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Lamega - Printable Version +- Forum (https://www.boriel.com/forum) +-- Forum: Compilers and Computer Languages (https://www.boriel.com/forum/forumdisplay.php?fid=12) +--- Forum: ZX Basic Compiler (https://www.boriel.com/forum/forumdisplay.php?fid=11) +---- Forum: Gallery (https://www.boriel.com/forum/forumdisplay.php?fid=18) +---- Thread: Lamega (/showthread.php?tid=732) |
Lamega - rikokun - 04-24-2016 Hi guys. I was kinda bored this weekend (being at work and such), so i was making this little thing. It's no good game by any means, but i had fun coding it and thats what matters to me ^_^ It's called Lamega, as in Lame Galaga ^_^ ![]() You can get it here: https://drive.google.com/open?id=0Bw3kIWn1nkEbTDVYTzRlQzhnVmc PS: If you wonder what's the difference between levels, the baddies descent quicker... Re: Lamega - slenkar - 04-25-2016 Not bad, If you wanted to improve it you could give the enemy movements some predictability, like making them move in arcs Re: Lamega - rikokun - 04-25-2016 Yeah, i didnt spend much time on "ai". basicly, on level start i assign to each bug a random direction they will move in and then on each move they make they randomly decide if they will do what they did last turn (70%), move left, center or right (10% each). Wanted to finish the thing in a weekend and more elaborate ai would not permit me to do that. Plus it's abowe my abilities as of yet ^_^. Will leave that for Lamega II, revenge of something or other ^_^ Re: Lamega - boriel - 05-17-2016 wow!! looks great!! ![]() ![]() |