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  Knights & Demons DX
Posted by: einar - 07-23-2013, 04:25 AM - Forum: Gallery - Replies (3)

Hi guys,

"Knights & Demons DX" was developed in ZX BASIC and it's now available for download!

[Image: KnightsDemonsDX.jpg]

Announcement: <!-- m --><a class="postlink" href="http://www.worldofspectrum.org/forums/showthread.php?t=44470">http://www.worldofspectrum.org/forums/s ... hp?t=44470</a><!-- m -->

Website: <!-- m --><a class="postlink" href="http://kabutofactory.netne.net/index.php/juegos/10-los-buenos/17-knights-a-demons-dx-spectrum">http://kabutofactory.netne.net/index.ph ... x-spectrum</a><!-- m -->

Have fun!

Regards,

Einar

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  Sadness
Posted by: britlion - 07-18-2013, 10:46 PM - Forum: ZX Basic Compiler - Replies (11)

And the tommygun download website is now gone Sad

Sad.

Also means I can't seem to work with zxb any more. I never could get boride to compile anything useful. With tommygun, it manages projects in a list, they load, I type, I press compile and I have a tzx. Boride, I have perhaps an output file. Somewhere. maybe. I don't know where. It's not a tzx according to the log anyway Sad I know, we get used to these things, but really, it's the only thing I could get to work - everything I've written for zxb was in tommygun, so I'm sort of sad about the whole thing now.

I finally tried the recompiled tommygun.agd from WOS - but it doesn't work. I hit compile and it tells me that zxb is missing. It isn't - I can hand compile.

Sad

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  Escape from Cnossus
Posted by: Felix - 07-11-2013, 05:09 PM - Forum: Gallery - Replies (3)

Hot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay.

[Image: cnossus-tiles5-480x360.png]

For the gory details, see:


Feedback is of course welcome. Thank you for playing.

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  Option to add a loading screen to the tape file?
Posted by: Felix - 07-11-2013, 09:03 AM - Forum: Wishlist - Replies (1)

This may be a hare-brained idea, but ZXBasic already has options to generate a tape file and put an auto-loader on it. Which makes it incredibly convenient. Why not add a little more convenience in the form of an option to put a loading screen on the same tape file (and of course expand the autoloader to handle it)?

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  Limits in UDG bank switching trick [solved]
Posted by: Felix - 07-09-2013, 06:22 PM - Forum: Help & Support - Replies (5)

In my latest game (which you can download here), I use the UDG bank switching trick described in the How to Write a Pac Man Clone tutorial. Unfortunately, it only allows UDGs from "\A" to "\U", whereas I need to go up to "\W" -- I have only 8 terrain tiles, but 23 different items. I suspect there is a way around the limitation, but my knowledge of ZX Spectrum development is rusty at best. (I'm lucky to have ZXBasic holding my hand so much, heh heh.) Help, please? Thank you.

Edit: never mind, in the mean time the question was answered over at World of Spectrum. I'm leaving this here for reference purposes.

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  Undocumented continuation line syntax?
Posted by: Felix - 07-09-2013, 03:12 PM - Forum: Documentation - Replies (3)

Hello, everyone! First time poster here.

While working on my second ZXBasic game, I accidentally discovered a syntax feature I can't seem to find documented anywhere.

Namely, a backslash at the end of a line causes it to be concatenated with the next one. That also works inside a comment, in which case the next line is "eaten up". That's more or less like in C, if I remember correctly, but in ZXBasic it surprised me because the wiki only mentions the underscore as a continuation line.

Is there anything I missed?

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  started Mattel Aquarius version
Posted by: nitrofurano - 06-29-2013, 07:21 PM - Forum: Wishlist - Replies (5)

i also started Mattel Aquarius target - <!-- m --><a class="postlink" href="http://atariage.com/forums/topic/213965-aquarius-stuff-from-boriels-zx-basic-compiler-first-attempt/">http://atariage.com/forums/topic/213965 ... t-attempt/</a><!-- m --> - soon i'll share some updates about this, as far i can get help from the Aquarius retro-development community! Smile

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  started ColecoVision version based on MSX1 (not working yet)
Posted by: nitrofurano - 06-29-2013, 07:18 PM - Forum: Wishlist - No Replies

Started ColecoVision version! \o/
<!-- m --><a class="postlink" href="http://atariage.com/forums/topic/213707-colecovision-stuff-from-boriels-zx-basic-compiler-about-to-start/">http://atariage.com/forums/topic/213707 ... -to-start/</a><!-- m -->
Besides i can't yet generate a decent .rom file, it seems that some small fixes on the .rom arrangement and libraries will fix it soon, from the ColecoVision retro-development community! Smile (they seems very enthusiastic with Boriel's ZX-Basic Compiler!)
What i'm mostly struggling now is that the ColecoVision Bios routines are too confusing, and perhaps some replacements with i/o calls might be needed... and ColecoVision only have 1kb of ram... :S

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  New game: "Spectral Dungeons"
Posted by: LCD - 06-24-2013, 11:08 PM - Forum: Gallery - No Replies

[Image: spectral-dungeons-catacomb.png]
Not my game, but the Author (Felix) asked to do a crosspost.
<!-- m --><a class="postlink" href="http://www.worldofspectrum.org/forums/showthread.php?t=44202">http://www.worldofspectrum.org/forums/s ... hp?t=44202</a><!-- m -->
I hope, you like roguelikes, and the ZXBC source is included.

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  Vampe:GOTO Vampe
Posted by: valz - 06-11-2013, 03:43 PM - Forum: Gallery - Replies (3)

Hello guys ,
here is my game made with this great compiler, to show what this program can do,
fast and addictive,not bad for a basic game Smile
thank you Boriel for this great program.

[Image: scr1.png] [Image: scr2.png]
Hope you enjoy it.



Attached Files
.rar   vampeGV.rar (Size: 16.55 KB / Downloads: 208)
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