02-18-2025, 10:57 AM
Hi folks. Well, it's been a decade, but I've resumed work on the ZXodus ][ Engine. Memory is going to be very tight for my game, but I still want to try to do the game scripting with Boriel BASIC. The engine deals with all the heavy lifting. What the script needs to do is take the input on each turn and determine if the game state should be modified. The compiled component is essentially a subroutine that should be called after each turn. I still have a lot of tests to implement in the devkit, but I'm making good progress.