08-16-2013, 09:07 PM
i'm trying to recode my msx-basic stuff into boriel's zxbasic compiler, but i think i'm struggling a bit - the sprites are not moving and gets the x position as same as y position
<!-- m --><a class="postlink" href="http://img850.imageshack.us/img850/8881/d393.png">http://img850.imageshack.us/img850/8881/d393.png</a><!-- m --> (it should be more like <!-- m --><a class="postlink" href="http://nitrofurano.altervista.org/retrocoding/msx/pics/lg_ChrSprDemoScr4.png">http://nitrofurano.altervista.org/retro ... moScr4.png</a><!-- m --> )
i tried to allocate all variables into ram area, but i think i'm struggling also to allocate arrays there - i tried to simulate that with poke/peek, but it seems it's not resulting
the attachment has the sources, the compiled .rom file, and the .asm for debugging - thanks in advance!
<!-- m --><a class="postlink" href="http://img850.imageshack.us/img850/8881/d393.png">http://img850.imageshack.us/img850/8881/d393.png</a><!-- m --> (it should be more like <!-- m --><a class="postlink" href="http://nitrofurano.altervista.org/retrocoding/msx/pics/lg_ChrSprDemoScr4.png">http://nitrofurano.altervista.org/retro ... moScr4.png</a><!-- m --> )
i tried to allocate all variables into ram area, but i think i'm struggling also to allocate arrays there - i tried to simulate that with poke/peek, but it seems it's not resulting
the attachment has the sources, the compiled .rom file, and the .asm for debugging - thanks in advance!