07-12-2013, 03:57 PM
Thank you, Boriel!
I was complaining about Spectral Dungeons. As you noticed, Escape from Cnossus is fast enough even with no optimization at all (because I forgot to use -O2 for the final release :oops
.
I think the difference is from the way I handle monsters and items -- in this new game you can't go back, so I only have to keep the stuff for the current level in short arrays, no offsets or multiple dimensions to worry about. Also the default view radius is small. Light a torch in a busy area and you'll notice the difference. Especially if there's combat happening at the time.
Also, I may have been spoiled by modern computers, but that's another story.
I was complaining about Spectral Dungeons. As you noticed, Escape from Cnossus is fast enough even with no optimization at all (because I forgot to use -O2 for the final release :oops

I think the difference is from the way I handle monsters and items -- in this new game you can't go back, so I only have to keep the stuff for the current level in short arrays, no offsets or multiple dimensions to worry about. Also the default view radius is small. Light a torch in a busy area and you'll notice the difference. Especially if there's combat happening at the time.
Also, I may have been spoiled by modern computers, but that's another story.
