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  [capcom-higemaru] first test
Posted by: nitrofurano - 06-08-2015, 04:01 PM - Forum: Other Archs - No Replies

first test for the Capcom’s Higemaru arcade machine
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_CapcomHigemaru">http://www.boriel.com/wiki/en/index.php ... omHigemaru</a><!-- m --> )



Attached Files
.zip   example01d_working.zip (Size: 31.07 KB / Downloads: 721)
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  [sun-strenghtandskill] first test
Posted by: nitrofurano - 06-08-2015, 10:08 AM - Forum: Other Archs - No Replies

first test for the Sun-StrenghtAndSkill arcade machine



Attached Files
.zip   example01d_working.zip (Size: 21.98 KB / Downloads: 797)
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  [universal-docastle] first test
Posted by: nitrofurano - 06-06-2015, 11:05 AM - Forum: Other Archs - Replies (1)

first test for the Universal Mr. Do’s Castle arcade machine (DoRunRun configuration)



Attached Files
.zip   example01d_progressing2.zip (Size: 60.65 KB / Downloads: 779)
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  How to scroll ATTRibutes in "WindowScrollUp"?
Posted by: LukeBord1 - 05-30-2015, 09:19 AM - Forum: How-To & Tutorials - Replies (1)

Hi, i'm restyling an old basic program i made in far 80s, a vertical Scramble-like game.

This great WindowScrollUp routine scrolls only the screen data, not the colour attributes...
http://www.boriel.com/wiki/en/index.php/...owScrollUp

The need is to include a window-attribute-scroll too (but please don't suggest to "POKE" attr addresses inside a FOR/NEXT basic routine, the game would slow-down too much - it should be assembly language inside the same ASM routine)!

Does someone already succeeded?

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  How to scroll ATTRibutes in "WindowScrollUp"?
Posted by: LukeBord1 - 05-30-2015, 08:58 AM - Forum: Help & Support - Replies (3)

Hi, i'm restyling an old basic program i made in far 80s, a vertical Scramble-like game.

This great WindowScrollUp routine scrolls only the screen data, not the colour attributes...
http://www.boriel.com/wiki/en/index.php/...owScrollUp

The need is to include a window-attribute-scroll too (but please don't suggest to "POKE" attr addresses inside a FOR/NEXT basic routine, the game would slow-down too much - it should be assembly language inside the same ASM routine)!

Does someone already succeeded?

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  Helllloooooooooooooooooooooo
Posted by: polomint - 05-25-2015, 03:48 PM - Forum: ZX Basic Compiler - Replies (1)

Hi there,

Just thought I would quickly say hello, I'm surprised I never registered here before, Smile

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  [mz700] first test
Posted by: nitrofurano - 05-03-2015, 02:55 PM - Forum: Other Archs - No Replies

first test for Sharp MZ-700



Attached Files
.zip   example01e_charactersetandkeyboard.zip (Size: 13.75 KB / Downloads: 744)
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  Get a value after the call (*solved*)
Posted by: Sinclair - 04-29-2015, 10:53 AM - Forum: Bug Reports - Replies (11)

Is there any way that a program in ZX BASIC returns a value?

That I need is, once end my program this return a value to the +3 BASIC as in the following example:

Code:
10 LOAD "program.bin" CODE 32768
20 LET r =  USR 32768
30 PRINT r

Simply this Smile

Thank you.

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  Manage of memory into inline assembly function
Posted by: Sinclair - 04-18-2015, 02:51 PM - Forum: How-To & Tutorials - No Replies

I need to write in a range of memory into an inline assembly function.
Which is the correct way to allocate a block of memory in this type of functions?

Trank you.

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  [pv2000] first test
Posted by: nitrofurano - 04-15-2015, 02:23 PM - Forum: Other Archs - No Replies

first test for Casio PV2000 (testing the keyboard for now)



Attached Files
.zip   keyboardtest_pv2000_201504151520.zip (Size: 15.34 KB / Downloads: 881)
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