LCD Wrote:nitrofurano Wrote:one more on screen12 from msx2+, displaying a low-res picture stored in a format like amiga-ham8 (using 8bit pixels for storing 18bitdepth rgb pictures)
Is there a information how it exactly works, anywhere?
sorry! (my attention deficit disorder is worse at morning!

) - the way i stored the picture was, the most significant 6 bits were for the primary colour used, and the less significant for the primary shift, just like used on Ham8 uncompressed pictures and memory arrangement on Amiga (1 for blue, 2 for red, and 3 for green, and i didn't use 0 for a predefined palette yet, you can figure out that on the chrominance blur noise on the picture) (besides i'm using 8bit bytes as sequence, and not 8*1bit channels like used on real Amiga computers)