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Fourspriter: Alternate Version
#27
Okay...

So I've been rewriting fourspriter again. More or less from scratch. Works a different way altogether. Totally speed optimized. Doesn't use UDG (instead the graphics are poked to memory somewhere, and it uses that).

It's only part done - the erase function seems to work. I did a quick speed test...wasn't sure if it was going to be any faster using this method.

Set to work on only a single sprite, Original fourspriter 250 erase functions: 10 frames.

My new version, single sprite, 250 erase functions: 3 frames.

Wow.

Little bit faster, then.

And yeah, it's going to be quite a lot faster than the new version Nathan did.
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