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BiFrost Multicolour engine.
#44
Quote:I have no idea what you are trying to do in the first program. In particular, notice each tile image takes 64 bytes, but you only defined 24 bytes, thus everything else is filled with garbage.


the program shouldnt end though should it?
No matter what bytes are beyond those first 24



einar Wrote:In your second program, replace this line:
Code:
pokepos=48500+(BIFROSTSTATIC*64)
with this:
Code:
pokepos=48500


Im trying to poke some values into a static sprite,

pokepos=48500+(BIFROSTSTATIC*64)

was my attempt to work out what address to poke to for the first static sprite


64 (bytes per sprite) multiplied by where the static sprites start (128)
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