04-05-2021, 08:57 PM
I've been scratching my head around this. I've found that if you declare the array that holds the UDGs in an (a, b) format, when you call it, the array needs to take two parts.
This may help someone in the future.
Code:
POKE uInteger 23675, @graphicsdata(0,0)
This may help someone in the future.