09-10-2021, 07:05 AM
For what I know, you have to do 2 HALT's to ensure the ray trace is at the end of the screen.
But if you see that macro, it won't override yours if you already define your own!
So, simply define:
And use yours
But if you see that macro, it won't override yours if you already define your own!
So, simply define:
Code:
#define waitretrace \
asm \
halt \
end asm
And use yours
