02-05-2011, 09:04 PM
LCD Wrote:It seems you don't use strings the way it caused the other bugs.boriel Wrote:I know this fact that 1866 has other bugs, so I wonder myself why the game is working in 1866 but not in 2035. Maybe the 1866 bugs are less criticalLCD Wrote:My tests show that the build 2035 still has a problem with my game (working well in build 1866), it still blocks after 28 steps (72 AP left).The funny thing is r1866 has other bugs in the string params :-)
Will check it. Thanks.
Basically, variables passed as byVal parameters from one function to another may (not always) crash your code. In fact, these bugs not always crash. The problem comes from a FREE pointer of a string value TWICE. :?