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Красивые букетики
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Printing with FZX
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Strange Happenings
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05-23-2025, 09:15 AM
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.tap file code not execut...
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Exit from more than one l...
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put small ASM programs li...
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Creating +3 Menus - Loadi...
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Randomize not very random...
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Scope rules
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Using constants not allow...
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IDE bug? |
Posted by: slenkar - 02-13-2011, 05:06 AM - Forum: Bug Reports
- Replies (3)
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I tried the program UDG.bas in the examples folder.
When I try to change the BIN values and run the program one of the numbers is removed from each BIN statement,
e.g.
0 DATA BIN 1111,BIN 1011,BIN 1011,BIN 1011,BIN 1011,BIN 1011,BIN 1011,BIN 1111
becomes:
DATA BIN 111,BIN 011,BIN 011,BIN 011,BIN 011,BIN 011,BIN 011,BIN 111
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New beta release 1.2.7r2021 |
Posted by: boriel - 02-01-2011, 08:28 AM - Forum: Bug Reports
- Replies (30)
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Okay, a new beta release with a *critical* fix and two interesting optimizations :!:
- ! The string parameters byVal (the default) in functions incorrecly managed causing crashes sometimes. Fixed.
- ! Some other bugs in the Intermediate code has been fixed. And string management a bit optimized (faster and less memory used)
- + Added a String.bas libray with MID$, LEFT$, RIGHT$, InStr and StrPos.
- * The ZX Basic preprocessor has been *entirely* rewritten (refactored). It now allows true multivariate macros as cpp does (Thus allowing function inlining, etc).
Please, test needed :!: The compiler has undergone *deep changes* with this update.
You can download (as always) from <!-- m --><a class="postlink" href="http://www.boriel.com/files/zxb">http://www.boriel.com/files/zxb</a><!-- m -->
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New beta release 1.2.7r1866 |
Posted by: boriel - 12-16-2010, 09:40 AM - Forum: Bug Reports
- Replies (4)
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Okay, a new beta release with a fix and two interesting optimizations :!:
- ! The optimizer could hang under rare circumstances. Fixed.
- ! The csrlin() routine had a bug reporting sometimes the wrong position (this also affected Input() library which uses it). Fixed.
- + Every BEEP command always took 21 bytes. Now it only takes 11 bytes and it's faster (good for sound effects) if only constant numbers are used. So beep <num1>, <num2> is much optimized.
- DRAW routine has been improved for speed. Now it's 200% faster (aprox.) and takes only 150 bytes more.
- PLOT, DRAW & CIRCLE now uses SCREEN_ADD positioning => you can "DRAW" at part of the memory pointed by this internal variable.
To do:- If several constant beeps (BEEP <num1>, <num2>) are specified one after another, they will be "compressed" and played with a beep sequencer. So every beep in the sequence takes only 4 bytes.
- A new library routine is in preparation: polyline, which draws a sequence of lines to coords Xn, Yn:
Code: REM A list of coords (Unsigned Bytes)
DIM CoordList(10, 2) as UByte = { {1, 1}, {3, 100}, {20, 80}, ... _
... ' More coord lists
{128, 189}}
REM Draws a polilyne of 10 coordinates, taking coord 0 as the 1st one
REM The 2nd 0 is mondatory, but useless here.
PolyLine(10, @CoordList(0, 0))
- UBound and LBound soon to come (for getting the Upper and Lower bound of arrays).
Code: DIM a(2 To 5, 1 TO 8) as Byte
PRINT Ubound(a, 1) : REM prints 2
PRINT LBound(a, 2) : REM prints 8
- Variable parameters function calls, like in FreeBasic or C
Code: Function Avg(n as uByte, ...)
...
End Function
PRINT Avg(3, 2.5, 3.6, 7.8)
PRINT Avg(5, 1, 4, 5, 7, 9)
This way, function AVG can receive any numbers of parameters of any type.
Meanwhile, you can download 1.2.7-r1866 here, as always: <!-- m --><a class="postlink" href="http://www.boriel.com/files/zxb">http://www.boriel.com/files/zxb</a><!-- m -->
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SE Basic support |
Posted by: cheveron - 12-11-2010, 11:25 PM - Forum: Wishlist
- Replies (7)
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Hi!
Thanks for the kind words on WoSF about SE Basic. It would be really cool if the compiler could:
* support the extra commands present in SE Basic
and also
* create code that runs with the SE Basic ROM used.
Happy to give whatever support you require to achieve one or both of these if you're interested.
Cheers!
-Andrew
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Version 1.2.6 released! |
Posted by: boriel - 12-10-2010, 09:48 PM - Forum: ZX Basic Compiler
- Replies (4)
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This release is just 1.2.6-r1812 renamed. I think it's quite stable now, and if new bugs are found, they will be fixed on 1.2.7.
So, those interested, please, download from: <!-- m --><a class="postlink" href="http://www.boriel.com/files/zxb">http://www.boriel.com/files/zxb</a><!-- m -->
This version finally implements bitwise operations (bAND, bOR, bXOR, bNOT) on any interger types (8, 16 and 32 bits). 8)
Thanks to Britlion, apenao, LCD, LTee, programandala & carloscomputer again (and maybe others, please priv. msg. me). They've detected many bugs again, but now I've started to use TDD (Unit Testing) to avoid already-fixed bugs to be reintroduced. Like the previous version, this one fixes so many that some parts has been completely rewritten. If you use any older version, do please upgrade to this one immediately. This version could be considered as another "Service Pack Update".
Changes since v.1.2.5
===================================
Assembler: - + The assembler now supports ALIGN <integer> directive
- + Added support for checking out of memory in runtime.
- + Added support for checking BREAK in runtime (--enable-break)
- + Added support for Subscript Out of Range in runtime (--debug-memory)
- + Added support for --strict-boolean (0 or 1) values (--debug-array)
- + Added suport for 8 bit bitwise bAND, bOR, bXOR, bNOT operations.
- + Added print64 by Britlion library routine, and Mojon Twins FourSpriter version (more to come).
Compiler:- + Added support for logical XOR (if A XOR B then...)
- + Bitwise bAND, bOR, bXOR, bNOT finally added for 8, 16 and 32 bits
- ! Fixed a bug in RANDOMIZE which wasn't updating the seed correctly.
- ! Fixed a pragma typo in POS.bas library wich lead to errors.
- ! Fixed a bug in STR$, VAL, CHR$ and CODE which could crash the program.
- ! Fixed a bug in string comparison
- ! Fixed 2 more bugs in the peephole optimizer (-O3) which could crash the program.
- ! Fixed some syntax bugs. PI() and RND() are now allowed.
Calling functions with no parenthesis is either.
- ! Fixed a parser bug in which empty WHILE / DO .. LOOP loops crashed the compiler. Fixed.
- ! Array access has been optimized for speed. Now faster.
- ! For loops have been slightly optimized.
- ! MEM_FREE heap routine has been slightly optimized.
- * The print* intermediate code instructions have been removed and converted to routines.
- * Lot of code refactoring, and moved to the standard trunk/tag/branches SVN repository scheme.
- * String expresions now are standarized (like any other data type).
- * TDD: Begin to create unitary tests cases for the compiler.
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PRINT in FUNCTION causes Crash (*solved*) |
Posted by: LCD - 11-27-2010, 03:16 PM - Forum: Bug Reports
- Replies (4)
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Hi Boriel, In my latest game using PRINT in a FUNCTION causes Crash. If I REM out it, it works. Two builds before it was working perfectly, so maybe a reintroduced bug?
I'm sending you the complete source via PM.
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Add more library functions |
Posted by: britlion - 11-23-2010, 11:59 PM - Forum: Wishlist
- Replies (6)
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Cool stuff.
I've added it as a code patch to the wiki library section. Are there any others in there, like LCD's proportional print routine or the nascent maths library section that you think are worth calling part of the include pack?
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