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MegaLZ depacker
#12
Okay, the Binary manager of BorIDE will have the ability to pack binaries (also imported from TAP) using MegaLZ. It is very effective. I tried to pack a previously packed screen, where PKLite saved 1 Kb, MegaLZ saved 2 Kb. So the screen packed from 6912 Bytes using Retro-X screen compressor (which will be used in BorIDE too) to 3500 Bytes was further packed by MegaLZ to 1500 Bytes.
Code:
JP     C, END_DEC40
IMHO should be replaced with
Code:
JR     C, END_DEC40
because all other Jumps in the source are relative, and this saves 1 Byte and is faster (okay, nobody will notice). For me every byte counts in the Dungeon Crawler project.
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