Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ZXodus][Engine
#50
Finished the scaler. It takes a single ColorTILE format tile and magnifies the bitmap and attributes by a factor of three to create nine tiles. The whole code is 550 bytes which is less than the space required to store a single 3x3 tile sprite. Also, doing magnification by a factor that is not divisible by 2 is non-trivial so I'm feeling rather pleased with myself. Smile Pics on the facebook page as usual.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)