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put small ASM programs li...
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Any way to to include command line options into the code? |
Posted by: programandala.net - 06-16-2010, 07:25 PM - Forum: Help & Support
- Replies (3)
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Is there any compiler directive to include command line options into the source? I've looked in the docs and in the forum, and found some mentions about "#pragma", but nothing clear.
I always include the following comment at the top of my source
Code: ' Compile with the following command:
' zxb.py myprogram.bas --tap --autorun --BASIC --strict-bool
in order to remember the options needed (sometimes I tinker with them, and they are not the same for every program). It would be easier to include the options into the source:
Code: #option tap
#option strict-bool
or
Code: #options tap strict-bool
Then all programs could be compiled just with zxb.py program.bas. Of course, the actual command line options would have higher priority than those in the source.
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Illegal Character "." |
Posted by: britlion - 06-16-2010, 12:50 AM - Forum: Help & Support
- Replies (5)
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I was playing with putChars to tighten it and add attribs...
This comes back with "illegal character "." in line 52. There is indeed one in that line. It's in a comment. If you remove it (I already removed all the others) it freaks into "Too many errors. Giving up".
Line 52:
; gets screen address in HL, and bytes address in DE. [<<<< This . is apparently an error] Copies the 8 bytes to the screen
I have no idea why!
Code: SUB Baspaint (x as uByte,y as uByte, width as uByte, height as uByte, attribute as ubyte)
dim i,j as ubyte
FOR i=x to x+width-1
for j=y to y+height-1
poke (22528+(CAST(uinteger,32)*j)+i),attribute
next j
next i
END SUB
SUB paint (x as uByte,y as uByte, width as uByte, height as uByte, attribute as ubyte)
print x,y,width,height,attribute
END SUB
SUB putChars(x as uByte,y as uByte, width as uByte, height as uByte, dataAddress as uInteger)
BLPutChar:
LD a,(IX+5)
;AND 31
ld l,a
ld a,(IX+7) ; Y value
ld d,a
AND 24
add a,64
ld h,a
ld a,d
AND 7
rrca
rrca
rrca
OR l
ld l,a
PUSH HL ; save our address
LD E,(IX+12) ; Marker - This will be poked for the data address by the subroutine
LD D,(IX+13)
LD B,(IX+9) ; Marker - this will be poked for the width
PUSH BC ; save our column count
BLPutCharColumnLoop:
LD B,(IX+11) ; Marker - this will be poked for the height by the subroutine
BLPutCharInColumnLoop:
; gets screen address in HL, and bytes address in DE. Copies the 8 bytes to the screen
ld a,(DE) ; First Row
LD (HL),a
INC DE
INC H
ld a,(DE)
LD (HL),a ; second Row
INC DE
INC H
ld a,(DE)
LD (HL),a ; Third Row
INC DE
INC H
ld a,(DE)
LD (HL),a ; Fourth Row
INC DE
INC H
ld a,(DE)
LD (HL),a ; Fifth Row
INC DE
INC H
ld a,(DE)
LD (HL),a ; Sixth Row
INC DE
INC H
ld a,(DE)
LD (HL),a ; Seventh Row
INC DE
INC H
ld a,(DE)
LD (HL),a ; Eigth Row
INC DE ; Move to next data item.
DEC B
JR Z,BLPutCharNextColumn
;The following code calculates the address of the next line down below current HL address.
PUSH DE ; save DE
ld a,l
and 224
cp 224
jp z,BLPutCharNextThird
BLPutCharSameThird:
ld de,-1760
;and a
add hl,de
POP DE ; get our data point back.
jp BLPutCharInColumnLoop
BLPutCharNextThird:
ld de,32
;and a
add hl,de
POP DE ; get our data point back.
JP BLPutCharInColumnLoop
BLPutCharNextColumn:
POP BC
POP HL
DEC B
JP Z BLPutCharsEnd
INC HL
PUSH HL
PUSH BC
JP BLPutCharColumnLoop
BLPutCharsEnd:
end asm
END SUB
goto start
datapoint:
asm
defb 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32
defb 33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64
defb 65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96
defb 97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128
end asm
start:
cls
putChars(10,10,3,3,@datapoint)
paint(10,10,3,3,79)
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New beta release 1.2.6r1603b |
Posted by: boriel - 06-06-2010, 10:14 AM - Forum: Bug Reports
- Replies (3)
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This version just adds little improvements to the previous one: - Multiplication of bytes a little faster and smaller.
- Compatibility for DO UNTIL <cond>... LOOP and DO WHILE <cond> ... LOOP as programandala asked.
Download at the Archive.
Note: If you want to be automagically you can register into the wiki and click on "Watch this", so each time the page is changed you will receive a notification (I think it would be a good idea). :roll:
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Wiki Improvements |
Posted by: britlion - 06-04-2010, 07:35 PM - Forum: Documentation
- Replies (11)
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All I can say is wow. I like!
I love the new navigation bars that are appearing. Much easier to find your way around with those as an option - I kept having to reload the start page.
Bravo! Thank you for this and all your efforts, Boriel.
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