01-02-2013, 10:47 PM
LCD Wrote:Have a look at PRINT routine. PRINT uses OVER 2 and OVER 3 for masking.britlion Wrote:I'm writing a game that needs a similar pool of light around a point. *Ahem*
Any chance of stealing your light attrib routine as a basis?
Yes. How I can help you in this task? PM me your mail adress and I will send you the source code.
Your project is very ambitious.
BTW: How to extend PutChars to add masking? I want to have some parts of the background shine through the chars by defining bitmap of a mask.
