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"Quest for Witchcraft"
#1
My "Jewel Quest" based game called "Quest for Witchcraft" for the Spectrum is finished:
[Image: QuestForWitchcraft.gif]
At present time it is exclusively written for the "Scene+" disczine, but will be available later (late next year) also for free.
I just waiting for the Beeper Music from Mr Beep now.
More infos on my website, and I will send the finished version soon to Boriel too.
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#2
Very pretty!

Well done!

And Happy Holiday season to everyone!
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#3
britlion Wrote:Very pretty!

Well done!

And Happy Holiday season to everyone!
Thanks!
I wish you all nice holy night and a great 2012 (remember, Spectrum will turn 30 so this cries for over 200 new games next year).
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#4
Hope to play it soon !

MERRY CHRISTMAS and happy 2012 everyone !
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#5
JBGV Wrote:Hope to play it soon !

MERRY CHRISTMAS and happy 2012 everyone !
It will be available at WOS for free at Xmas 2012.
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#6
nice lookin game
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#7
Thanks, it was hard to design the tile graphics because they can have black or blue background, so I could apply only Colours 2-7 for ink (none for paper).
Anyway, it has now a entry at WOS.
Talking about it: I noticed that my BorIDE Interruptmaker was not working as expected because if I use ORG in the source code, rhe code block size extends to 48000 bytes. I hope, I can find a solution for this problem.
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#8
are you using the rainbow processor thingy? the tiles look about the same size
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#9
slenkar Wrote:are you using the rainbow processor thingy? the tiles look about the same size
No, the tiles are 24x24 pixel, not 16x16. So the playing area is 24x24 characters, too much for ZXODUS Engine. I also started to code it in March 2009, long before ZXODUS was available.
I will use the engine in one of the future projects, but it reduces the computing speed.
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#10
2-Level demo of Quest for Witchcraft is out.
And yes, I corrected some bugs, improved the code, added AY sound and much much more.

.7z   QuestForWitchcraft_Demo.7z (Size: 16.1 KB / Downloads: 770)
Full version will be available first on Scene+ Magazine, then in December 2012 on WOS.
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#11
pretty good game, nice music too
I managed to finish it Big Grin
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#12
slenkar Wrote:pretty good game, nice music too
I managed to finish it Big Grin
Thanks...
The first 3 levels (speaking about full version) are not very hard to finish, 4-5 are much harder, and levels 6 and 7 are absolutely crazy.
Noticed that the Interrupts routine that works with Sinclair BASIC Programs or HiSoft BASIC compiled programs was not working anymore with ZXBC Programs in this game (except only in main menu. As the game started, it crashed! This was because Sinclair BASIC did not need to preserve IX and IY Registers when interrupt occurs, except if I wanted to use interrupts while loading from MB02 disc interface.
Okay, next games...
In the next months I hope to finish "Youkai harvest" (Which is very advanced now) and some other old and new projects.
About "Youkai Harvest": this is a very nice Dungeon crawler where you create the dungeon.
With the new decompressor routine from Britlion I can also continue my old "Star Trek TOS" project and "Ports" game later.
I'm working on multiple games at once, so this made now possible to find and fix a bug in BorIDE where working on multiple sources can cause to overwrite one of the other projects files. This was a very nasty bug, but not reproducable every time. Now I can write the binary manager to release the next version, and then GFX editor.
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#13
looking forward to all of the above
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#14
slenkar Wrote:looking forward to all of the above
I also have some projects that I did not mention. They will be surprises!
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#15
[Image: st3.png]
I like these graphics, Big Grin

[Image: st1.png]
yes spocks face should be green as he has green blood!
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