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U-Boot hunt
#1
Another game finished and waiting for the music. It is one of the "lost games" from my homepage, rewritten and optimised from HiSoft BASIC to ZXBC. Some new stuff also added like a big explosion animation where the frames are compressed with MegaLZ and decompressed while playback. Also Border-effect added on the start screen, but only correctly working on Spectrum 128 in 48K or USR0 mode (In 128K BASIC the border jumps up and down, also it looks that the Spectrum is a bit slower), so DivIDE-users will load it right on their 128K.

.png   u-boothunt.png (Size: 1.27 KB / Downloads: 3,900)
The goal is to find a nazi u-boot (submarine) and hit it with a depthcharge. You do not know where the sub is, but you know the distance between explosion and the sub. Easy? I don't think so because there is a limited number of Deptcharges and the sub moves constantly.
Okay, it is not a big game and not so good as Earthraid, but I wanted to release it to not have that many MIA titles in my portfolio.
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