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HRPrintFast - Printable Version +- Forum (https://www.boriel.com/forum) +-- Forum: Compilers and Computer Languages (https://www.boriel.com/forum/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://www.boriel.com/forum/forumdisplay.php?fid=11) +---- Forum: Help & Support (https://www.boriel.com/forum/forumdisplay.php?fid=16) +---- Thread: HRPrintFast (/showthread.php?tid=2234) |
HRPrintFast - Nando - 07-23-2022 Hello all. This is my first post here. I used to do some platform games in Sinclair Basic back in the early 90s, and am now planning on writing a new game using ZX Basic (kudos to Boriel for the fantastic work btw) I am just begining so I might be making some silly questions, sorry in advance ![]() I am considering using HRPrintFast for sprites (in a similar way I used print back in the day, but without the 8pixel block limitation) But the routine calls for 2 asm tables, "Screentables.asm" and "Rotatetables.asm", which are not included (as far as I could see) in the library. There is a link to a dropbox in the forum, but it's dead. Can anyone help me get the asm code to make the routine work? Thanks in advance. Sorry, I think I just found them in another routine, on another post RE: HRPrintFast - boriel - 07-25-2022 Hi, I'll look for it. I swear I recover the attached .zip file so you should be able to find it here, in the forum. Will keep you updated ... thx RE: HRPrintFast - boriel - 07-25-2022 Ok. Britlion (the author) have rescued them!! :-) I've attached them to this message. (There was a link to this file in other post in the forum that was working, BTW) |