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  I wrote this for the countdown of the ZX Next Kickstarter
Posted by: emook - 06-07-2017, 07:59 PM - Forum: Gallery - Replies (2)

Music is 6 channel dual AY music, a cover of Madonna's Hung Up by Factor6.

It uses Putchars by Britlion, then everything else is written in ZXB (the vumeters are done with inline ASM)

https://www.youtube.com/watch?v=_oVgRtlZ4Cc&

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  PRINTAT64(0,0) not working on zxbasic-1.4.0s1995 (*solved*)
Posted by: Luzie - 04-23-2017, 01:11 AM - Forum: Bug Reports - Replies (16)

Hi,

i try this on zxbasic-1.4.0s1995:

Code:
PAPER 7
INK 0
BORDER 7
CLS

BORDER 1

#include <print64.bas>

LOP:
PRINTAT64(0,0)
PRINT64("Test1234")
GOTO LOP
But this prints "Test1234Test1234Test1234" and so on and not just in the upper right corner?

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  sgn fails if the argument is a variable
Posted by: britlion - 04-08-2017, 04:18 PM - Forum: Bug Reports - Replies (2)

zxb version 1.4.0-s1980

Code:
dim y as uByte=1
print sgn y
print sgn 2

This wont compile. sgn <number> is fine. sgn variable isn't.


Code:
Traceback (most recent call last):
  File "zxb.py", line 348, in <module>
  File "zxb.py", line 274, in main
  File "ast_\ast.pyc", line 34, in visit
  File "arch\zx48k\translator.pyc", line 340, in visit_UNARY
api.errors.InvalidOperatorError: Invalid operator "SGN"
Build Failed!


Definitely a regression, as it worked fine with an older compiler!

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  Help understand where things end up in memory
Posted by: emook - 03-12-2017, 05:02 PM - Forum: Help & Support - Replies (4)

Hello,

I've been using ZXBC for some projects I am doing, one of the things is that I working with very limited memory. I'm writing my code to start at 25000.

When I am doing an ASM include no matter where in the code I place it, there is still ZXBC code after.

If I place all my inlcudes at the end of my program, they still appear around 40-50 bytes in. I need to be able to tag the includes on at the end of the file, not in the middle as once I have moved them to another located they can be discarded but with ZXBC code appear AFTER the includes it means I keep running into trouble.

I know about ORG in ASM but I'd rather ZXBC obey me when I have a include as the last lines to see in memory that it also appears at the end of the code.

Any ideas?

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  some c# help
Posted by: ardentcrest - 03-10-2017, 09:46 AM - Forum: Off-Topic - No Replies

Hay Mr B.

I dont know if you can. could you take a look at the C# code here and tell me what I need to change to make the max cities so you can have more then 100

Tanks Ardentcrest

https://storage.googleapis.com/google-co...1_11_2.zip

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  [vg5000] first test
Posted by: nitrofurano - 03-08-2017, 07:28 PM - Forum: Other Archs - Replies (4)

first test for Philips/Radiola VG5000 (i still don’t know how the video processor works)
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_VG5000#first_test">http://www.boriel.com/wiki/en/index.php ... first_test</a><!-- m --> )



Attached Files
.zip   example01f7a.zip (Size: 44.47 KB / Downloads: 955)
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  [ballyastrocade] first test
Posted by: nitrofurano - 03-04-2017, 11:00 AM - Forum: Other Archs - Replies (1)

first test for Bally Astrocade game console
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_BallyAstrocade">http://www.boriel.com/wiki/en/index.php ... yAstrocade</a><!-- m --> )



Attached Files
.zip   example01d_improving.zip (Size: 21.69 KB / Downloads: 812)
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  Space Ship
Posted by: symbolshift - 03-02-2017, 09:51 AM - Forum: Gallery - No Replies

A friend of mine is a graphic artist in the C64 demo scene from the Level64 group. Some weeks ago he wanted to experiment with ZX screen graphics and did this wonderful screen linked below. I added some small animation for the copkit with Boriel basic.

<!-- m --><a class="postlink" href="http://level64andmore.blogspot.com.es/2017/01/no-solo-de-commodore-64-vive-el-hombre.html">http://level64andmore.blogspot.com.es/2 ... ombre.html</a><!-- m -->

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  [sordm5] first test
Posted by: nitrofurano - 02-28-2017, 03:18 PM - Forum: Other Archs - No Replies

first test for Sord M5 (testing the keyboard for now)
( <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_SordM5#keyboard_test">http://www.boriel.com/wiki/en/index.php ... board_test</a><!-- m --> )



Attached Files
.zip   example01b_startingtowork.zip (Size: 22.35 KB / Downloads: 851)
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  [rx78] first test
Posted by: nitrofurano - 02-26-2017, 11:00 PM - Forum: Other Archs - Replies (2)

first test for Bandai’s RX-78
( the wiki page related to this thread is at <!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:Released_Programs_-_RX78#first_test">http://www.boriel.com/wiki/en/index.php ... first_test</a><!-- m --> )



Attached Files
.zip   example01f.zip (Size: 17.07 KB / Downloads: 891)
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