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Escape (RTM version released) - Printable Version +- Forum (https://www.boriel.com/forum) +-- Forum: Compilers and Computer Languages (https://www.boriel.com/forum/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://www.boriel.com/forum/forumdisplay.php?fid=11) +---- Forum: Gallery (https://www.boriel.com/forum/forumdisplay.php?fid=18) +---- Thread: Escape (RTM version released) (/showthread.php?tid=863) |
Escape (RTM version released) - oblo - 11-15-2018 Hi all Although is not 100% finished, I have decided to release a beta of the game I'm now working on: a clone of the 80s VTech handheld named Escape. These images compare the original with this version: ![]() ![]() Guards' sprites are not finished and they are giving me hard time (I'm using ZX Paintbrush to convert JPGs to UDGs, but they are so tiny and masked that there is almost no detail at all), there are some random crashes and some features are not implemented (all included in the README.txt file) but besides that, I'm trying to simulated all handheld features (clock, chrono, cycles, etc...) For a full comparative, you can download the Escape simulator for Windows from Madrigal's site As always, attached the .tap with the source code and a readme.txt with instructions and additional info. Any comments and help (especially with the sprites thing) are welcome ![]() Cheers Re: Escape (RTM version released!) - oblo - 11-18-2018 Hi all Game's finished! There are a few things left to do and the sprites could improve, but overall the conversion do all the things I want to do (basically a tribute for my very first hand-held) Inside the file is the TAP game, the BOR code and a README file. Also, here are the inlays for the real cassette, so yo can print it if you like ![]() Spanish inlay: https://drive.google.com/open?id=1aHkpNZsC3XyqR20OcsntKNCfx5sgDVvJ English inlay: https://drive.google.com/open?id=1TTmyl3hY35l3hVcXTts3F_31KLPwTItz As always, any comment is welcome. Cheers. |