03-09-2013, 09:22 PM
LCD has been looking at this.
Full support will require Boriel to code the compiler so that it understands the 128 memory structure - and I think he's far too light on time for that. It's been a very asked for feature for some years now
But have a look at <!-- l --><a class="postlink-local" href="http://www.boriel.com/forum/how-to-tutorials/megalz-depacker-t721.html#p4355">how-to-tutorials/megalz-depacker-t721.html#p4355</a><!-- l -->
Here LCD shows how you can page another block of memory in, unpack some compressed data from the other page to a buffer in lower memory. You can use this to store more levels for a game and extra data - pulling in data chunks to a working buffer as you need them.
Full support will require Boriel to code the compiler so that it understands the 128 memory structure - and I think he's far too light on time for that. It's been a very asked for feature for some years now

But have a look at <!-- l --><a class="postlink-local" href="http://www.boriel.com/forum/how-to-tutorials/megalz-depacker-t721.html#p4355">how-to-tutorials/megalz-depacker-t721.html#p4355</a><!-- l -->
Here LCD shows how you can page another block of memory in, unpack some compressed data from the other page to a buffer in lower memory. You can use this to store more levels for a game and extra data - pulling in data chunks to a working buffer as you need them.