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Escape from Cnossus - Printable Version

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Escape from Cnossus - Felix - 07-11-2013

Hot on the heels of Spectral Dungeons, I give you a new roguelike, this time with graphics and more complex gameplay.

[Image: cnossus-tiles5-480x360.png]

For the gory details, see:

Feedback is of course welcome. Thank you for playing.


Re: Escape from Cnossus - boriel - 07-12-2013

Confusedhock:
Awesome graphics.
On the other hand, I see the game runs very well. Smile
You commented about performance issues within the game?
Which parts did you notice to run slower?


Re: Escape from Cnossus - Felix - 07-12-2013

Thank you, Boriel!

I was complaining about Spectral Dungeons. As you noticed, Escape from Cnossus is fast enough even with no optimization at all (because I forgot to use -O2 for the final release :oopsSmile.

I think the difference is from the way I handle monsters and items -- in this new game you can't go back, so I only have to keep the stuff for the current level in short arrays, no offsets or multiple dimensions to worry about. Also the default view radius is small. Light a torch in a busy area and you'll notice the difference. Especially if there's combat happening at the time.

Also, I may have been spoiled by modern computers, but that's another story. Big Grin


Re: Escape from Cnossus - britlion - 07-18-2013

Oh very nice! Smile When you first mentioned this on WOS, I didn't know it was a compiled BZXB program. Awesome!

I look forward to giving this a go.