02-20-2010, 01:08 AM
britlion Wrote:Well, apparently, digging into the Tobos compiler looks like it might be fruitful for fast floating point routines - though they will eat space in RAM, yes.Hmmm. CIRCLE I think is already fast enough (it uses bresenham's integer sums)
The flag is a good idea.
How about something like -Opt-Size and -Opt-Speed to let the compiler choose the smallest or the fastest code available for functions?
Circle and draw could probably go the same way, for starters.
