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.tap file code not execut...
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Exit from more than one l...
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put small ASM programs li...
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Creating +3 Menus - Loadi...
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Randomize not very random...
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Scope rules
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Using constants not allow...
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404 page not found
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Spectrum keywords codes
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ZXodus][Engine
Forum: ZX Basic Compiler
Last Post: boriel
02-19-2025, 11:43 PM
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Including / compiling code to different addresses |
Posted by: JMcGibbitts - 06-08-2019, 08:14 PM - Forum: Help & Support
- Replies (1)
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Hi there,
I'm in need of some advice with loading code to specific addresses.
1. A way to include a ZXBC basic file - during compilation - at a specific address. Something like this...
#INCLUDE "font.bas" ' load font relevant code to 24576
#INCLUDE "setup.bas" ' load program setup code to 24576 + compiled size of font.bas
#INCLUDE "graphicscode.bas", 38000 ' load graphics code and variables direct to address 38000.
This would see non-speed critical #INCLUDE code (and variables) first compiled to the program's ORG address (24576) and code (and variables) that must run in uncontended memory space - placed at the specified address.
2. How to directly include a binary blob to a specific address, without the use of labels and memmove, memcopy, zx7 unpack, etc. Something like this...
ASM
INCBIN "graphics.bin", 45000
END ASM
Thanks
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esxDos file open for write |
Posted by: nihirash - 05-10-2019, 05:55 PM - Forum: Help & Support
- Replies (2)
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Hello!
I'm trying make scl2trd tool for esxDos.
I did:
Code: InputStream = ESXDosOpen(InputFile$ + ".SCL", EDOS_FMODE_READ)
if (InputStream = -1) then
print "Failed to open file"
ESXDosClose(InputStream)
stop
end if
VerifyScl(InputStream)
' Creating TRD-file where it will be written
OutputStream = ESXDosOpen(InputFile$ + ".TRD", EDOS_FMODE_WRITE | EDOS_FMODE_CREATE_AL)
print "IS: "; InputStream
print "OS: "; OutputSream
InputStream are defined and I can read data from it. But output stream always equals zero and when I try to write something in it 0 - there return 65536 value(I think this is -1 - error code).
But, file was created! It's empty, but exists on sd card.
I'm tested it only via ZEsarUX emulator with ZX-Uno emulated.
Does anybody know where may be issue?
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Is possible to do this? |
Posted by: maeloterkim - 04-30-2019, 09:35 PM - Forum: Help & Support
- Replies (4)
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Hi : ) I want to do something like this
iniSuperSub:
SUB mySuperSub()
....
...
....
END SUB
endSuperSub:
SUB otherSub()
ASM
defs 6144-(@endSuperSub - @iniSuperSub),0
END ASM
END SUB
The compiler says -> Error: illegal preprocessor character '@'
I want to do in assembler -> defs (6144 - size mySuperSub ), 0
There is some way to do something like this?
Thanks
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v1.8.9 bright 8 does not work (*solved*) |
Posted by: Eqx - 04-14-2019, 09:52 PM - Forum: Bug Reports
- Replies (6)
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Hello Boriel,
I found a problem wih bright 8
I'm coding some routines for a game and I need use bright 8 to draw four lines on a square with attributes: ink 2 and bright 1
I set paper 8, ink 8 and bright 8 to draw lines in this zone but zxbasic changes the brightness to zero and seems doesn't works.
Thanks
Code: ink 2: bright 1
plot 117,154:
draw 0,-8: draw 1,0: draw 0,-5: draw -1,0: draw 0,-8: draw 8,0: draw 0,1: draw 5,0: draw 0,-1: draw 8,0: draw 0,8:
draw -1,0: draw 0,5: draw 1,0: draw 0,8: draw -8,0: draw 0,-1: draw -5,0: draw 0,1: draw -8,0
do
.....
if IN 32766 = 190 go sub fire
print paper 6;over 1; INK 0;AT 5,15;" ";AT 6,15;" "
loop
fire:
ink 8: paper 8: bright 8: over 1
for n=1 TO 2
plot 0,191:draw 126,-47
plot 255,191:draw -126,-47
plot 80,75: draw 48,69
plot 175,75:draw -48,69
next n
over 0
return
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Error "4 Out of memory, 0:1" |
Posted by: LukeBord1 - 04-01-2019, 10:32 AM - Forum: Help & Support
- Replies (6)
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Hi to all,
I've completed a program which I'd like to fit into a 16K Spectrum using the lastest 1.8.9 ZXB version. After a long play, the program crashes returing an annoying "4 Out of memory, 0:1", this happens in 48K mode too.
I incuded a couple of libraries: attr.bas and screen.bas, got no string variables (all the strings are included directly in PRINT commands), so i set a low value for the heap: --heap=256.
The program starts at --org=24000 and the generated memory_map.txt file says that the heap starts at "7337: .ZXBASIC_MEM_HEAP" (29495).
The rest of my custom machine code starts at 30.000 and ends at 32767... so all seems at the right place!
Any idea about the cause of the damned crash, which happens after some minutes of normal and working play?! It seems something like an accumulation of data in memory which goes out of bounds, needing some kind of reset :-(
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