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not sure what it is bug/feature/me
#2
Your code runs OK in my emulator. I don't see any corruption.

If you are adding extra machine code during runtime (por POKES or UDG), you might be corrupting the heap (used mainly for string -alphanumeric- variables). To use UDG use --spectrum, or better ask here the other (best) way to do it.

If you need to load machine code at any location, there are other methods, like using a malloc for reserving such space, or using asm directives with DEFB.
Can you upload a screenshot of the corruption?
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