Hello all.
This is my first post here.
I used to do some platform games in Sinclair Basic back in the early 90s, and am now planning on writing a new game using ZX Basic (kudos to Boriel for the fantastic work btw)
I am just begining so I might be making some silly questions, sorry in advance
I am considering using HRPrintFast for sprites (in a similar way I used print back in the day, but without the 8pixel block limitation)
But the routine calls for 2 asm tables, "Screentables.asm" and "Rotatetables.asm", which are not included (as far as I could see) in the library.
There is a link to a dropbox in the forum, but it's dead.
Can anyone help me get the asm code to make the routine work?
Thanks in advance.
Sorry, I think I just found them in another routine, on another post
This is my first post here.
I used to do some platform games in Sinclair Basic back in the early 90s, and am now planning on writing a new game using ZX Basic (kudos to Boriel for the fantastic work btw)
I am just begining so I might be making some silly questions, sorry in advance
I am considering using HRPrintFast for sprites (in a similar way I used print back in the day, but without the 8pixel block limitation)
But the routine calls for 2 asm tables, "Screentables.asm" and "Rotatetables.asm", which are not included (as far as I could see) in the library.
There is a link to a dropbox in the forum, but it's dead.
Can anyone help me get the asm code to make the routine work?
Thanks in advance.
Sorry, I think I just found them in another routine, on another post