01-07-2014, 11:17 PM
antoniovillena Wrote:Thank you very muchFor a single Poke, #define is MUCH faster, because it acts as an inline function.
I am looking the bitfrost engine interface. The main 2 calls can be easy done by:
Code:#define INIT \
asm \
call $fffc \
end asm
#define FRAME \
asm \
call $fff1 \
end asm
But in the rest of the code I don't know if make a subroutine or a #define with a POKE.
You can also use SUB/Function FASCALL <name>(param) for asm functions, if they are a bit more complicated.