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COCHES & CICLOPES (Y SATURNO)
#1
Hello everyone.

I'd like to share the last two "games" I've done with ZxBC.

They are extremely simple because I've done them upon request from my sons and they are 4 years old.

The first one is called Ciclopes (y Saturno). It's a pong/football twist played by two cyclops (well, they are merely balls with one eye but apparently that's how cyclops looks like for a Little boy) and the ball is the planet Saturn. Keys are QAZX and PLNM.

The second one is Coches. It's a simple super sprint twist for two players. Keys are QAZX and PLNM, but to make thing easier the key Y toggle between the manual and the automatic mode. In the automatic mode you just have to accelerate and brake and the car turns by itself when it finds an obstacle.
With the key H you toggle between the different curses and with the key G you change the color of the cars.

I usually make these games (and the crap games for the CSSCGC compo) to try different things to use if I ever make a non crap game. And in this two games there is a thing I'm proud of: My very first assembler routine. It's a symple sprite XORing routine but with a little trick: When moving the sprites, instead of just erasing the full sprite (XORing it) in the previous location and then printing it in the new coordinates, it does this but one byte after other. The result is that I can get rid of the sprite flashing at the cost of a little tearing, and this is a sacrifice I accept happily because before I wasted too much time re-ordering the sprites (to print first the ones that were higher in the screen) or making dumb cycles waiting for the screen retrace.

I hope you like them.

P.S. If anyone is interested in the code, I warn you it's completely rubbish (untidy, un-commented...).


Attached Files
.zip   CICLOPES.zip (Size: 5.28 KB / Downloads: 701)
.zip   COCHES.zip (Size: 8.79 KB / Downloads: 711)
Reply
#2
Actually, they are sort of cool. You should definitely put them on WOS. Nice job! Very smooth cars, there Smile

I'm very much pro source code being posted - but for small games like this, it's especially important, if you don't mind other people looking - we want more people to learn zxbc.
Reply
#3
Yes, you are right. I shall post the code but I'll tidy it up a Little before (just adding a couple of REMs pointing what the following routines do).
Reply
#4
For masochist, the code:

Later I'll upload the files needed to do the compilation (the binaries for the curse maps, and the sprite routine once I have made comments in it too):

Code:
'-T -B -S 32768 -a %F.bas

#include <sinclair.bas>
#include <keys.bas>

'THESE VARIABLES DOESN'T REFRESH AFTER A RESTART, THAT' WHY THEY ARE DEFINED BEFORE THE GAME START.
DIM PANTALLA, COLORCOCHES,AUTOMATICO AS UBYTE
LET PANTALLA=0                                              'INITIAL SCREEN NUMBER
LET COLORCOCHES=2                                           'INITIAL CARS COLOR
LET AUTOMATICO=0                                            'TOGGLE AUTOMATIC MODE ON/OFF (0>OFF, OTHER>ON)


'THIS IS WHERE THE GAME JUMPS AFTER A RESET
PRINCIPIODELTODO:
IF PANTALLA>5 THEN LET PANTALLA=0: END IF                  'IF YOU INSERT A NEW CURSE, DON'T FORGET TO INCREASE THE MAX NUMBER OF SCREENS (5 HERE)
IF COLORCOCHES>7 THEN LET COLORCOCHES=1: END IF            'WHEN SELECTED A COLOR>7, CYCLE
PAPER 0: BORDER 5: INK 3: BRIGHT 0: CLS

'DRAW THE CURSE
DIM POSICION,A,B,PINTA,COLORES AS UINTEGER
POKE @ATTRCIRCUITOS,(64+COLORCOCHES)                       'THIS SETS THE CAR COLOUR. IN FACT, WE POKE THE COLOUR OF THE FIRST TILE (THE ROAD) WITH THE INK CODE
FOR A=0 TO 22
FOR B=0 TO 31
LET POSICION=(A*32)+B
LET PINTA=PEEK (@CIRCUITOUNO + POSICION+(736*PANTALLA))
POKE UINTEGER 23675,(@GFXCIRCUITOS+PINTA*8)                'TO DRAW THE SCREEN, WE POINT THE UDG VARIABLE WITH THE PERTINENT TILE AND THEN
PRINT AT A,B;CHR (144)                                     'WE PRINT IT
'PRINT AT A,B;PINTA
LET COLORES=PEEK (PINTA+@ATTRCIRCUITOS)                    'SAME THING WITH COLOURS
setattr (A,B,COLORES)
NEXT
NEXT

IF AUTOMATICO THEN PRINT AT 23,5;PAPER 7;INK 2;"A";AT 23,26;PAPER 7;INK 2;"A": END IF    '"A" MEANS WE HAVE SELECTED AUTOMATIC MODE

DIM X,Y,XA,YA,FRAME,FRAMEA,DIRECCION,DIRECCIONA,LIMUNO,LIMDOS,LIMTRES,LIMCUATRO,LIMCINCO,LIMSEIS,LIMSIETE,LIMOCHO,LIMNUEVE AS UINTEGER
DIM XS,YS,XSA,YSA,FRAMES,FRAMESA,DIRECCIONS,DIRECCIONSA,LIMSUNO,LIMSDOS,LIMSTRES,LIMSCUATRO,LIMSCINCO,LIMSSEIS,LIMSSIETE,LIMSOCHO,LIMSNUEVE AS UINTEGER
DIM IZDA,DCHA,ABAJ,ARRI,N,S,W,E,VEL AS UBYTE
DIM IZDAS,DCHAS,ABAJS,ARRIS,NS,SS,WS,ES,VELS AS UBYTE

DIM VECTORX (0 TO 7) AS BYTE => {-1,-1,0,1,1,1,0,-1}       'VECTORX> MEANS THE DISPLACEMENT IN THE X COORDINATE FOR EACH OF THE DIRECTIONS (N,NE,E,SE,S,SW,W,NW)

DIM VECTORY (0 TO 7) AS BYTE => {0,1,1,1,0,-1,-1,-1}       'VECTORY> MEANS THE DISPLACEMENT IN THE Y COORDINATE FOR EACH OF THE DIRECTIONS (N,NE,E,SE,S,SW,W,NW)

LET X=5: LET Y=72: LET XA=5: LET YA=72            'X AND Y> COORDINATES // XA AND YA> PREVIOUS COORDINATES (TO ERASE THE SPRITE OR GO BACK)
LET FRAME=Y MOD 8: LET FRAMEA=YA MOD 8            'FRAMEY> RELATIVE POSITION OF THE SPRITE IN A 8 PIXEL BOUNDARY. WE NEED THIS BECAUSE WE USE PRE-ROTATED GRAPHICS
LET DIRECCION=2: LET DIRECCIONA=2                 'DIRECCION=DIRECTION WE ARE FACING
LET VEL=0                                         'VEL=SPEED. WE MULTIPLY THIS NUMBER WITH THE PERTINENT VECTORX/VECTORY TO CALCULATE THE DISPLACEMENT.

LET XS=19: LET YS=72: LET XSA=19: LET YSA=72      'SAME AS BEFORE, BUT FOR PLAYER 2
LET FRAMES=YS MOD 8: LET FRAMESA=YSA MOD 8
LET DIRECCIONS=2: LET DIRECCIONSA=2
LET VELS=0

'CALLING THE SPRITE ROUTINE IN THE FORM (X,Y,GRAPHIC,XA,YA,PREVIOUSGRAPHIC)
xorsprite (X,Y,@COCHE+(FRAME*48)+(DIRECCION*384),XA,YA,@vacio)           'AS THIS IS THE FIRST PRINT, WE CHOOSE AN EMPTY BUFFER (vacio) AS PREVIOUS GRAPHIC
xorsprite (XS,YS,@COCHEDOS+(FRAMES*48)+(DIRECCIONS*384),XSA,YSA,@vacio)  'SAME FOR PLAYER 2

'HERE STARTS THE MAIN LOOP
BUCLEPRINCIPAL:

'READING KEYS FOR PLAYER ONE
LET IZDA=MULTIKEYS(KEYZ): IF IZDA THEN LET W=3: END IF
LET DCHA=MULTIKEYS(KEYX): IF DCHA THEN LET E=2: END IF
LET ABAJ=MULTIKEYS(KEYA): IF ABAJ THEN LET S=1: END IF
LET ARRI=MULTIKEYS(KEYQ): IF ARRI THEN LET N=0: END IF

'READING KEYS FOR PLAYER TWO
LET IZDAS=MULTIKEYS(KEYN): IF IZDAS THEN LET WS=3: END IF
LET DCHAS=MULTIKEYS(KEYM): IF DCHAS THEN LET ES=2: END IF
LET ABAJS=MULTIKEYS(KEYL): IF ABAJS THEN LET SS=1: END IF
LET ARRIS=MULTIKEYS(KEYP): IF ARRIS THEN LET NS=0: END IF

'LEFT AND RIGHT ROTATE THE DIRECCION
IF IZDA THEN LET DIRECCION=DIRECCION-1: END IF
IF DCHA THEN LET DIRECCION=DIRECCION+1: END IF

'UP AND DOWN ACCELERATE OR BRAKE
IF ABAJ AND VEL>0 THEN LET VEL=VEL-1: GOSUB VELOCIMETRO: END IF
IF ARRI AND VEL<8 THEN LET VEL=VEL+1: GOSUB VELOCIMETRO: END IF      'MAX SPEED=8 PIXEL (THIS CAN BE ALTERED)

'SAME AS BEFORE FOR PLAYER 2
IF IZDAS THEN LET DIRECCIONS=DIRECCIONS-1: END IF
IF DCHAS THEN LET DIRECCIONS=DIRECCIONS+1: END IF
IF ABAJS AND VELS>0 THEN LET VELS=VELS-1: GOSUB VELOCIMETRO: END IF
IF ARRIS AND VELS<8 THEN LET VELS=VELS+1: GOSUB VELOCIMETRO: END IF

'READING SPECIAL KEYS //H=NEXT CURSE //G=ALTER COLOUR //Y=TOGGLE AUTOMATIC ON/OFF
IF MULTIKEYS(KEYH) THEN LET PANTALLA=PANTALLA+1: GOTO PRINCIPIODELTODO: END IF
IF MULTIKEYS(KEYG) THEN LET COLORCOCHES=COLORCOCHES+1: GOTO PRINCIPIODELTODO: END IF
IF MULTIKEYS(KEYY) THEN LET AUTOMATICO=AUTOMATICO XOR 1: GOTO PRINCIPIODELTODO: END IF

IF DIRECCION>250 THEN LET DIRECCION=7: END IF      'WE DON'T WANT DIRECTION TO BE<0. AS THE VARIABLE IS UNSIGNED, WHEN IT'S BELLOW 0 ITS IN FACT 255
IF DIRECCION>7 THEN LET DIRECCION=0: END IF        'IF DIRECTION<7 CYCLE IT

IF DIRECCIONS>250 THEN LET DIRECCIONS=7: END IF    'SAME FOR PLAYER 2
IF DIRECCIONS>7 THEN LET DIRECCIONS=0: END IF

'HERE WE RECALCULATE THE X AND Y COORDINATES BY MULTIPLY THE SPEED WITH THE PERTINENT DISPLACEMENT IN THE VECTOR MATRIX
LET X=X+(VECTORX(DIRECCION)*VEL)
LET Y=Y+(VECTORY(DIRECCION)*VEL)
'SAME FOR PLAYER 2
LET XS=XS+(VECTORX(DIRECCIONS)*VELS)
LET YS=YS+(VECTORY(DIRECCIONS)*VELS)

IF AUTOMATICO=0 THEN GOTO SALTOAUTOMATICOUNO: END IF      'IF AUTOMATIC MODE IS OFF, WE DON'T WANT THE CAR TO STEER WHEN IT FINDS AND OBSTACLE

'DECREASE SPEED AND TURN THE CAR WHEN THE CAR IS IN THE SCREEN BOUNDS
IF X>166 OR X<1 THEN LET X=XA: LET Y=YA: LET VEL=VEL-1: LET DIRECCION=DIRECCION+1: GOSUB VELOCIMETRO: END IF
IF Y>237 OR Y<1 THEN LET Y=YA: LET X=XA: LET VEL=VEL-1: LET DIRECCION=DIRECCION+1: GOSUB VELOCIMETRO: END IF

IF XS>166 OR XS<1 THEN LET XS=XSA: LET YS=YSA: LET VELS=VELS-1: LET DIRECCIONS=DIRECCIONS+1: GOSUB VELOCIMETRO: END IF
IF YS>237 OR YS<1 THEN LET YS=YSA: LET XS=XSA: LET VELS=VELS-1: LET DIRECCIONS=DIRECCIONS+1: GOSUB VELOCIMETRO: END IF

IF AUTOMATICO THEN GOTO SALTODOS: END IF   'IS AUTOMATIC MODE IS SET, WE HAVE ALREADY CHECKED THE BOUNDS, SO WE SKIP THE NEXT INSTRUCTIONS
SALTOAUTOMATICOUNO:
'DECRESE SPEED WHEN THE CAR IS IN THE SCREEN BOUNDS
IF X>166 OR X<1 THEN LET X=XA: LET Y=YA: LET VEL=VEL-1: GOSUB VELOCIMETRO: END IF
IF Y>237 OR Y<1 THEN LET Y=YA: LET X=XA: LET VEL=VEL-1: GOSUB VELOCIMETRO: END IF

IF XS>166 OR XS<1 THEN LET XS=XSA: LET YS=YSA: LET VELS=VELS-1: GOSUB VELOCIMETRO: END IF
IF YS>237 OR YS<1 THEN LET YS=YSA: LET XS=XSA: LET VELS=VELS-1: GOSUB VELOCIMETRO: END IF

SALTODOS:

GOSUB LIMITES              'JUMP TO DO THE COLISION DETECTION

'CALCULATE THE 8 PIXEL BOUNDARIES
LET FRAME=Y MOD 8
LET FRAMES=YS MOD 8

PAUSE 1          'WE DON'T REALLY NEED TO DO THIS, BUT THE TIMMING IS BETTER IF WE DO
xorsprite (X,Y,@COCHE+(FRAME*48)+(DIRECCION*384),XA,YA,@COCHE+(FRAMEA*48)+(DIRECCIONA*384))
xorsprite (XS,YS,@COCHEDOS+(FRAMES*48)+(DIRECCIONS*384),XSA,YSA,@COCHEDOS+(FRAMESA*48)+(DIRECCIONSA*384))

'HERE WE UPDATE THE "PREVIOUS" VALORS WITH THE "CURRENT" VALORS AND GO BACK TO THE BEGGINING OF THE LOOP
LET XA=X: LET YA=Y: LET FRAMEA=FRAME: LET DIRECCIONA=DIRECCION
LET N=0: LET S=0: LET E=0: LET W=0

LET XSA=XS: LET YSA=YS: LET FRAMESA=FRAMES: LET DIRECCIONSA=DIRECCIONS
LET NS=0: LET SS=0: LET ES=0: LET WS=0

GOTO BUCLEPRINCIPAL


STOP

'SPEEDMETER PRINTING (IN THE BOTTOM OF THE SCREEN)
VELOCIMETRO:
IF VEL>16 THEN LET VEL=0: END IF
PRINT AT 23,0;PAPER 6;"    "
PRINT AT 23,0;PAPER 6;VEL*30;" "

IF VELS>16 THEN LET VESL=0: END IF
PRINT AT 23,28;PAPER 6;"    "
PRINT AT 23,28;PAPER 6;VELS*30;" "
RETURN

'COLISION DETECTION, ATTRIBUTE BASED. WE COLLIDE WITH ANYTHING NOT BRIGHT. AS THE SPRITES ARE 16X16 PIXEL BUT PRE-ROTATED, WE HAVE IN FACT 24X16 SPRITES
'BUT GIVEN THAT WE PLACE THE SPRITES IN HIGH RESOLUTION (VERTICALY) WE HAVE TO CHECK FOR AN ADITIONAL CHARACTER LINE
'SO WE DO CHECK 9 CHARACTER BOXES (3,3 AND 3)
LIMITES:
LET LIMUNO=attr (INT(X/8),INT(Y/8)): LET LIMDOS=attr (INT(X/8),INT(Y/8)+1): LET LIMTRES=attr (INT(X/8),INT(Y/8)+2): LET LIMCUATRO=attr (INT(X/8)+1,INT(Y/8)):LET LIMCINCO=attr (INT(X/8)+1,INT(Y/8)+1): LET LIMSEIS=attr (INT(X/8)+1,INT(Y/8)+2): LET LIMSIETE=attr (INT(X/8)+2,INT(Y/8)): LET LIMOCHO=attr (INT(X/8)+2,INT(Y/8)+1): LIMNUEVE=attr (INT(X/8)+2,INT(Y/8)+2)

LET LIMSUNO=attr (INT(XS/8),INT(YS/8)): LET LIMSDOS=attr (INT(XS/8),INT(YS/8)+1): LET LIMSTRES=attr (INT(XS/8),INT(YS/8)+2): LET LIMSCUATRO=attr (INT(XS/8)+1,INT(YS/8)):LET LIMSCINCO=attr (INT(XS/8)+1,INT(YS/8)+1): LET LIMSSEIS=attr (INT(XS/8)+1,INT(YS/8)+2): LET LIMSSIETE=attr (INT(XS/8)+2,INT(YS/8)): LET LIMSOCHO=attr (INT(XS/8)+2,INT(YS/8)+1): LIMSNUEVE=attr (INT(XS/8)+2,INT(YS/8)+2)

IF AUTOMATICO=0 THEN GOTO SALTOAUTOMATICODOS: END IF   'IF NOT AUTOMATIC, WE SKIP NEXT INSTRUCTIONS (CARS STEERING ALONE)

'IF COLLISION, DECREASE SPEED AND ALTER (RANDOM, I COULD'T BE BOTHERED WITH A WAYPOINT SYSTEM) THE DIRECTION
IF (LIMUNO)<64 OR (LIMDOS)<64 OR (LIMTRES)<64 OR (LIMCUATRO)<64 OR (LIMCINCO)<64 OR (LIMSEIS)<64 OR (LIMSIETE)<64 OR (LIMOCHO)<64 OR (LIMNUEVE)<64 THEN LET X=XA: LET Y=YA: LET VEL=VEL-1: LET DIRECCION=DIRECCION+(INT(RND*3)-1): GOSUB VELOCIMETRO: END IF

IF (LIMSUNO)<64 OR (LIMSDOS)<64 OR (LIMSTRES)<64 OR (LIMSCUATRO)<64 OR (LIMSCINCO)<64 OR (LIMSSEIS)<64 OR (LIMSSIETE)<64 OR (LIMSOCHO)<64 OR (LIMSNUEVE)<64 THEN LET XS=XSA: LET YS=YSA: LET VELS=VELS-1: LET DIRECCIONS=DIRECCIONS+(INT(RND*3)-1): GOSUB VELOCIMETRO: END IF

SALTOAUTOMATICODOS:
IF AUTOMATICO THEN RETURN: END IF     'IF AUTOMATIC, WE ARE DONE.

'IF COLLISION, DECREASE SPEED
IF (LIMUNO)<64 OR (LIMDOS)<64 OR (LIMTRES)<64 OR (LIMCUATRO)<64 OR (LIMCINCO)<64 OR (LIMSEIS)<64 OR (LIMSIETE)<64 OR (LIMOCHO)<64 OR (LIMNUEVE)<64 THEN LET X=XA: LET Y=YA: LET VEL=VEL-1: GOSUB VELOCIMETRO: END IF

IF (LIMSUNO)<64 OR (LIMSDOS)<64 OR (LIMSTRES)<64 OR (LIMSCUATRO)<64 OR (LIMSCINCO)<64 OR (LIMSSEIS)<64 OR (LIMSSIETE)<64 OR (LIMSOCHO)<64 OR (LIMSNUEVE)<64 THEN LET XS=XSA: LET YS=YSA: LET VELS=VELS-1: GOSUB VELOCIMETRO: END IF
RETURN



#include "sprite3.bas"

vacio:                             'EMPTY BUFFER (FOR THE FIRST TIME WE PRINT THE SPRITES)
ASM
vacio:
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
END ASM
COCHE:                            'CAR ONE GRAPHICS. N,NE,E,SE,S,SW,W,NW
ASM
; ASM source file created by SevenuP v1.20
; SevenuP (C) Copyright 2002-2006 by Jaime Tejedor Gomez, aka Metalbrain

;GRAPHIC DATA:
;Pixel Size:      ( 24,  16)
;Char Size:       (  3,   2)
;Frames:             8
;Sort Priorities: X char, Char line, Y char, Frame number
;Data Outputted:  Gfx
;Interleave:      Sprite
;Mask:            No

coche_n_r:
    DEFB      1,128,  0,  1,128,  0,  3,192
    DEFB      0,  7,224,  0,  6, 96,  0, 53
    DEFB    172,  0, 61,188,  0, 55,236,  0
    DEFB     15,240,  0, 15,240,  0, 15,240
    DEFB      0,  7,224,  0, 59,220,  0, 57
    DEFB    156,  0, 59,220,  0, 55,236,  0
    DEFB      0,192,  0,  0,192,  0,  1,224
    DEFB      0,  3,240,  0,  3, 48,  0, 26
    DEFB    214,  0, 30,222,  0, 27,246,  0
    DEFB      7,248,  0,  7,248,  0,  7,248
    DEFB      0,  3,240,  0, 29,238,  0, 28
    DEFB    206,  0, 29,238,  0, 27,246,  0
    DEFB      0, 96,  0,  0, 96,  0,  0,240
    DEFB      0,  1,248,  0,  1,152,  0, 13
    DEFB    107,  0, 15,111,  0, 13,251,  0
    DEFB      3,252,  0,  3,252,  0,  3,252
    DEFB      0,  1,248,  0, 14,247,  0, 14
    DEFB    103,  0, 14,247,  0, 13,251,  0
    DEFB      0, 48,  0,  0, 48,  0,  0,120
    DEFB      0,  0,252,  0,  0,204,  0,  6
    DEFB    181,128,  7,183,128,  6,253,128
    DEFB      1,254,  0,  1,254,  0,  1,254
    DEFB      0,  0,252,  0,  7,123,128,  7
    DEFB     51,128,  7,123,128,  6,253,128
    DEFB      0, 24,  0,  0, 24,  0,  0, 60
    DEFB      0,  0,126,  0,  0,102,  0,  3
    DEFB     90,192,  3,219,192,  3,126,192
    DEFB      0,255,  0,  0,255,  0,  0,255
    DEFB      0,  0,126,  0,  3,189,192,  3
    DEFB    153,192,  3,189,192,  3,126,192
    DEFB      0, 12,  0,  0, 12,  0,  0, 30
    DEFB      0,  0, 63,  0,  0, 51,  0,  1
    DEFB    173, 96,  1,237,224,  1,191, 96
    DEFB      0,127,128,  0,127,128,  0,127
    DEFB    128,  0, 63,  0,  1,222,224,  1
    DEFB    204,224,  1,222,224,  1,191, 96
    DEFB      0,  6,  0,  0,  6,  0,  0, 15
    DEFB      0,  0, 31,128,  0, 25,128,  0
    DEFB    214,176,  0,246,240,  0,223,176
    DEFB      0, 63,192,  0, 63,192,  0, 63
    DEFB    192,  0, 31,128,  0,239,112,  0
    DEFB    230,112,  0,239,112,  0,223,176
    DEFB      0,  3,  0,  0,  3,  0,  0,  7
    DEFB    128,  0, 15,192,  0, 12,192,  0
    DEFB    107, 88,  0,123,120,  0,111,216
    DEFB      0, 31,224,  0, 31,224,  0, 31
    DEFB    224,  0, 15,192,  0,119,184,  0
    DEFB    115, 56,  0,119,184,  0,111,216

coche_ne_r:
    DEFB      1,  3,  0,  3,159,  0,  7,126
    DEFB      0,  2,222,  0, 33,174,  0,119
    DEFB    244,  0,255,232,  0,239,250,  0
    DEFB    207,247,  0, 63,238,  0, 63,228
    DEFB      0, 31,192,  0, 14, 96,  0,  6
    DEFB    240,  0,  1,224,  0,  1,192,  0
    DEFB      0,129,128,  1,207,128,  3,191
    DEFB      0,  1,111,  0, 16,215,  0, 59
    DEFB    250,  0,127,244,  0,119,253,  0
    DEFB    103,251,128, 31,247,  0, 31,242
    DEFB      0, 15,224,  0,  7, 48,  0,  3
    DEFB    120,  0,  0,240,  0,  0,224,  0
    DEFB      0, 64,192,  0,231,192,  1,223
    DEFB    128,  0,183,128,  8,107,128, 29
    DEFB    253,  0, 63,250,  0, 59,254,128
    DEFB     51,253,192, 15,251,128, 15,249
    DEFB      0,  7,240,  0,  3,152,  0,  1
    DEFB    188,  0,  0,120,  0,  0,112,  0
    DEFB      0, 32, 96,  0,115,224,  0,239
    DEFB    192,  0, 91,192,  4, 53,192, 14
    DEFB    254,128, 31,253,  0, 29,255, 64
    DEFB     25,254,224,  7,253,192,  7,252
    DEFB    128,  3,248,  0,  1,204,  0,  0
    DEFB    222,  0,  0, 60,  0,  0, 56,  0
    DEFB      0, 16, 48,  0, 57,240,  0,119
    DEFB    224,  0, 45,224,  2, 26,224,  7
    DEFB    127, 64, 15,254,128, 14,255,160
    DEFB     12,255,112,  3,254,224,  3,254
    DEFB     64,  1,252,  0,  0,230,  0,  0
    DEFB    111,  0,  0, 30,  0,  0, 28,  0
    DEFB      0,  8, 24,  0, 28,248,  0, 59
    DEFB    240,  0, 22,240,  1, 13,112,  3
    DEFB    191,160,  7,255, 64,  7,127,208
    DEFB      6,127,184,  1,255,112,  1,255
    DEFB     32,  0,254,  0,  0,115,  0,  0
    DEFB     55,128,  0, 15,  0,  0, 14,  0
    DEFB      0,  4, 12,  0, 14,124,  0, 29
    DEFB    248,  0, 11,120,  0,134,184,  1
    DEFB    223,208,  3,255,160,  3,191,232
    DEFB      3, 63,220,  0,255,184,  0,255
    DEFB    144,  0,127,  0,  0, 57,128,  0
    DEFB     27,192,  0,  7,128,  0,  7,  0
    DEFB      0,  2,  6,  0,  7, 62,  0, 14
    DEFB    252,  0,  5,188,  0, 67, 92,  0
    DEFB    239,232,  1,255,208,  1,223,244
    DEFB      1,159,238,  0,127,220,  0,127
    DEFB    200,  0, 63,128,  0, 28,192,  0
    DEFB     13,224,  0,  3,192,  0,  3,128

coche_e_r:
    DEFB      0,  0,  0,  0,  0,  0,240,224
    DEFB      0,240,224,  0,119, 64,  0,143
    DEFB    248,  0,223,156,  0,255,239,  0
    DEFB    255,239,  0,223,156,  0,143,248
    DEFB      0,119, 64,  0,240,224,  0,240
    DEFB    224,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,120,112
    DEFB      0,120,112,  0, 59,160,  0, 71
    DEFB    252,  0,111,206,  0,127,247,128
    DEFB    127,247,128,111,206,  0, 71,252
    DEFB      0, 59,160,  0,120,112,  0,120
    DEFB    112,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0, 60, 56
    DEFB      0, 60, 56,  0, 29,208,  0, 35
    DEFB    254,  0, 55,231,  0, 63,251,192
    DEFB     63,251,192, 55,231,  0, 35,254
    DEFB      0, 29,208,  0, 60, 56,  0, 60
    DEFB     56,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0, 30, 28
    DEFB      0, 30, 28,  0, 14,232,  0, 17
    DEFB    255,  0, 27,243,128, 31,253,224
    DEFB     31,253,224, 27,243,128, 17,255
    DEFB      0, 14,232,  0, 30, 28,  0, 30
    DEFB     28,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0, 15, 14
    DEFB      0, 15, 14,  0,  7,116,  0,  8
    DEFB    255,128, 13,249,192, 15,254,240
    DEFB     15,254,240, 13,249,192,  8,255
    DEFB    128,  7,116,  0, 15, 14,  0, 15
    DEFB     14,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  7,135
    DEFB      0,  7,135,  0,  3,186,  0,  4
    DEFB    127,192,  6,252,224,  7,255,120
    DEFB      7,255,120,  6,252,224,  4,127
    DEFB    192,  3,186,  0,  7,135,  0,  7
    DEFB    135,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  3,195
    DEFB    128,  3,195,128,  1,221,  0,  2
    DEFB     63,224,  3,126,112,  3,255,188
    DEFB      3,255,188,  3,126,112,  2, 63
    DEFB    224,  1,221,  0,  3,195,128,  3
    DEFB    195,128,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  1,225
    DEFB    192,  1,225,192,  0,238,128,  1
    DEFB     31,240,  1,191, 56,  1,255,222
    DEFB      1,255,222,  1,191, 56,  1, 31
    DEFB    240,  0,238,128,  1,225,192,  1
    DEFB    225,192,  0,  0,  0,  0,  0,  0


coche_se_r:
    DEFB      1,192,  0,  1,224,  0,  6,240
    DEFB      0, 14, 96,  0, 31,192,  0, 63
    DEFB    228,  0, 63,238,  0,207,247,  0
    DEFB    239,250,  0,255,236,  0,119,244
    DEFB      0, 33,174,  0,  2,222,  0,  7
    DEFB     62,  0,  3,159,  0,  1,  3,  0
    DEFB      0,224,  0,  0,240,  0,  3,120
    DEFB      0,  7, 48,  0, 15,224,  0, 31
    DEFB    242,  0, 31,247,  0,103,251,128
    DEFB    119,253,  0,127,246,  0, 59,250
    DEFB      0, 16,215,  0,  1,111,  0,  3
    DEFB    159,  0,  1,207,128,  0,129,128
    DEFB      0,112,  0,  0,120,  0,  1,188
    DEFB      0,  3,152,  0,  7,240,  0, 15
    DEFB    249,  0, 15,251,128, 51,253,192
    DEFB     59,254,128, 63,251,  0, 29,253
    DEFB      0,  8,107,128,  0,183,128,  1
    DEFB    207,128,  0,231,192,  0, 64,192
    DEFB      0, 56,  0,  0, 60,  0,  0,222
    DEFB      0,  1,204,  0,  3,248,  0,  7
    DEFB    252,128,  7,253,192, 25,254,224
    DEFB     29,255, 64, 31,253,128, 14,254
    DEFB    128,  4, 53,192,  0, 91,192,  0
    DEFB    231,192,  0,115,224,  0, 32, 96
    DEFB      0, 28,  0,  0, 30,  0,  0,111
    DEFB      0,  0,230,  0,  1,252,  0,  3
    DEFB    254, 64,  3,254,224, 12,255,112
    DEFB     14,255,160, 15,254,192,  7,127
    DEFB     64,  2, 26,224,  0, 45,224,  0
    DEFB    115,224,  0, 57,240,  0, 16, 48
    DEFB      0, 14,  0,  0, 15,  0,  0, 55
    DEFB    128,  0,115,  0,  0,254,  0,  1
    DEFB    255, 32,  1,255,112,  6,127,184
    DEFB      7,127,208,  7,255, 96,  3,191
    DEFB    160,  1, 13,112,  0, 22,240,  0
    DEFB     57,240,  0, 28,248,  0,  8, 24
    DEFB      0,  7,  0,  0,  7,128,  0, 27
    DEFB    192,  0, 57,128,  0,127,  0,  0
    DEFB    255,144,  0,255,184,  3, 63,220
    DEFB      3,191,232,  3,255,176,  1,223
    DEFB    208,  0,134,184,  0, 11,120,  0
    DEFB     28,248,  0, 14,124,  0,  4, 12
    DEFB      0,  3,128,  0,  3,192,  0, 13
    DEFB    224,  0, 28,192,  0, 63,128,  0
    DEFB    127,200,  0,127,220,  1,159,238
    DEFB      1,223,244,  1,255,216,  0,239
    DEFB    232,  0, 67, 92,  0,  5,188,  0
    DEFB     14,124,  0,  7, 62,  0,  2,  6

coche_s_r:
    DEFB     55,236,  0, 59,220,  0, 57,156
    DEFB      0, 59,220,  0,  7,224,  0, 15
    DEFB    240,  0, 15,240,  0, 15,240,  0
    DEFB     55,236,  0, 61,188,  0, 53,172
    DEFB      0,  6, 96,  0,  7,224,  0,  3
    DEFB    192,  0,  1,128,  0,  1,128,  0
    DEFB     27,246,  0, 29,238,  0, 28,206
    DEFB      0, 29,238,  0,  3,240,  0,  7
    DEFB    248,  0,  7,248,  0,  7,248,  0
    DEFB     27,246,  0, 30,222,  0, 26,214
    DEFB      0,  3, 48,  0,  3,240,  0,  1
    DEFB    224,  0,  0,192,  0,  0,192,  0
    DEFB     13,251,  0, 14,247,  0, 14,103
    DEFB      0, 14,247,  0,  1,248,  0,  3
    DEFB    252,  0,  3,252,  0,  3,252,  0
    DEFB     13,251,  0, 15,111,  0, 13,107
    DEFB      0,  1,152,  0,  1,248,  0,  0
    DEFB    240,  0,  0, 96,  0,  0, 96,  0
    DEFB      6,253,128,  7,123,128,  7, 51
    DEFB    128,  7,123,128,  0,252,  0,  1
    DEFB    254,  0,  1,254,  0,  1,254,  0
    DEFB      6,253,128,  7,183,128,  6,181
    DEFB    128,  0,204,  0,  0,252,  0,  0
    DEFB    120,  0,  0, 48,  0,  0, 48,  0
    DEFB      3,126,192,  3,189,192,  3,153
    DEFB    192,  3,189,192,  0,126,  0,  0
    DEFB    255,  0,  0,255,  0,  0,255,  0
    DEFB      3,126,192,  3,219,192,  3, 90
    DEFB    192,  0,102,  0,  0,126,  0,  0
    DEFB     60,  0,  0, 24,  0,  0, 24,  0
    DEFB      1,191, 96,  1,222,224,  1,204
    DEFB    224,  1,222,224,  0, 63,  0,  0
    DEFB    127,128,  0,127,128,  0,127,128
    DEFB      1,191, 96,  1,237,224,  1,173
    DEFB     96,  0, 51,  0,  0, 63,  0,  0
    DEFB     30,  0,  0, 12,  0,  0, 12,  0
    DEFB      0,223,176,  0,239,112,  0,230
    DEFB    112,  0,239,112,  0, 31,128,  0
    DEFB     63,192,  0, 63,192,  0, 63,192
    DEFB      0,223,176,  0,246,240,  0,214
    DEFB    176,  0, 25,128,  0, 31,128,  0
    DEFB     15,  0,  0,  6,  0,  0,  6,  0
    DEFB      0,111,216,  0,119,184,  0,115
    DEFB     56,  0,119,184,  0, 15,192,  0
    DEFB     31,224,  0, 31,224,  0, 31,224
    DEFB      0,111,216,  0,123,120,  0,107
    DEFB     88,  0, 12,192,  0, 15,192,  0
    DEFB      7,128,  0,  3,  0,  0,  3,  0

        coche_sw_r:
    DEFB      3,128,  0,  7,128,  0, 15, 96
    DEFB      0,  6,112,  0,  3,248,  0, 39
    DEFB    252,  0,119,252,  0,239,243,  0
    DEFB     95,247,  0, 23,255,  0, 47,238
    DEFB      0,117,132,  0,123, 64,  0,126
    DEFB    224,  0,249,192,  0,192,128,  0
    DEFB      1,192,  0,  3,192,  0,  7,176
    DEFB      0,  3, 56,  0,  1,252,  0, 19
    DEFB    254,  0, 59,254,  0,119,249,128
    DEFB     47,251,128, 11,255,128, 23,247
    DEFB      0, 58,194,  0, 61,160,  0, 63
    DEFB    112,  0,124,224,  0, 96, 64,  0
    DEFB      0,224,  0,  1,224,  0,  3,216
    DEFB      0,  1,156,  0,  0,254,  0,  9
    DEFB    255,  0, 29,255,  0, 59,252,192
    DEFB     23,253,192,  5,255,192, 11,251
    DEFB    128, 29, 97,  0, 30,208,  0, 31
    DEFB    184,  0, 62,112,  0, 48, 32,  0
    DEFB      0,112,  0,  0,240,  0,  1,236
    DEFB      0,  0,206,  0,  0,127,  0,  4
    DEFB    255,128, 14,255,128, 29,254, 96
    DEFB     11,254,224,  2,255,224,  5,253
    DEFB    192, 14,176,128, 15,104,  0, 15
    DEFB    220,  0, 31, 56,  0, 24, 16,  0
    DEFB      0, 56,  0,  0,120,  0,  0,246
    DEFB      0,  0,103,  0,  0, 63,128,  2
    DEFB    127,192,  7,127,192, 14,255, 48
    DEFB      5,255,112,  1,127,240,  2,254
    DEFB    224,  7, 88, 64,  7,180,  0,  7
    DEFB    238,  0, 15,156,  0, 12,  8,  0
    DEFB      0, 28,  0,  0, 60,  0,  0,123
    DEFB      0,  0, 51,128,  0, 31,192,  1
    DEFB     63,224,  3,191,224,  7,127,152
    DEFB      2,255,184,  0,191,248,  1,127
    DEFB    112,  3,172, 32,  3,218,  0,  3
    DEFB    247,  0,  7,206,  0,  6,  4,  0
    DEFB      0, 14,  0,  0, 30,  0,  0, 61
    DEFB    128,  0, 25,192,  0, 15,224,  0
    DEFB    159,240,  1,223,240,  3,191,204
    DEFB      1,127,220,  0, 95,252,  0,191
    DEFB    184,  1,214, 16,  1,237,  0,  1
    DEFB    251,128,  3,231,  0,  3,  2,  0
    DEFB      0,  7,  0,  0, 15,  0,  0, 30
    DEFB    192,  0, 12,224,  0,  7,240,  0
    DEFB     79,248,  0,239,248,  1,223,230
    DEFB      0,191,238,  0, 47,254,  0, 95
    DEFB    220,  0,235,  8,  0,246,128,  0
    DEFB    253,192,  1,243,128,  1,129,  0

coche_w_r:
    DEFB      0,  0,  0,  0,  0,  0,  7, 15
    DEFB      0,  7, 15,  0,  2,238,  0, 31
    DEFB    241,  0, 57,251,  0,247,255,  0
    DEFB    247,255,  0, 57,251,  0, 31,241
    DEFB      0,  2,238,  0,  7, 15,  0,  7
    DEFB     15,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  3,135
    DEFB    128,  3,135,128,  1,119,  0, 15
    DEFB    248,128, 28,253,128,123,255,128
    DEFB    123,255,128, 28,253,128, 15,248
    DEFB    128,  1,119,  0,  3,135,128,  3
    DEFB    135,128,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  1,195
    DEFB    192,  1,195,192,  0,187,128,  7
    DEFB    252, 64, 14,126,192, 61,255,192
    DEFB     61,255,192, 14,126,192,  7,252
    DEFB     64,  0,187,128,  1,195,192,  1
    DEFB    195,192,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,225
    DEFB    224,  0,225,224,  0, 93,192,  3
    DEFB    254, 32,  7, 63, 96, 30,255,224
    DEFB     30,255,224,  7, 63, 96,  3,254
    DEFB     32,  0, 93,192,  0,225,224,  0
    DEFB    225,224,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,112
    DEFB    240,  0,112,240,  0, 46,224,  1
    DEFB    255, 16,  3,159,176, 15,127,240
    DEFB     15,127,240,  3,159,176,  1,255
    DEFB     16,  0, 46,224,  0,112,240,  0
    DEFB    112,240,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0, 56
    DEFB    120,  0, 56,120,  0, 23,112,  0
    DEFB    255,136,  1,207,216,  7,191,248
    DEFB      7,191,248,  1,207,216,  0,255
    DEFB    136,  0, 23,112,  0, 56,120,  0
    DEFB     56,120,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0, 28
    DEFB     60,  0, 28, 60,  0, 11,184,  0
    DEFB    127,196,  0,231,236,  3,223,252
    DEFB      3,223,252,  0,231,236,  0,127
    DEFB    196,  0, 11,184,  0, 28, 60,  0
    DEFB     28, 60,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0, 14
    DEFB     30,  0, 14, 30,  0,  5,220,  0
    DEFB     63,226,  0,115,246,  1,239,254
    DEFB      1,239,254,  0,115,246,  0, 63
    DEFB    226,  0,  5,220,  0, 14, 30,  0
    DEFB     14, 30,  0,  0,  0,  0,  0,  0

coche_nw_r:
    DEFB    192,128,  0,249,192,  0,124,224
    DEFB      0,123, 64,  0,117,132,  0, 47
    DEFB    238,  0, 55,255,  0, 95,247,  0
    DEFB    239,243,  0,119,252,  0, 39,252
    DEFB      0,  3,248,  0,  6,112,  0, 15
    DEFB     96,  0,  7,128,  0,  3,128,  0
    DEFB     96, 64,  0,124,224,  0, 62,112
    DEFB      0, 61,160,  0, 58,194,  0, 23
    DEFB    247,  0, 27,255,128, 47,251,128
    DEFB    119,249,128, 59,254,  0, 19,254
    DEFB      0,  1,252,  0,  3, 56,  0,  7
    DEFB    176,  0,  3,192,  0,  1,192,  0
    DEFB     48, 32,  0, 62,112,  0, 31, 56
    DEFB      0, 30,208,  0, 29, 97,  0, 11
    DEFB    251,128, 13,255,192, 23,253,192
    DEFB     59,252,192, 29,255,  0,  9,255
    DEFB      0,  0,254,  0,  1,156,  0,  3
    DEFB    216,  0,  1,224,  0,  0,224,  0
    DEFB     24, 16,  0, 31, 56,  0, 15,156
    DEFB      0, 15,104,  0, 14,176,128,  5
    DEFB    253,192,  6,255,224, 11,254,224
    DEFB     29,254, 96, 14,255,128,  4,255
    DEFB    128,  0,127,  0,  0,206,  0,  1
    DEFB    236,  0,  0,240,  0,  0,112,  0
    DEFB     12,  8,  0, 15,156,  0,  7,206
    DEFB      0,  7,180,  0,  7, 88, 64,  2
    DEFB    254,224,  3,127,240,  5,255,112
    DEFB     14,255, 48,  7,127,192,  2,127
    DEFB    192,  0, 63,128,  0,103,  0,  0
    DEFB    246,  0,  0,120,  0,  0, 56,  0
    DEFB      6,  4,  0,  7,206,  0,  3,231
    DEFB      0,  3,218,  0,  3,172, 32,  1
    DEFB    127,112,  1,191,248,  2,255,184
    DEFB      7,127,152,  3,191,224,  1, 63
    DEFB    224,  0, 31,192,  0, 51,128,  0
    DEFB    123,  0,  0, 60,  0,  0, 28,  0
    DEFB      3,  2,  0,  3,231,  0,  1,243
    DEFB    128,  1,237,  0,  1,214, 16,  0
    DEFB    191,184,  0,223,252,  1,127,220
    DEFB      3,191,204,  1,223,240,  0,159
    DEFB    240,  0, 15,224,  0, 25,192,  0
    DEFB     61,128,  0, 30,  0,  0, 14,  0
    DEFB      1,129,  0,  1,243,128,  0,249
    DEFB    192,  0,246,128,  0,235,  8,  0
    DEFB     95,220,  0,111,254,  0,191,238
    DEFB      1,223,230,  0,239,248,  0, 79
    DEFB    248,  0,  7,240,  0, 12,224,  0
    DEFB     30,192,  0, 15,  0,  0,  7,  0
END ASM

COCHEDOS:                                   'CAR TWO GRAPHICS. N,NE,E,SE,S,SW,W,NW
ASM
; ASM source file created by SevenuP v1.20
; SevenuP (C) Copyright 2002-2006 by Jaime Tejedor Gomez, aka Metalbrain

;GRAPHIC DATA:
;Pixel Size:      ( 24,  16)
;Char Size:       (  3,   2)
;Frames:             8
;Sort Priorities: X char, Char line, Y char, Frame number
;Data Outputted:  Gfx
;Interleave:      Sprite
;Mask:            No

coche2_n_r:
    DEFB      7,224,  0,  1,128,  0,  2, 64
    DEFB      0,  6, 96,  0,  7,224,  0, 54
    DEFB    108,  0, 61,188,  0, 53,172,  0
    DEFB      4, 32,  0,  6, 96,  0,  5,160
    DEFB      0, 55,236,  0, 59,220,  0, 57
    DEFB    156,  0, 51,204,  0, 15,240,  0
    DEFB      3,240,  0,  0,192,  0,  1, 32
    DEFB      0,  3, 48,  0,  3,240,  0, 27
    DEFB     54,  0, 30,222,  0, 26,214,  0
    DEFB      2, 16,  0,  3, 48,  0,  2,208
    DEFB      0, 27,246,  0, 29,238,  0, 28
    DEFB    206,  0, 25,230,  0,  7,248,  0
    DEFB      1,248,  0,  0, 96,  0,  0,144
    DEFB      0,  1,152,  0,  1,248,  0, 13
    DEFB    155,  0, 15,111,  0, 13,107,  0
    DEFB      1,  8,  0,  1,152,  0,  1,104
    DEFB      0, 13,251,  0, 14,247,  0, 14
    DEFB    103,  0, 12,243,  0,  3,252,  0
    DEFB      0,252,  0,  0, 48,  0,  0, 72
    DEFB      0,  0,204,  0,  0,252,  0,  6
    DEFB    205,128,  7,183,128,  6,181,128
    DEFB      0,132,  0,  0,204,  0,  0,180
    DEFB      0,  6,253,128,  7,123,128,  7
    DEFB     51,128,  6,121,128,  1,254,  0
    DEFB      0,126,  0,  0, 24,  0,  0, 36
    DEFB      0,  0,102,  0,  0,126,  0,  3
    DEFB    102,192,  3,219,192,  3, 90,192
    DEFB      0, 66,  0,  0,102,  0,  0, 90
    DEFB      0,  3,126,192,  3,189,192,  3
    DEFB    153,192,  3, 60,192,  0,255,  0
    DEFB      0, 63,  0,  0, 12,  0,  0, 18
    DEFB      0,  0, 51,  0,  0, 63,  0,  1
    DEFB    179, 96,  1,237,224,  1,173, 96
    DEFB      0, 33,  0,  0, 51,  0,  0, 45
    DEFB      0,  1,191, 96,  1,222,224,  1
    DEFB    204,224,  1,158, 96,  0,127,128
    DEFB      0, 31,128,  0,  6,  0,  0,  9
    DEFB      0,  0, 25,128,  0, 31,128,  0
    DEFB    217,176,  0,246,240,  0,214,176
    DEFB      0, 16,128,  0, 25,128,  0, 22
    DEFB    128,  0,223,176,  0,239,112,  0
    DEFB    230,112,  0,207, 48,  0, 63,192
    DEFB      0, 15,192,  0,  3,  0,  0,  4
    DEFB    128,  0, 12,192,  0, 15,192,  0
    DEFB    108,216,  0,123,120,  0,107, 88
    DEFB      0,  8, 64,  0, 12,192,  0, 11
    DEFB     64,  0,111,216,  0,119,184,  0
    DEFB    115, 56,  0,103,152,  0, 31,224
    
coche2_ne_r:
    DEFB      1, 16,  0,  3,140,  0,  7,118
    DEFB      0,  2,226,  0, 33,181,  0,119
    DEFB     92,  0,238,232,  0, 78, 90,  0
    DEFB     12, 55,  0,102,238,  0, 63,228
    DEFB      0, 29,192,  0, 12, 32,  0,  6
    DEFB    112,  0,  2,224,  0,  0, 64,  0
    DEFB      0,136,  0,  1,198,  0,  3,187
    DEFB      0,  1,113,  0, 16,218,128, 59
    DEFB    174,  0,119,116,  0, 39, 45,  0
    DEFB      6, 27,128, 51,119,  0, 31,242
    DEFB      0, 14,224,  0,  6, 16,  0,  3
    DEFB     56,  0,  1,112,  0,  0, 32,  0
    DEFB      0, 68,  0,  0,227,  0,  1,221
    DEFB    128,  0,184,128,  8,109, 64, 29
    DEFB    215,  0, 59,186,  0, 19,150,128
    DEFB      3, 13,192, 25,187,128, 15,249
    DEFB      0,  7,112,  0,  3,  8,  0,  1
    DEFB    156,  0,  0,184,  0,  0, 16,  0
    DEFB      0, 34,  0,  0,113,128,  0,238
    DEFB    192,  0, 92, 64,  4, 54,160, 14
    DEFB    235,128, 29,221,  0,  9,203, 64
    DEFB      1,134,224, 12,221,192,  7,252
    DEFB    128,  3,184,  0,  1,132,  0,  0
    DEFB    206,  0,  0, 92,  0,  0,  8,  0
    DEFB      0, 17,  0,  0, 56,192,  0,119
    DEFB     96,  0, 46, 32,  2, 27, 80,  7
    DEFB    117,192, 14,238,128,  4,229,160
    DEFB      0,195,112,  6,110,224,  3,254
    DEFB     64,  1,220,  0,  0,194,  0,  0
    DEFB    103,  0,  0, 46,  0,  0,  4,  0
    DEFB      0,  8,128,  0, 28, 96,  0, 59
    DEFB    176,  0, 23, 16,  1, 13,168,  3
    DEFB    186,224,  7,119, 64,  2,114,208
    DEFB      0, 97,184,  3, 55,112,  1,255
    DEFB     32,  0,238,  0,  0, 97,  0,  0
    DEFB     51,128,  0, 23,  0,  0,  2,  0
    DEFB      0,  4, 64,  0, 14, 48,  0, 29
    DEFB    216,  0, 11,136,  0,134,212,  1
    DEFB    221,112,  3,187,160,  1, 57,104
    DEFB      0, 48,220,  1,155,184,  0,255
    DEFB    144,  0,119,  0,  0, 48,128,  0
    DEFB     25,192,  0, 11,128,  0,  1,  0
    DEFB      0,  2, 32,  0,  7, 24,  0, 14
    DEFB    236,  0,  5,196,  0, 67,106,  0
    DEFB    238,184,  1,221,208,  0,156,180
    DEFB      0, 24,110,  0,205,220,  0,127
    DEFB    200,  0, 59,128,  0, 24, 64,  0
    DEFB     12,224,  0,  5,192,  0,  0,128
        
coche2_e_r:
    DEFB      0,  0,  0,  0,  0,  0,120,224
    DEFB      0,120,224,  0,176, 64,  0,143
    DEFB    249,  0,218, 61,  0,252,211,  0
    DEFB    252,211,  0,218, 61,  0,143,249
    DEFB      0,176, 64,  0,120,224,  0,120
    DEFB    224,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0, 60,112
    DEFB      0, 60,112,  0, 88, 32,  0, 71
    DEFB    252,128,109, 30,128,126,105,128
    DEFB    126,105,128,109, 30,128, 71,252
    DEFB    128, 88, 32,  0, 60,112,  0, 60
    DEFB    112,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0, 30, 56
    DEFB      0, 30, 56,  0, 44, 16,  0, 35
    DEFB    254, 64, 54,143, 64, 63, 52,192
    DEFB     63, 52,192, 54,143, 64, 35,254
    DEFB     64, 44, 16,  0, 30, 56,  0, 30
    DEFB     56,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0, 15, 28
    DEFB      0, 15, 28,  0, 22,  8,  0, 17
    DEFB    255, 32, 27, 71,160, 31,154, 96
    DEFB     31,154, 96, 27, 71,160, 17,255
    DEFB     32, 22,  8,  0, 15, 28,  0, 15
    DEFB     28,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  7,142
    DEFB      0,  7,142,  0, 11,  4,  0,  8
    DEFB    255,144, 13,163,208, 15,205, 48
    DEFB     15,205, 48, 13,163,208,  8,255
    DEFB    144, 11,  4,  0,  7,142,  0,  7
    DEFB    142,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  3,199
    DEFB      0,  3,199,  0,  5,130,  0,  4
    DEFB    127,200,  6,209,232,  7,230,152
    DEFB      7,230,152,  6,209,232,  4,127
    DEFB    200,  5,130,  0,  3,199,  0,  3
    DEFB    199,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  1,227
    DEFB    128,  1,227,128,  2,193,  0,  2
    DEFB     63,228,  3,104,244,  3,243, 76
    DEFB      3,243, 76,  3,104,244,  2, 63
    DEFB    228,  2,193,  0,  1,227,128,  1
    DEFB    227,128,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,241
    DEFB    192,  0,241,192,  1, 96,128,  1
    DEFB     31,242,  1,180,122,  1,249,166
    DEFB      1,249,166,  1,180,122,  1, 31
    DEFB    242,  1, 96,128,  0,241,192,  0
    DEFB    241,192,  0,  0,  0,  0,  0,  0

coche2_se_r:
    DEFB      0, 64,  0,  2,224,  0,  6,112
    DEFB      0, 12, 32,  0, 29,192,  0, 63
    DEFB    228,  0,102,238,  0, 12, 55,  0
    DEFB     78, 90,  0,238,236,  0,119, 92
    DEFB      0, 33,181,  0,  2,226,  0,  7
    DEFB     54,  0,  3,140,  0,  1, 16,  0
    DEFB      0, 32,  0,  1,112,  0,  3, 56
    DEFB      0,  6, 16,  0, 14,224,  0, 31
    DEFB    242,  0, 51,119,  0,  6, 27,128
    DEFB     39, 45,  0,119,118,  0, 59,174
    DEFB      0, 16,218,128,  1,113,  0,  3
    DEFB    155,  0,  1,198,  0,  0,136,  0
    DEFB      0, 16,  0,  0,184,  0,  1,156
    DEFB      0,  3,  8,  0,  7,112,  0, 15
    DEFB    249,  0, 25,187,128,  3, 13,192
    DEFB     19,150,128, 59,187,  0, 29,215
    DEFB      0,  8,109, 64,  0,184,128,  1
    DEFB    205,128,  0,227,  0,  0, 68,  0
    DEFB      0,  8,  0,  0, 92,  0,  0,206
    DEFB      0,  1,132,  0,  3,184,  0,  7
    DEFB    252,128, 12,221,192,  1,134,224
    DEFB      9,203, 64, 29,221,128, 14,235
    DEFB    128,  4, 54,160,  0, 92, 64,  0
    DEFB    230,192,  0,113,128,  0, 34,  0
    DEFB      0,  4,  0,  0, 46,  0,  0,103
    DEFB      0,  0,194,  0,  1,220,  0,  3
    DEFB    254, 64,  6,110,224,  0,195,112
    DEFB      4,229,160, 14,238,192,  7,117
    DEFB    192,  2, 27, 80,  0, 46, 32,  0
    DEFB    115, 96,  0, 56,192,  0, 17,  0
    DEFB      0,  2,  0,  0, 23,  0,  0, 51
    DEFB    128,  0, 97,  0,  0,238,  0,  1
    DEFB    255, 32,  3, 55,112,  0, 97,184
    DEFB      2,114,208,  7,119, 96,  3,186
    DEFB    224,  1, 13,168,  0, 23, 16,  0
    DEFB     57,176,  0, 28, 96,  0,  8,128
    DEFB      0,  1,  0,  0, 11,128,  0, 25
    DEFB    192,  0, 48,128,  0,119,  0,  0
    DEFB    255,144,  1,155,184,  0, 48,220
    DEFB      1, 57,104,  3,187,176,  1,221
    DEFB    112,  0,134,212,  0, 11,136,  0
    DEFB     28,216,  0, 14, 48,  0,  4, 64
    DEFB      0,  0,128,  0,  5,192,  0, 12
    DEFB    224,  0, 24, 64,  0, 59,128,  0
    DEFB    127,200,  0,205,220,  0, 24,110
    DEFB      0,156,180,  1,221,216,  0,238
    DEFB    184,  0, 67,106,  0,  5,196,  0
    DEFB     14,108,  0,  7, 24,  0,  2, 32
        
coche2_s_r:
    DEFB     15,240,  0, 51,204,  0, 57,156
    DEFB      0, 59,220,  0, 55,236,  0,  5
    DEFB    160,  0,  6, 96,  0,  4, 32,  0
    DEFB     53,172,  0, 61,188,  0, 54,108
    DEFB      0,  7,224,  0,  6, 96,  0,  2
    DEFB     64,  0,  1,128,  0,  7,224,  0
    DEFB      7,248,  0, 25,230,  0, 28,206
    DEFB      0, 29,238,  0, 27,246,  0,  2
    DEFB    208,  0,  3, 48,  0,  2, 16,  0
    DEFB     26,214,  0, 30,222,  0, 27, 54
    DEFB      0,  3,240,  0,  3, 48,  0,  1
    DEFB     32,  0,  0,192,  0,  3,240,  0
    DEFB      3,252,  0, 12,243,  0, 14,103
    DEFB      0, 14,247,  0, 13,251,  0,  1
    DEFB    104,  0,  1,152,  0,  1,  8,  0
    DEFB     13,107,  0, 15,111,  0, 13,155
    DEFB      0,  1,248,  0,  1,152,  0,  0
    DEFB    144,  0,  0, 96,  0,  1,248,  0
    DEFB      1,254,  0,  6,121,128,  7, 51
    DEFB    128,  7,123,128,  6,253,128,  0
    DEFB    180,  0,  0,204,  0,  0,132,  0
    DEFB      6,181,128,  7,183,128,  6,205
    DEFB    128,  0,252,  0,  0,204,  0,  0
    DEFB     72,  0,  0, 48,  0,  0,252,  0
    DEFB      0,255,  0,  3, 60,192,  3,153
    DEFB    192,  3,189,192,  3,126,192,  0
    DEFB     90,  0,  0,102,  0,  0, 66,  0
    DEFB      3, 90,192,  3,219,192,  3,102
    DEFB    192,  0,126,  0,  0,102,  0,  0
    DEFB     36,  0,  0, 24,  0,  0,126,  0
    DEFB      0,127,128,  1,158, 96,  1,204
    DEFB    224,  1,222,224,  1,191, 96,  0
    DEFB     45,  0,  0, 51,  0,  0, 33,  0
    DEFB      1,173, 96,  1,237,224,  1,179
    DEFB     96,  0, 63,  0,  0, 51,  0,  0
    DEFB     18,  0,  0, 12,  0,  0, 63,  0
    DEFB      0, 63,192,  0,207, 48,  0,230
    DEFB    112,  0,239,112,  0,223,176,  0
    DEFB     22,128,  0, 25,128,  0, 16,128
    DEFB      0,214,176,  0,246,240,  0,217
    DEFB    176,  0, 31,128,  0, 25,128,  0
    DEFB      9,  0,  0,  6,  0,  0, 31,128
    DEFB      0, 31,224,  0,103,152,  0,115
    DEFB     56,  0,119,184,  0,111,216,  0
    DEFB     11, 64,  0, 12,192,  0,  8, 64
    DEFB      0,107, 88,  0,123,120,  0,108
    DEFB    216,  0, 15,192,  0, 12,192,  0
    DEFB      4,128,  0,  3,  0,  0, 15,192

coche2_sw_r:
    DEFB      2,  0,  0,  7, 64,  0, 14, 96
    DEFB      0,  4, 48,  0,  3,184,  0, 39
    DEFB    252,  0,119,102,  0,236, 48,  0
    DEFB     90,114,  0, 23,119,  0, 58,238
    DEFB      0,173,132,  0, 71, 64,  0,110
    DEFB    224,  0, 49,192,  0,  8,128,  0
    DEFB      1,  0,  0,  3,160,  0,  7, 48
    DEFB      0,  2, 24,  0,  1,220,  0, 19
    DEFB    254,  0, 59,179,  0,118, 24,  0
    DEFB     45, 57,  0, 11,187,128, 29,119
    DEFB      0, 86,194,  0, 35,160,  0, 55
    DEFB    112,  0, 24,224,  0,  4, 64,  0
    DEFB      0,128,  0,  1,208,  0,  3,152
    DEFB      0,  1, 12,  0,  0,238,  0,  9
    DEFB    255,  0, 29,217,128, 59, 12,  0
    DEFB     22,156,128,  5,221,192, 14,187
    DEFB    128, 43, 97,  0, 17,208,  0, 27
    DEFB    184,  0, 12,112,  0,  2, 32,  0
    DEFB      0, 64,  0,  0,232,  0,  1,204
    DEFB      0,  0,134,  0,  0,119,  0,  4
    DEFB    255,128, 14,236,192, 29,134,  0
    DEFB     11, 78, 64,  2,238,224,  7, 93
    DEFB    192, 21,176,128,  8,232,  0, 13
    DEFB    220,  0,  6, 56,  0,  1, 16,  0
    DEFB      0, 32,  0,  0,116,  0,  0,230
    DEFB      0,  0, 67,  0,  0, 59,128,  2
    DEFB    127,192,  7,118, 96, 14,195,  0
    DEFB      5,167, 32,  1,119,112,  3,174
    DEFB    224, 10,216, 64,  4,116,  0,  6
    DEFB    238,  0,  3, 28,  0,  0,136,  0
    DEFB      0, 16,  0,  0, 58,  0,  0,115
    DEFB      0,  0, 33,128,  0, 29,192,  1
    DEFB     63,224,  3,187, 48,  7, 97,128
    DEFB      2,211,144,  0,187,184,  1,215
    DEFB    112,  5,108, 32,  2, 58,  0,  3
    DEFB    119,  0,  1,142,  0,  0, 68,  0
    DEFB      0,  8,  0,  0, 29,  0,  0, 57
    DEFB    128,  0, 16,192,  0, 14,224,  0
    DEFB    159,240,  1,221,152,  3,176,192
    DEFB      1,105,200,  0, 93,220,  0,235
    DEFB    184,  2,182, 16,  1, 29,  0,  1
    DEFB    187,128,  0,199,  0,  0, 34,  0
    DEFB      0,  4,  0,  0, 14,128,  0, 28
    DEFB    192,  0,  8, 96,  0,  7,112,  0
    DEFB     79,248,  0,238,204,  1,216, 96
    DEFB      0,180,228,  0, 46,238,  0,117
    DEFB    220,  1, 91,  8,  0,142,128,  0
    DEFB    221,192,  0, 99,128,  0, 17,  0
        
coche2_w_r:
    DEFB      0,  0,  0,  0,  0,  0,  7, 30
    DEFB      0,  7, 30,  0,  2, 13,  0,159
    DEFB    241,  0,188, 91,  0,203, 63,  0
    DEFB    203, 63,  0,188, 91,  0,159,241
    DEFB      0,  2, 13,  0,  7, 30,  0,  7
    DEFB     30,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  3,143
    DEFB      0,  3,143,  0,  1,  6,128, 79
    DEFB    248,128, 94, 45,128,101,159,128
    DEFB    101,159,128, 94, 45,128, 79,248
    DEFB    128,  1,  6,128,  3,143,  0,  3
    DEFB    143,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  1,199
    DEFB    128,  1,199,128,  0,131, 64, 39
    DEFB    252, 64, 47, 22,192, 50,207,192
    DEFB     50,207,192, 47, 22,192, 39,252
    DEFB     64,  0,131, 64,  1,199,128,  1
    DEFB    199,128,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,227
    DEFB    192,  0,227,192,  0, 65,160, 19
    DEFB    254, 32, 23,139, 96, 25,103,224
    DEFB     25,103,224, 23,139, 96, 19,254
    DEFB     32,  0, 65,160,  0,227,192,  0
    DEFB    227,192,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,113
    DEFB    224,  0,113,224,  0, 32,208,  9
    DEFB    255, 16, 11,197,176, 12,179,240
    DEFB     12,179,240, 11,197,176,  9,255
    DEFB     16,  0, 32,208,  0,113,224,  0
    DEFB    113,224,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0, 56
    DEFB    240,  0, 56,240,  0, 16,104,  4
    DEFB    255,136,  5,226,216,  6, 89,248
    DEFB      6, 89,248,  5,226,216,  4,255
    DEFB    136,  0, 16,104,  0, 56,240,  0
    DEFB     56,240,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0, 28
    DEFB    120,  0, 28,120,  0,  8, 52,  2
    DEFB    127,196,  2,241,108,  3, 44,252
    DEFB      3, 44,252,  2,241,108,  2,127
    DEFB    196,  0,  8, 52,  0, 28,120,  0
    DEFB     28,120,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0, 14
    DEFB     60,  0, 14, 60,  0,  4, 26,  1
    DEFB     63,226,  1,120,182,  1,150,126
    DEFB      1,150,126,  1,120,182,  1, 63
    DEFB    226,  0,  4, 26,  0, 14, 60,  0
    DEFB     14, 60,  0,  0,  0,  0,  0,  0

coche2_nw_r:
    DEFB      8,128,  0, 49,192,  0,108,224
    DEFB      0, 71, 64,  0,173,132,  0, 58
    DEFB    238,  0, 55,119,  0, 90,114,  0
    DEFB    236, 48,  0,119,102,  0, 39,252
    DEFB      0,  3,184,  0,  4, 48,  0, 14
    DEFB     96,  0,  7, 64,  0,  2,  0,  0
    DEFB      4, 64,  0, 24,224,  0, 54,112
    DEFB      0, 35,160,  0, 86,194,  0, 29
    DEFB    119,  0, 27,187,128, 45, 57,  0
    DEFB    118, 24,  0, 59,179,  0, 19,254
    DEFB      0,  1,220,  0,  2, 24,  0,  7
    DEFB     48,  0,  3,160,  0,  1,  0,  0
    DEFB      2, 32,  0, 12,112,  0, 27, 56
    DEFB      0, 17,208,  0, 43, 97,  0, 14
    DEFB    187,128, 13,221,192, 22,156,128
    DEFB     59, 12,  0, 29,217,128,  9,255
    DEFB      0,  0,238,  0,  1, 12,  0,  3
    DEFB    152,  0,  1,208,  0,  0,128,  0
    DEFB      1, 16,  0,  6, 56,  0, 13,156
    DEFB      0,  8,232,  0, 21,176,128,  7
    DEFB     93,192,  6,238,224, 11, 78, 64
    DEFB     29,134,  0, 14,236,192,  4,255
    DEFB    128,  0,119,  0,  0,134,  0,  1
    DEFB    204,  0,  0,232,  0,  0, 64,  0
    DEFB      0,136,  0,  3, 28,  0,  6,206
    DEFB      0,  4,116,  0, 10,216, 64,  3
    DEFB    174,224,  3,119,112,  5,167, 32
    DEFB     14,195,  0,  7,118, 96,  2,127
    DEFB    192,  0, 59,128,  0, 67,  0,  0
    DEFB    230,  0,  0,116,  0,  0, 32,  0
    DEFB      0, 68,  0,  1,142,  0,  3,103
    DEFB      0,  2, 58,  0,  5,108, 32,  1
    DEFB    215,112,  1,187,184,  2,211,144
    DEFB      7, 97,128,  3,187, 48,  1, 63
    DEFB    224,  0, 29,192,  0, 33,128,  0
    DEFB    115,  0,  0, 58,  0,  0, 16,  0
    DEFB      0, 34,  0,  0,199,  0,  1,179
    DEFB    128,  1, 29,  0,  2,182, 16,  0
    DEFB    235,184,  0,221,220,  1,105,200
    DEFB      3,176,192,  1,221,152,  0,159
    DEFB    240,  0, 14,224,  0, 16,192,  0
    DEFB     57,128,  0, 29,  0,  0,  8,  0
    DEFB      0, 17,  0,  0, 99,128,  0,217
    DEFB    192,  0,142,128,  1, 91,  8,  0
    DEFB    117,220,  0,110,238,  0,180,228
    DEFB      1,216, 96,  0,238,204,  0, 79
    DEFB    248,  0,  7,112,  0,  8, 96,  0
    DEFB     28,192,  0, 14,128,  0,  4,  0
        
END ASM
' GRAFICOS


GFXCIRCUITOS:                               'CURSES GRAPHICS AND ATTRS
ASM
; ASM source file created by SevenuP v1.20
; SevenuP (C) Copyright 2002-2006 by Jaime Tejedor Gomez, aka Metalbrain

;GRAPHIC DATA:
;Pixel Size:      ( 80,  32)
;Char Size:       ( 10,   4)
;Sort Priorities: Char line, X char, Y char
;Data Outputted:  Gfx
;Interleave:      Character
;Mask:            No

gfxcircuitos:
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB    204,204, 51, 51,204,204, 51, 51
    DEFB      0,  0,  7, 31, 31, 63, 60, 60
    DEFB      0,  0,  7, 31, 31, 63, 60, 60
    DEFB      0,  0,224,248,248,252, 60, 60
    DEFB      0,  0,224,248,248,252, 60, 60
    DEFB     60, 60,252,248,248,224,  0,  0
    DEFB     60, 60,252,248,248,224,  0,  0
    DEFB     60, 60, 63, 63, 31,  7,  0,  0
    DEFB     60, 60, 63, 31, 31,  7,  0,  0
    DEFB     60, 60, 60, 60, 60, 60, 60, 60
    DEFB     60, 60, 60, 60, 60, 60, 60, 60
    DEFB      0,  0,255,255,255,255,  0,  0
    DEFB      0,  0,255,255,255,255,  0,  0
    DEFB    170, 85,170, 85,170, 85,170, 85
    DEFB     73,146, 36, 73,146, 36, 73,146
    DEFB     40, 84,170, 85,170, 85, 42, 20
    DEFB     40, 84,170, 85,170, 85, 42, 20
    DEFB     40, 84,170, 85,170, 85, 42, 20
    DEFB     40, 84,170, 85,170, 85, 42, 20
    DEFB     40, 84,170, 85,170, 85, 42, 20
    DEFB     40, 84,170, 85,170, 85, 42, 20
    DEFB    170, 85,170, 85,170, 85,170, 85
    DEFB    170, 85,170, 85,170, 85,170, 85
    DEFB    170, 85,170, 85,170, 85,170, 85
    DEFB    170, 85,170, 85,170, 85,170, 85
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
    DEFB      0,  0,  0,  0,  0,  0,  0,  0
END ASM

ATTRCIRCUITOS:
ASM
gfxcircuitosATTR:
    DEFB     66, 71, 66, 71, 66, 71, 66, 71
    DEFB     66, 71, 66, 71, 66, 71,  4,  1
    DEFB      3,  5,  6,  4,  7,  1, 22, 10
    DEFB     13, 38, 56, 56, 56, 56, 56, 56
    DEFB     56, 56, 56, 56, 56, 56, 56, 56
END ASM

CIRCUITOUNO:                            'CURSES BINARIES (MADE WITH MAPPY)
ASM
incbin "circuitouno.map"
incbin "circuitodos.map"
incbin "circuitotres.map"
incbin "circuitocuatro.map"
incbin "circuitocinco.map"
incbin "circuitoseis.map"
END ASM
Reply
#5
The map binaries. They are made with Mappy using the .png included in the zipped archive.

If anyone want to create a new track, don't forget to include as a binary at the end of the code (incibin "circuitoequis.map) and increase the max number of tracks at the beggining of the code


Attached Files
.zip   coches hector.zip (Size: 2.26 KB / Downloads: 629)
Reply
#6
Here goes the sprite routine. You have to name it sprite3.bas (or change the incluide statement in the main program listing)

Code:
'XOR SPRITE SUBROUTINE. HERE WE JUST POKE THE COORDINATES IN THE FORM (X COORD,Y COORD,GFX ADDRESS,PREVIOUS X COORD, PREVIOUS Y COORD, PREVIOUS GFX ADDRESS)
SUB xorsprite (xd as ubyte,yd as ubyte, gfx as uinteger, xda as ubyte, yda as ubyte, gfxa as uinteger)
POKE @esprite,xd: POKE @esprite+1,yd: POKE Uinteger (@esprite+2),gfx
POKE @esprite+4,xda: POKE @esprite+5,yda: POKE Uinteger (@esprite+6),gfxa
gosub printsprite
END SUB

'SUBROUTINE TO SELECT THE HEIGHT OF THE SPRITE (TO SKIP SOME CYCLES IF WE DON'T NEED TO PRINT 16 LINES)
SUB spriteh (h as ubyte)
POKE @altura+1,h-1
END SUB

'MEMORY LOCATIONS WHERE WE KEEP THE COORDINATES AND THE GRAPHICS ADDRESSES
esprite:
ASM
xp: defb 0
yp: defb 0
gfxdir: defw 0
xpa: defb 0
ypa: defb 0
gfxant: defw 0
END ASM


'XORing ROUTINE. IT'S A VERY SIMPLE AND STRIGHTFORWARD ROUTINE WITH NO OPTIMIZATION, BUT I'M VERY HAPPY WITH THE RESULT BEING IT MY FIRST ATTEMP AT M/C
'IT MAKES USE OF TWO ROUTINES: SCADD TO CALCULATE THE SCREEN ADDRESS GIVEN THE X AND Y COORDINATES. THIS IS BORROWED FROM J.CAULDWELL'S "HOW TO WRITE
'ZX SPECTRUM GAMES" TUTORIAL. AND UPHL, A LITTLE ROUTINE TO CALCULATE THE SCREEN ADDRESS OF THE LINE BELLOW THE CURRENT ADDRESS. I HAVE CHANGED IT FOR
'CONVENIENCE TO UPDE. I CAN'T REMEMBER WHERE I TOOK IT FROM, PROBABLY SOME POST IN WOS.
'HOW THE ROUTINE WORKS IS EASY. WE NEED THE SPRITE ADDRESS IN HL AND THE SCREEN ADDRESS IN DE (WE PUT THE CORRDINATES IN BC AND CALL THE SCADD ROUTINE THAT
'RETURNS THE ADRESS IN DE)
'THEN WE SWAP REGISTERS AND MAKE THE SAME OPERATION WITH THE PREVIOUS SPRITE ADRRESS AND THE PREVIOUS COORDINATES.
'FROM NOW ON IT'S VERY EASY, WE JUST CLEAR (XOR) THE CONTENT OF THE PREVIOUS SCREEN POSITION, SWAP REGISTERS AND THEN PRINT THE NEW SPRITE BYTE IN THE NEW
'ADDRESS. WE DO THIS 3 TIMES (AS THE SPRITES ARE IN FACT 3 CHARACTERS WIDE, BECAUSE THEY ARE 16 PIXEL WIDE BUT PRESHIFTED TO THE RIGHT 8 TIMES)
'NOW WE CALL DE UPDE ROUTINE, DECREASE DE AND HL IN 3 (SO WE ARE IN THE CORRECT COLUMN) AND THEN REPEAT IT 15 TIMES MORE.
printsprite:
ASM
sprite:

       ld hl,(gfxdir)
       ld bc,(xp)
       call scadd          ; calculate screen address.
       exx
       ld hl,(gfxant)
       ld bc,(xpa)
       call scadd         ;ahora tenemos en los dos sets de registros alternativos(actual y anterior): direccion del grafico en hl, dirección de pantalla en de

       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a
       exx
       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a           ;pintamos el primer byte, primero el anterior (alternativo) y luego el actual

       inc hl
       inc de
       exx
       inc hl
       inc de

       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a
       exx
       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a          ;pintamos el segundo byte

       inc hl
       inc de
       exx
       inc hl
       inc de

       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a
       exx
       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a          ;pintamos el tercer byte
END ASM
altura:
ASM
       ld b,15

repeticiones:
       dec de
       dec de
       call upde
       inc hl
       exx
       dec de
       dec de
       call upde
       inc hl

       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a
       exx
       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a           ;pintamos el primer byte, primero el anterior (alternativo) y luego el actual

       inc hl
       inc de
       exx
       inc hl
       inc de

       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a
       exx
       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a          ;pintamos el segundo byte

       inc hl
       inc de
       exx
       inc hl
       inc de
      
       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a
       exx
       ld a,(de)
       ld c,a
       ld a,(hl)
       xor c
       ld (de),a          ;pintamos el tercer byte

       djnz repeticiones

END ASM


ASM
; This routine returns a screen address for (c, b) in de.

scadd:  ld a,c              ; get vertical position.
       and 7               ; line 0-7 within character square.
       add a,64            ; 64 * 256 = 16384 (Start of screen display)
       ld d,a              ; line * 256.
       ld a,c              ; get vertical again.
       rrca                ; multiply by 32.
       rrca
       rrca
       and 24              ; high byte of segment displacement.
       add a,d             ; add to existing screen high byte.
       ld d,a              ; that's the high byte sorted.
       ld a,c              ; 8 character squares per segment.
       rlca                ; 8 pixels per cell, mulplied by 4 = 32.
       rlca                ; cell x 32 gives position within segment.
       and 224             ; make sure it's a multiple of 32.
       ld e,a              ; vertical coordinate calculation done.
       ld a,b              ; y coordinate.
       rrca                ; only need to divide by 8.
       rrca
       rrca
       and 31              ; squares 0 - 31 across screen.
       add a,e             ; add to total so far.
       ld e,a              ; hl = address of screen.
       ret


dispx: defb 0        ; general-use coordinates.
dispy: defb 0
dispxa: defb 0
dispya: defb 0
sprtmp: defw 0          ; sprite temporary address.

;uphl:
;    inc h
;    ld a,h
;    and 7
;    ret nz
;    ld a,l
;    add a,32
;    ld l,a
;    ret c
;    ld a,h
;    sub 8
;    ld h,a
;    ret

upde:
    inc d
    ld a,d
    and 7
    ret nz
    ld a,e
    add a,32
    ld e,a
    ret c
    ld a,d
    sub 8
    ld d,a
    ret
    
END ASM


If you look at the code for this routine or the main program you will see that I'll never become another Peter Moligneux. But if you check my earlier posts in this fórum you'll probably get to the conclussion that it's posible with ZxBC to transit from zero knowledge in programming to a point where you can do some cool things and get a lot of fun trying. That's what I love about this compiler, it makes things possbile.


If anyone need any further explanation, just ask here and I'll see if I can help.


P.S. Later in the day I'll try to post the code for the cyclops game. Or better still, instead of posting the code as is I'll do a Little tweak to show just the bouncing saturn and a moving cyclop for better readability.
Reply
#7
As promised here goes the tweaked version of the cyclops game.

I decided to go with this "demo" versión because the code of the original game is very similar to the one in the cars, so the interest in it should be even lower Smile

On top of that, this version lets me show the true purpose of the sprite routine behind these games: Act as a simple but easy to use routine that lets the novice programmer (a.k.a. "me") concentrate in other aspects of the game.

In this version there is no gameplay, but you can move the "cyclops" witn the keys QAZX and PLNM. You'll see this time 4 bouncing saturns in the screen. Pressing the Y key changes the number of saturns from 1 to 8. Given that each planet is composed by 2 sprites (the planet itself and its shadow) it can make a total of 18 sprites in the screen moving simultaneously. Obviously the speed is very compromised when reaching a high number of sprites but my goal is to show that is feasible to have a reasonable number of moving sprites controlled from basic without caring for the annoying flashing.

The code (incluides at least one routine from our personal best Zx Basic Programmer Britlion):

Code:
REM CYCLOP'S SATURN BOUNCING PONGOLFSKET DELUXE EDITION SPECIAL VMAX FUSSBALL MASTER
#include <sinclair.bas>
#include <keys.bas>
DIM MAXSATURNOS AS UBYTE
LET MAXSATURNOS=3

INICIODELTODO:
IF MAXSATURNOS>7 THEN LET MAXSATURNOS=0: END IF
PAPER 6: BORDER 5:INK 0: CLS
FOR A=0 TO 9: PRINT AT A,0;PAPER 5;INK 0;"                                ": NEXT A
PRINT AT 1,13;PAPER 6;INK 0;"  ";AT 2,13;PAPER 6;INK 0;"  "
PRINT AT 1,17;PAPER 6;INK 0;"  ";AT 2,17;PAPER 6;INK 0;"  "
PRINT AT 8,3;PAPER 6;INK 0;"                          "
PRINT AT 7,3;PAPER 6;INK 0;"                          "
PLOT 0,0: DRAW 255,0:DRAW 0,112: DRAW -255,0: DRAW 0,-112
PLOT 0,30: DRAW 30,0: DRAW 0,52: DRAW -30,0
PLOT 255,30: DRAW -30,0: DRAW 0,52: DRAW 30,0
PLOT 128,0: DRAW 0,112
CIRCLE 128,56,20
PAPER 6
PLOT 108,136: DRAW 0,31:DRAW -10,0: DRAW 0,17: DRAW 28,0: DRAW 0,-17: DRAW -12,0: DRAW 0,-31
PLOT 140,136: DRAW 0,31:DRAW -10,0: DRAW 0,17: DRAW 28,0: DRAW 0,-17: DRAW -12,0: DRAW 0,-31
PLOT 0,112: DRAW 30,24:DRAW 195,0: DRAW 30,-24
PAPER 5
'CIRCLE 220,170,8: CIRCLE 217,172,2: CIRCLE 223,172,2: PLOT 216,167: DRAW 8,0,2
'PLOT 10,160: DRAW 8,-4,2: DRAW 12,5,3: DRAW 9,3,4: DRAW 1,8,3: DRAW -10,2,3: DRAW -8,-1,3: DRAW -10,-2,4: DRAW -2,-10,3

DIM GOLUNO, GOLDOS AS UBYTE

doubleSizePrintChar(1,13,48+MAXSATURNOS+1)




DIM X,Y,XA,YA,FRAMEX,FRAMEY,FRAMEXA,FRAMEYA AS UINTEGER
DIM XD,YD,XDA,YDA,FRAMEXD,FRAMEYD,FRAMEXDA,FRAMEYDA AS UINTEGER
DIM XS,YS,XSA,YSA,FRAMESY,FRAMESYA AS UINTEGER
DIM ALTURA,ALTURAA,VHG AS UBYTE
DIM VELSX,VELSY AS BYTE
DIM REBOTE AS INTEGER

LET GOLUNO=0: LET GOLDOS=0

LET X=80:LET Y=0: LET XA=80: LET YA=0
LET FRAMEX=(INT(X) MOD 8): LET FRAMEXA=(INT (XA) MOD 8)
IF FRAMEX THEN LET FRAMEX=8-FRAMEX: END IF
IF FRAMEXA THEN LET FRAMEXA=8-FRAMEXA: END IF
LET FRAMEY=INT(Y) MOD 8: LET FRAMEYA=INT (YA) MOD 8

LET XD=176:LET YD=240: LET XDA=176: LET YDA=240
LET FRAMEXD=(INT(XD) MOD 8): LET FRAMEXDA=(INT (XDA) MOD 8)
IF FRAMEXD THEN LET FRAMEXD=8-FRAMEXD: END IF
IF FRAMEXDA THEN LET FRAMEXDA=8-FRAMEXDA: END IF
LET FRAMEYD=INT(YD) MOD 8: LET FRAMEYDA=INT (YDA) MOD 8

LET XS=132:LET YS=121: LET XSA=132: LET YSA=121
LET FRAMESY=INT(YS) MOD 8: LET FRAMESYA=INT(YSA) MOD 8
LET ALTURA=10: LET ALTURAA=10: LET REBOTE=30: LET VHG=10
LET VELSX=0: LET VELSY=0

DIM SATURNOXY (0 TO 7,0 TO 7) AS INTEGER => {{132,121,132,121,10,10,30,10},_  'X,Y,XA,YA,ALTURA,ALTURAA,REBOTE,REBOTENEG
                                                {132,20,132,20,10,10,30,10},_
                                                {132,170,132,170,10,10,30,10},_
                                                {132,40,132,40,10,10,30,10},_
                                                {132,60,132,60,10,10,30,10},_
                                                {132,80,132,80,10,10,30,10},_
                                                {132,100,132,100,10,10,30,10},_
                                                {132,150,132,150,10,10,30,10}}


spriteh (16)
xorsprite (X,Y,@CICLOPE+(FRAMEY*384)+(FRAMEX*48),XA,YA,@vacio)

xorsprite (XD,YD,@CICLOPE+(FRAMEYD*384)+(FRAMEXD*48),XDA,YDA,@vacio)

FOR N=0 TO MAXSATURNOS
LET FRAMESY=SATURNOXY(N,1) MOD 8
spriteh (6)
xorsprite (SATURNOXY(N,0),SATURNOXY(N,1),@SOMBRA+(FRAMESY*48),SATURNOXY(N,2),SATURNOXY(N,3),@vacio)
spriteh (10)
xorsprite (SATURNOXY(N,0)-SATURNOXY(N,4),SATURNOXY(N,1),@SATURNO+(FRAMESY*48),SATURNOXY(N,2)-SATURNOXY(N,5),SATURNOXY(N,3),@vacio)
NEXT
SALTOUNO:

BUCLEPPAL:

IF MULTIKEYS(KEYX) AND Y<240 THEN LET Y=Y+1: END IF
IF MULTIKEYS(KEYZ) AND Y>0 THEN LET Y=Y-1: END IF
IF MULTIKEYS(KEYA) AND X<176 THEN LET X=X+1: END IF
IF MULTIKEYS(KEYQ) AND X>64 THEN LET X=X-1: END IF

IF MULTIKEYS(KEYM) AND YD<240 THEN LET YD=YD+1: END IF
IF MULTIKEYS(KEYN) AND YD>0 THEN LET YD=YD-1: END IF
IF MULTIKEYS(KEYL) AND XD<176 THEN LET XD=XD+1: END IF
IF MULTIKEYS(KEYP) AND XD>64 THEN LET XD=XD-1: END IF

IF MULTIKEYS(KEYY) THEN LET MAXSATURNOS=MAXSATURNOS+1: GOTO INICIODELTODO: END IF

LET XS=XS+VELSX: IF (XS>185 OR XS<80) THEN LET XS=XSA: LET VELSX=VELSX*-1: END IF
LET YS=YS+VELSY: IF (YS>240 OR YS<1) THEN LET YS=YSA: LET VELSY=VELSY*-1: GOSUB GOL: END IF

LET FRAMEY=INT(Y) MOD 8: LET FRAMEYA=INT (YA) MOD 8
LET FRAMEX=(INT(X) MOD 8): LET FRAMEXA=(INT (XA) MOD 8)
IF FRAMEX THEN LET FRAMEX=8-FRAMEX: END IF
IF FRAMEXA THEN LET FRAMEXA=8-FRAMEXA: END IF

LET FRAMEYD=INT(YD) MOD 8: LET FRAMEYDA=INT (YDA) MOD 8
LET FRAMEXD=(INT(XD) MOD 8): LET FRAMEXDA=(INT (XDA) MOD 8)
IF FRAMEXD THEN LET FRAMEXD=8-FRAMEXD: END IF
IF FRAMEXDA THEN LET FRAMEXDA=8-FRAMEXDA: END IF

'LET REBOTE=REBOTE-INT(REBOTE/VHG)
'LET ALTURA=ALTURA+INT(REBOTE/VHG)-1: IF ALTURA<6 THEN LET REBOTE=40: GOSUB FRENAZO: END IF      'REBOTE=11 PARADO   LET VELSX=0: LET VELSY=0
'LET FRAMESY=INT(YS) MOD 8: LET FRAMESYA=INT(YSA) MOD 8

'IF ALTURA<14 AND (X-XS)>65526 AND ((Y-YS)-4)>65528 THEN GOSUB CHOQUEUNO: END IF
'IF ALTURA<14 AND (XD-XS)>65526 AND ((YD-YS)-4)>65528 THEN GOSUB CHOQUEDOS: END IF

spriteh (16)
xorsprite (X,Y,@CICLOPE+(FRAMEY*384)+(FRAMEX*48),XA,YA,@CICLOPE+(FRAMEYA*384)+(FRAMEXA*48))
xorsprite (XD,YD,@CICLOPE+(FRAMEYD*384)+(FRAMEXD*48),XDA,YDA,@CICLOPE+(FRAMEYDA*384)+(FRAMEXDA*48))
'spriteh (6)
'xorsprite (XS,YS,@SOMBRA+(FRAMESY*48),XSA,YSA,@SOMBRA+(FRAMESYA*48))
'spriteh (10)
'xorsprite (XS-ALTURA,YS,@SATURNO+(FRAMESY*48),XSA-ALTURAA,YSA,@SATURNO+(FRAMESYA*48))

FOR N=0 TO MAXSATURNOS
LET SATURNOXY(N,6)=SATURNOXY(N,6)-INT (SATURNOXY(N,6)/SATURNOXY(N,7))
LET SATURNOXY(N,4)=SATURNOXY(N,4)+INT (SATURNOXY(N,6)/SATURNOXY(N,7))-1: IF SATURNOXY(N,4)<6 THEN LET SATURNOXY(N,6)=40+INT(RND*80): GOSUB FRENAZO: END IF
LET FRAMESY=SATURNOXY(N,1) MOD 8
LET FRAMESYA=SATURNOXY(N,3) MOD 8
spriteh (6)
xorsprite (SATURNOXY(N,0),SATURNOXY(N,1),@SOMBRA+(FRAMESY*48),SATURNOXY(N,2),SATURNOXY(N,3),@SOMBRA+(FRAMESYA*48))
spriteh (10)
xorsprite (SATURNOXY(N,0)-SATURNOXY(N,4),SATURNOXY(N,1),@SATURNO+(FRAMESY*48),SATURNOXY(N,2)-SATURNOXY(N,5),SATURNOXY(N,3),@SATURNO+(FRAMESYA*48))
NEXT

SALTODOS:
LET YA=Y: LET XA=X
LET YDA=YD: LET XDA=XD
LET XSA=XS: LET YSA=YS: LET ALTURAA=ALTURA
FOR N=0 TO 7
LET SATURNOXY(N,2)=SATURNOXY(N,0): LET SATURNOXY(N,3)=SATURNOXY(N,1): LET SATURNOXY(N,5)=SATURNOXY(N,4)
NEXT
GOTO BUCLEPPAL

STOP

CHOQUEUNO:
LET VELSX=65531-(X-XS)
LET VELSY=65532-((Y-YS)-4)
LET REBOTE=(ABS(VELSX)+ABS(VELSY))*25: IF REBOTE<40 THEN LET REBOTE=40: END IF
RETURN

CHOQUEDOS:
LET VELSX=65531-(XD-XS)
LET VELSY=65532-((YD-YS)-4)
LET REBOTE=(ABS(VELSX)+ABS(VELSY))*25: IF REBOTE<40 THEN LET REBOTE=40: END IF
RETURN

FRENAZO:
IF VELSX THEN LET VELSX=(ABS(VELSX)-0.5)*(ABS(VELSX)/VELSX): END IF
IF VELSY THEN LET VELSY=(ABS(VELSY)-0.8)*(ABS(VELSY)/VELSY): END IF

RETURN

GOL:
IF ALTURA<40 AND XS<155 AND XS>110 THEN GOSUB GOLAZO: END IF
RETURN

GOLAZO:
IF YS<16 THEN LET GOLUNO=GOLUNO+1: END IF
IF YS>230 THEN LET GOLDOS=GOLDOS+1: END IF
IF GOLUNO>9 THEN GOTO PLGANA: END IF
IF GOLDOS>9 THEN GOTO PLGANA: END IF
doubleSizePrintChar(1,13,48+GOLDOS)
doubleSizePrintChar(1,17,48+GOLUNO)
RETURN

PLGANA:
doubleSizePrint(7,4,"¡CAMPEONES! ")
PAUSE 1: PAUSE 0
GOTO INICIODELTODO

STOP

#include "sprite3.bas"

vacio:
ASM
vacio:
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
        DEFB 0,0,0,0,0,0,0,0
END ASM

CICLOPE:
ASM
; ASM source file created by SevenuP v1.20
; SevenuP (C) Copyright 2002-2006 by Jaime Tejedor Gomez, aka Metalbrain
; ASM source file created by SevenuP v1.20
; SevenuP (C) Copyright 2002-2006 by Jaime Tejedor Gomez, aka Metalbrain
;GRAPHIC DATA:
;Pixel Size:      ( 24,  16)
;Char Size:       (  3,   2)
;Frames:             8
;Sort Priorities: X char, Char line, Y char, Frame number
;Data Outputted:  Gfx
;Interleave:      Sprite
;Mask:            No

ciclop_n_r:
    DEFB      3,192,  0, 15,240,  0, 31,248
    DEFB      0, 60, 60,  0,121,222,  0,121
    DEFB    206,  0,249,223,  0,252, 63,  0
    DEFB    255,255,  0,255,255,  0,124, 62
    DEFB      0,123,222,  0, 63,252,  0, 31
    DEFB    248,  0, 15,240,  0,  3,192,  0
    DEFB      3,192,  0, 13,240,  0, 25,216
    DEFB      0, 60, 60,  0,127,254,  0,127
    DEFB    254,  0,252, 63,  0,251,223,  0
    DEFB    255,255,  0,255,255,  0,127,254
    DEFB      0,127,254,  0, 63,252,  0, 31
    DEFB    248,  0, 15,240,  0,  3,192,  0
    DEFB      3,192,  0, 15,240,  0, 28, 56
    DEFB      0, 59,220,  0,127,254,  0,127
    DEFB    254,  0,255,255,  0,255,255,  0
    DEFB    255,255,  0,255,255,  0,127,254
    DEFB      0,127,254,  0, 63,252,  0, 31
    DEFB    248,  0, 15,240,  0,  3,192,  0
    DEFB      3,192,  0, 15,240,  0, 31,248
    DEFB      0, 63,252,  0,127,254,  0,127
    DEFB    254,  0,255,255,  0,255,255,  0
    DEFB    255,255,  0,255,255,  0,127,254
    DEFB      0,127,254,  0, 63,252,  0, 31
    DEFB    248,  0, 15,240,  0,  3,192,  0
    DEFB      3,192,  0, 15,240,  0, 31,248
    DEFB      0, 63,252,  0,127,254,  0,127
    DEFB    254,  0,255,255,  0,255,255,  0
    DEFB    255,255,  0,255,255,  0,127,254
    DEFB      0,127,254,  0, 63,252,  0, 31
    DEFB    248,  0, 15,240,  0,  3,192,  0
    DEFB      3,192,  0, 15,240,  0, 31,248
    DEFB      0, 63,252,  0,127,254,  0,127
    DEFB    254,  0,255,255,  0,255,255,  0
    DEFB    255,255,  0,255,255,  0,127,254
    DEFB      0,127,254,  0, 63,252,  0, 31
    DEFB    248,  0, 15,240,  0,  3,192,  0
    DEFB      3,192,  0, 15,240,  0, 31,248
    DEFB      0, 63,252,  0,127,254,  0,127
    DEFB    254,  0,255,255,  0,255,255,  0
    DEFB    255,255,  0,255,255,  0,127,254
    DEFB      0,124, 62,  0, 57,220,  0, 25
    DEFB    200,  0, 13,240,  0,  3,192,  0
    DEFB      3,192,  0, 15,240,  0, 31,248
    DEFB      0, 63,252,  0,127,254,  0,127
    DEFB    254,  0,255,255,  0,252, 63,  0
    DEFB    249,223,  0,249,207,  0,121,222
    DEFB      0,124, 62,  0, 63,252,  0, 31
    DEFB    248,  0, 12, 48,  0,  3,192,  0

ciclop_ne_r:
    DEFB      1,224,  0,  7,248,  0, 15,252
    DEFB      0, 31,158,  0, 63, 47,  0, 62
    DEFB    119,  0,127,119,128,127,167,128
    DEFB    127,199,128,103,255,128, 59,255
    DEFB      0, 61,255,  0, 30,254,  0, 14
    DEFB    252,  0,  7,248,  0,  1,224,  0
    DEFB      1,224,  0,  6,120,  0, 15,116
    DEFB      0, 31,166,  0, 63,199,  0, 39
    DEFB    255,  0,123,255,128,125,255,128
    DEFB    126,255,128,126,255,128, 63,255
    DEFB      0, 63,255,  0, 31,254,  0, 15
    DEFB    252,  0,  7,248,  0,  1,224,  0
    DEFB      1,224,  0,  7,248,  0, 11,252
    DEFB      0, 29,254,  0, 62,255,  0, 62
    DEFB    255,  0,127,255,128,127,255,128
    DEFB    127,255,128,127,255,128, 63,255
    DEFB      0, 63,255,  0, 31,254,  0, 15
    DEFB    252,  0,  7,248,  0,  1,224,  0
    DEFB      1,224,  0,  6,248,  0, 15,252
    DEFB      0, 31,254,  0, 63,255,  0, 63
    DEFB    255,  0,127,255,128,127,255,128
    DEFB    127,255,128,127,255,128, 63,255
    DEFB      0, 63,255,  0, 31,254,  0, 15
    DEFB    252,  0,  7,248,  0,  1,224,  0
    DEFB      1,224,  0,  7,248,  0, 15,252
    DEFB      0, 31,254,  0, 63,255,  0, 63
    DEFB    255,  0,127,255,128,127,255,128
    DEFB    127,255,128,127,255,128, 63,255
    DEFB      0, 63,255,  0, 31,254,  0, 15
    DEFB    252,  0,  7,248,  0,  1,224,  0
    DEFB      1,224,  0,  7,248,  0, 15,252
    DEFB      0, 31,254,  0, 63,255,  0, 63
    DEFB    255,  0,127,255,128,127,255,128
    DEFB    127,255,128,127,255,128, 63,255
    DEFB      0, 63,255,  0, 31,254,  0, 15
    DEFB    252,  0,  7,248,  0,  1,224,  0
    DEFB      1,224,  0,  7,248,  0, 15,252
    DEFB      0, 31,254,  0, 63,255,  0, 63
    DEFB    255,  0,127,255,128,127,255,128
    DEFB    127,255,128,127,255,128, 63,255
    DEFB      0, 63,159,  0, 31, 46,  0, 14
    DEFB    116,  0,  7,120,  0,  1,224,  0
    DEFB      1,224,  0,  7,248,  0, 15,252
    DEFB      0, 31,254,  0, 63,255,  0, 63
    DEFB    255,  0,127,255,128,127,159,128
    DEFB    127, 47,128,126,119,128, 63,119
    DEFB      0, 63,167,  0, 31,198,  0, 15
    DEFB    252,  0,  7,248,  0,  1,224,  0
        
ciclop_e_r:
    DEFB      0,240,  0,  3,252,  0,  7,254
    DEFB      0, 15,255,  0, 31,255,128, 29
    DEFB    227,128, 62,193,192, 62,221,192
    DEFB     62,221,192, 62,221,192, 29,227
    DEFB    128, 31,247,128, 15,255,  0,  7
    DEFB    254,  0,  3,252,  0,  0,240,  0
    DEFB      0,240,  0,  3,252,  0,  6,194
    DEFB      0, 14,221,  0, 30,221,128, 30
    DEFB    221,128, 61,227,192, 63,247,192
    DEFB     63,255,192, 63,255,192, 31,255
    DEFB    128, 31,255,128, 15,255,  0,  7
    DEFB    254,  0,  3,252,  0,  0,240,  0
    DEFB      0,240,  0,  3,220,  0,  5,226
    DEFB      0, 15,247,  0, 31,255,128, 31
    DEFB    255,128, 63,255,192, 63,255,192
    DEFB     63,255,192, 63,255,192, 31,255
    DEFB    128, 31,255,128, 15,255,  0,  7
    DEFB    254,  0,  3,252,  0,  0,240,  0
    DEFB      0,240,  0,  3,252,  0,  7,254
    DEFB      0, 15,255,  0, 31,255,128, 31
    DEFB    255,128, 63,255,192, 63,255,192
    DEFB     63,255,192, 63,255,192, 31,255
    DEFB    128, 31,255,128, 15,255,  0,  7
    DEFB    254,  0,  3,252,  0,  0,240,  0
    DEFB      0,240,  0,  3,252,  0,  7,254
    DEFB      0, 15,255,  0, 31,255,128, 31
    DEFB    255,128, 63,255,192, 63,255,192
    DEFB     63,255,192, 63,255,192, 31,255
    DEFB    128, 31,255,128, 15,255,  0,  7
    DEFB    254,  0,  3,252,  0,  0,240,  0
    DEFB      0,240,  0,  3,252,  0,  7,254
    DEFB      0, 15,255,  0, 31,255,128, 31
    DEFB    255,128, 63,255,192, 63,255,192
    DEFB     63,255,192, 63,255,192, 31,255
    DEFB    128, 31,255,128, 15,255,  0,  7
    DEFB    254,  0,  3,252,  0,  0,240,  0
    DEFB      0,240,  0,  3,252,  0,  7,254
    DEFB      0, 15,255,  0, 31,255,128, 31
    DEFB    255,128, 63,255,192, 63,255,192
    DEFB     63,255,192, 63,255,192, 31,255
    DEFB    128, 31,255,128, 15,255,  0,  5
    DEFB    226,  0,  3,204,  0,  0,240,  0
    DEFB      0,240,  0,  3,252,  0,  7,254
    DEFB      0, 15,255,  0, 31,255,128, 31
    DEFB    255,128, 63,255,192, 63,255,192
    DEFB     63,255,192, 61,227,192, 30,193
    DEFB    128, 30,221,128, 14,221,  0,  6
    DEFB    222,  0,  3,236,  0,  0,240,  0
        
ciclop_se_r:
    DEFB      0,120,  0,  1,254,  0,  3,191
    DEFB      0,  7,191,128, 15,127,192, 14
    DEFB    255,192, 25,251,224, 31,241,224
    DEFB     31,236,224, 31,222,224, 15,205
    DEFB    192, 15,195,192,  7,255,128,  3
    DEFB    255,  0,  1,254,  0,  0,120,  0
    DEFB      0,120,  0,  1,254,  0,  3,251
    DEFB      0,  7,241,128, 15,236,192, 15
    DEFB    222,192, 31,205,224, 31,195,224
    DEFB     31,255,224, 31,255,224, 15,255
    DEFB    192, 15,255,192,  7,255,128,  3
    DEFB    255,  0,  1,254,  0,  0,120,  0
    DEFB      0,120,  0,  1,222,  0,  3,205
    DEFB      0,  7,195,128, 15,255,192, 15
    DEFB    255,192, 31,255,224, 31,255,224
    DEFB     31,255,224, 31,255,224, 15,255
    DEFB    192, 15,255,192,  7,255,128,  3
    DEFB    255,  0,  1,254,  0,  0,120,  0
    DEFB      0,120,  0,  1,254,  0,  3,255
    DEFB      0,  7,255,128, 15,255,192, 15
    DEFB    255,192, 31,255,224, 31,255,224
    DEFB     31,255,224, 31,255,224, 15,255
    DEFB    192, 15,255,192,  7,255,128,  3
    DEFB    255,  0,  1,254,  0,  0,120,  0
    DEFB      0,120,  0,  1,254,  0,  3,255
    DEFB      0,  7,255,128, 15,255,192, 15
    DEFB    255,192, 31,255,224, 31,255,224
    DEFB     31,255,224, 31,255,224, 15,255
    DEFB    192, 15,255,192,  7,255,128,  3
    DEFB    255,  0,  1,254,  0,  0,120,  0
    DEFB      0,120,  0,  1,254,  0,  3,255
    DEFB      0,  7,255,128, 15,255,192, 15
    DEFB    255,192, 31,255,224, 31,255,224
    DEFB     31,255,224, 31,255,224, 15,255
    DEFB    192, 15,255,192,  7,255,128,  3
    DEFB    255,  0,  1,190,  0,  0,120,  0
    DEFB      0,120,  0,  1,254,  0,  3,255
    DEFB      0,  7,255,128, 15,255,192, 15
    DEFB    255,192, 31,255,224, 31,255,224
    DEFB     31,255,224, 31,255,224, 15,191
    DEFB    192, 15,191,192,  7,127,128,  2
    DEFB    255,  0,  1,254,  0,  0,120,  0
    DEFB      0,120,  0,  1,254,  0,  3,255
    DEFB      0,  7,255,128, 15,255,192, 15
    DEFB    255,192, 31,191,224, 31,191,224
    DEFB     31,127,224, 30,255,224,  9,251
    DEFB    192, 15,241,192,  7,236,128,  3
    DEFB    223,  0,  1,206,  0,  0,120,  0


ciclop_s_r:
    DEFB      0, 60,  0,  0,255,  0,  1,255
    DEFB    128,  3,255,192,  7,189,224,  7
    DEFB    195,224, 15,255,240, 15,255,240
    DEFB     15,195,240, 15,185,240,  7, 57
    DEFB    224,  7,185,224,  3,195,192,  1
    DEFB    255,128,  0,255,  0,  0, 60,  0
    DEFB      0, 60,  0,  0,195,  0,  1,255
    DEFB    128,  3,255,192,  7,195,224,  7
    DEFB    185,224, 15, 57,240, 15,185,240
    DEFB     15,195,240, 15,255,240,  7,255
    DEFB    224,  7,255,224,  3,255,192,  1
    DEFB    255,128,  0,255,  0,  0, 60,  0
    DEFB      0, 60,  0,  0,185,  0,  1, 57
    DEFB    128,  3,185,192,  7,195,224,  7
    DEFB    255,224, 15,255,240, 15,255,240
    DEFB     15,255,240, 15,255,240,  7,255
    DEFB    224,  7,255,224,  3,255,192,  1
    DEFB    255,128,  0,255,  0,  0, 60,  0
    DEFB      0, 60,  0,  0,255,  0,  1,255
    DEFB    128,  3,255,192,  7,255,224,  7
    DEFB    255,224, 15,255,240, 15,255,240
    DEFB     15,255,240, 15,255,240,  7,255
    DEFB    224,  7,255,224,  3,255,192,  1
    DEFB    255,128,  0,255,  0,  0, 60,  0
    DEFB      0, 60,  0,  0,255,  0,  1,255
    DEFB    128,  3,255,192,  7,255,224,  7
    DEFB    255,224, 15,255,240, 15,255,240
    DEFB     15,255,240, 15,255,240,  7,255
    DEFB    224,  7,255,224,  3,255,192,  1
    DEFB    255,128,  0,255,  0,  0, 60,  0
    DEFB      0, 60,  0,  0,255,  0,  1,255
    DEFB    128,  3,255,192,  7,255,224,  7
    DEFB    255,224, 15,255,240, 15,255,240
    DEFB     15,255,240, 15,255,240,  7,255
    DEFB    224,  7,255,224,  3,255,192,  1
    DEFB    255,128,  0,255,  0,  0, 60,  0
    DEFB      0, 60,  0,  0,255,  0,  1,255
    DEFB    128,  3,255,192,  7,255,224,  7
    DEFB    255,224, 15,255,240, 15,255,240
    DEFB     15,255,240, 15,255,240,  7,255
    DEFB    224,  7,255,224,  3,189,192,  1
    DEFB    195,128,  0,255,  0,  0, 60,  0
    DEFB      0, 60,  0,  0,255,  0,  1,255
    DEFB    128,  3,255,192,  7,255,224,  7
    DEFB    255,224, 15,255,240, 15,255,240
    DEFB     15,189,240, 15,195,240,  7,255
    DEFB    224,  7,255,224,  3,195,192,  1
    DEFB    185,128,  0,251,  0,  0, 60,  0

ciclop_sw_r:
    DEFB      0, 30,  0,  0,127,128,  0,253
    DEFB    192,  1,253,224,  3,254,240,  3
    DEFB    255,112,  7,255,152,  7, 15,248
    DEFB      7, 55,248,  7,123,248,  3,177
    DEFB    240,  3,195,240,  1,231,224,  0
    DEFB    255,192,  0,127,128,  0, 30,  0
    DEFB      0, 30,  0,  0,127,128,  0,255
    DEFB    192,  1, 15,224,  3, 55,240,  3
    DEFB    123,240,  7,177,248,  7,195,248
    DEFB      7,231,248,  7,255,248,  3,255
    DEFB    240,  3,255,240,  1,255,224,  0
    DEFB    255,192,  0,127,128,  0, 30,  0
    DEFB      0, 30,  0,  0,123,128,  0,177
    DEFB    192,  1,195,224,  3,231,240,  3
    DEFB    255,240,  7,255,248,  7,255,248
    DEFB      7,255,248,  7,255,248,  3,255
    DEFB    240,  3,255,240,  1,255,224,  0
    DEFB    255,192,  0,127,128,  0, 30,  0
    DEFB      0, 30,  0,  0,127,128,  0,255
    DEFB    192,  1,255,224,  3,255,240,  3
    DEFB    255,240,  7,255,248,  7,255,248
    DEFB      7,255,248,  7,255,248,  3,255
    DEFB    240,  3,255,240,  1,255,224,  0
    DEFB    255,192,  0,127,128,  0, 30,  0
    DEFB      0, 30,  0,  0,127,128,  0,255
    DEFB    192,  1,255,224,  3,255,240,  3
    DEFB    255,240,  7,255,248,  7,255,248
    DEFB      7,255,248,  7,255,248,  3,255
    DEFB    240,  3,255,240,  1,255,224,  0
    DEFB    255,192,  0,127,128,  0, 30,  0
    DEFB      0, 30,  0,  0,127,128,  0,255
    DEFB    192,  1,255,224,  3,255,240,  3
    DEFB    255,240,  7,255,248,  7,255,248
    DEFB      7,255,248,  7,255,248,  3,255
    DEFB    240,  3,255,240,  1,255,224,  0
    DEFB    255,192,  0,125,128,  0, 30,  0
    DEFB      0, 30,  0,  0,127,128,  0,255
    DEFB    192,  1,255,224,  3,255,240,  3
    DEFB    255,240,  7,255,248,  7,255,248
    DEFB      7,255,248,  7,255,248,  3,253
    DEFB    240,  3,253,240,  1,254,224,  0
    DEFB    255, 64,  0,127,128,  0, 30,  0
    DEFB      0, 30,  0,  0,127,128,  0,255
    DEFB    192,  1,255,224,  3,255,240,  3
    DEFB    255,240,  7,253,248,  7,253,248
    DEFB      7,254,248,  7,255,120,  3,255
    DEFB    144,  3, 15,240,  1, 55,224,  0
    DEFB    251,192,  0,113,128,  0, 30,  0
        
ciclop_w_r:
    DEFB      0, 15,  0,  0, 63,192,  0,127
    DEFB    224,  0,255,240,  1,239,248,  1
    DEFB    199,184,  3,187,124,  3,187,124
    DEFB      3,187,124,  3,131,124,  1,199
    DEFB    184,  1,255,248,  0,255,240,  0
    DEFB    127,224,  0, 63,192,  0, 15,  0
    DEFB      0, 15,  0,  0, 55,128,  0,123
    DEFB     96,  0,187,112,  1,187,120,  1
    DEFB    131,120,  3,199,188,  3,255,252
    DEFB      3,255,252,  3,255,252,  1,255
    DEFB    248,  1,255,248,  0,255,240,  0
    DEFB    127,224,  0, 63,192,  0, 15,  0
    DEFB      0, 15,  0,  0, 51,192,  0, 71
    DEFB    160,  0,255,240,  1,255,248,  1
    DEFB    255,248,  3,255,252,  3,255,252
    DEFB      3,255,252,  3,255,252,  1,255
    DEFB    248,  1,255,248,  0,255,240,  0
    DEFB    127,224,  0, 63,192,  0, 15,  0
    DEFB      0, 15,  0,  0, 63,192,  0,127
    DEFB    224,  0,255,240,  1,255,248,  1
    DEFB    255,248,  3,255,252,  3,255,252
    DEFB      3,255,252,  3,255,252,  1,255
    DEFB    248,  1,255,248,  0,255,240,  0
    DEFB    127,224,  0, 63,192,  0, 15,  0
    DEFB      0, 15,  0,  0, 63,192,  0,127
    DEFB    224,  0,255,240,  1,255,248,  1
    DEFB    255,248,  3,255,252,  3,255,252
    DEFB      3,255,252,  3,255,252,  1,255
    DEFB    248,  1,255,248,  0,255,240,  0
    DEFB    127,224,  0, 63,192,  0, 15,  0
    DEFB      0, 15,  0,  0, 63,192,  0,127
    DEFB    224,  0,255,240,  1,255,248,  1
    DEFB    255,248,  3,255,252,  3,255,252
    DEFB      3,255,252,  3,255,252,  1,255
    DEFB    248,  1,255,248,  0,255,240,  0
    DEFB    127,224,  0, 63,192,  0, 15,  0
    DEFB      0, 15,  0,  0, 63,192,  0,127
    DEFB    224,  0,255,240,  1,255,248,  1
    DEFB    255,248,  3,255,252,  3,255,252
    DEFB      3,255,252,  3,255,252,  1,255
    DEFB    248,  1,255,248,  0,239,240,  0
    DEFB     71,160,  0, 59,192,  0, 15,  0
    DEFB      0, 15,  0,  0, 63,192,  0,127
    DEFB    224,  0,255,240,  1,255,248,  1
    DEFB    255,248,  3,255,252,  3,255,252
    DEFB      3,239,252,  3,199,188,  1,187
    DEFB    120,  1,187,120,  0,187,112,  0
    DEFB     67, 96,  0, 55,192,  0, 15,  0
        
ciclop_nw_r:
    DEFB      0,  7,128,  0, 31,224,  0, 63
    DEFB    240,  0,120,248,  0,244,252,  0
    DEFB    238,252,  1,206,254,  1,197,254
    DEFB      1,227,254,  1,247,230,  0,255
    DEFB    220,  0,255,188,  0,127,120,  0
    DEFB     63,112,  0, 31,224,  0,  7,128
    DEFB      0,  7,128,  0, 30,224,  0, 46
    DEFB    240,  0, 69,248,  0,227,252,  0
    DEFB    247,228,  1,255,222,  1,255,190
    DEFB      1,255,126,  1,255,126,  0,255
    DEFB    252,  0,255,252,  0,127,248,  0
    DEFB     63,240,  0, 31,224,  0,  7,128
    DEFB      0,  7,128,  0, 31,224,  0, 63
    DEFB    208,  0,127,184,  0,255,124,  0
    DEFB    255,124,  1,255,254,  1,255,254
    DEFB      1,255,254,  1,255,254,  0,255
    DEFB    252,  0,255,252,  0,127,248,  0
    DEFB     63,240,  0, 31,224,  0,  7,128
    DEFB      0,  7,128,  0, 31, 96,  0, 63
    DEFB    240,  0,127,248,  0,255,252,  0
    DEFB    255,252,  1,255,254,  1,255,254
    DEFB      1,255,254,  1,255,254,  0,255
    DEFB    252,  0,255,252,  0,127,248,  0
    DEFB     63,240,  0, 31,224,  0,  7,128
    DEFB      0,  7,128,  0, 31,224,  0, 63
    DEFB    240,  0,127,248,  0,255,252,  0
    DEFB    255,252,  1,255,254,  1,255,254
    DEFB      1,255,254,  1,255,254,  0,255
    DEFB    252,  0,255,252,  0,127,248,  0
    DEFB     63,240,  0, 31,224,  0,  7,128
    DEFB      0,  7,128,  0, 31,224,  0, 63
    DEFB    240,  0,127,248,  0,255,252,  0
    DEFB    255,252,  1,255,254,  1,255,254
    DEFB      1,255,254,  1,255,254,  0,255
    DEFB    252,  0,255,252,  0,127,248,  0
    DEFB     63,240,  0, 31,224,  0,  7,128
    DEFB      0,  7,128,  0, 31,224,  0, 63
    DEFB    240,  0,127,248,  0,255,252,  0
    DEFB    255,252,  1,255,254,  1,255,254
    DEFB      1,255,254,  1,255,254,  0,255
    DEFB    252,  0,248,252,  0,116,248,  0
    DEFB     46,240,  0, 30,224,  0,  7,128
    DEFB      0,  7,128,  0, 31,224,  0, 63
    DEFB    240,  0,127,248,  0,255,252,  0
    DEFB    255,252,  1,255,254,  1,248,254
    DEFB      1,244,254,  1,238,254,  0,206
    DEFB    252,  0,197,252,  0, 99,248,  0
    DEFB     55,240,  0, 31,224,  0,  7,128
END ASM

SATURNO:
ASM
; ASM source file created by SevenuP v1.20
; SevenuP (C) Copyright 2002-2006 by Jaime Tejedor Gomez, aka Metalbrain
;GRAPHIC DATA:
;Pixel Size:      ( 24,  16)
;Char Size:       (  3,   2)
;Frames:             8
;Sort Priorities: X char, Char line, Y char, Frame number
;Data Outputted:  Gfx
;Interleave:      Sprite
;Mask:            No

saturno_r:
DEFB   3,192,  0, 30,184,  0,109, 86
DEFB   0,154,137,  0,149,  9,  0,106
DEFB 134,  0, 16, 56,  0, 10,144,  0
DEFB   5, 96,  0,  3,192,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   1,224,  0, 15, 92,  0, 54,171
DEFB   0, 77, 68,128, 74,132,128, 53
DEFB  67,  0,  8, 28,  0,  5, 72,  0
DEFB   2,176,  0,  1,224,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,240,  0,  7,174,  0, 27, 85
DEFB 128, 38,162, 64, 37, 66, 64, 26
DEFB 161,128,  4, 14,  0,  2,164,  0
DEFB   1, 88,  0,  0,240,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,120,  0,  3,215,  0, 13,170
DEFB 192, 19, 81, 32, 18,161, 32, 13
DEFB  80,192,  2,  7,  0,  1, 82,  0
DEFB   0,172,  0,  0,120,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0, 60,  0,  1,235,128,  6,213
DEFB  96,  9,168,144,  9, 80,144,  6
DEFB 168, 96,  1,  3,128,  0,169,  0
DEFB   0, 86,  0,  0, 60,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0, 30,  0,  0,245,192,  3,106
DEFB 176,  4,212, 72,  4,168, 72,  3
DEFB  84, 48,  0,129,192,  0, 84,128
DEFB   0, 43,  0,  0, 30,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0, 15,  0,  0,122,224,  1,181
DEFB  88,  2,106, 36,  2, 84, 36,  1
DEFB 170, 24,  0, 64,224,  0, 42, 64
DEFB   0, 21,128,  0, 15,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  7,128,  0, 61,112,  0,218
DEFB 172,  1, 53, 18,  1, 42, 18,  0
DEFB 213, 12,  0, 32,112,  0, 21, 32
DEFB   0, 10,192,  0,  7,128,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
END ASM

SOMBRA:
ASM
; ASM source file created by SevenuP v1.20
; SevenuP (C) Copyright 2002-2006 by Jaime Tejedor Gomez, aka Metalbrain
;GRAPHIC DATA:
;Pixel Size:      ( 24,  16)
;Char Size:       (  3,   2)
;Frames:             8
;Sort Priorities: X char, Char line, Y char, Frame number
;Data Outputted:  Gfx
;Interleave:      Sprite
;Mask:            No

sombra_r:
DEFB   5, 64,  0, 10,160,  0, 21, 80
DEFB   0, 10,160,  0,  5, 64,  0,  2
DEFB 128,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   2,160,  0,  5, 80,  0, 10,168
DEFB   0,  5, 80,  0,  2,160,  0,  1
DEFB  64,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   1, 80,  0,  2,168,  0,  5, 84
DEFB   0,  2,168,  0,  1, 80,  0,  0
DEFB 160,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,168,  0,  1, 84,  0,  2,170
DEFB   0,  1, 84,  0,  0,168,  0,  0
DEFB  80,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0, 84,  0,  0,170,  0,  1, 85
DEFB   0,  0,170,  0,  0, 84,  0,  0
DEFB  40,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0, 42,  0,  0, 85,  0,  0,170
DEFB 128,  0, 85,  0,  0, 42,  0,  0
DEFB  20,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0, 21,  0,  0, 42,128,  0, 85
DEFB  64,  0, 42,128,  0, 21,  0,  0
DEFB  10,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0, 10,128,  0, 21, 64,  0, 42
DEFB 160,  0, 21, 64,  0, 10,128,  0
DEFB   5,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
DEFB   0,  0,  0,  0,  0,  0,  0,  0
END ASM

BUFFERATTRSATURNO:
ASM
DEFB 0,0,0,0,0,0
END ASM
BUFFERATTRCICLOPEUNO:
ASM
DEFB 0,0,0,0,0,0
END ASM
BUFFERATTRCICLOPEDOS:
ASM
DEFB 0,0,0,0,0,0
END ASM

STOP

SUB doubleSizePrintChar(y AS UBYTE, x AS UBYTE, thingToPrint AS UBYTE)
' Prints a single character double sized.
' Takes X and Y values as character positions, like print.
' takes an ascii code value for a character.
' By Britlion, 2012.

ASM
LD A,(IX+5)       ;' Y value
CP 22
JP NC, doubleSizePrintCharEnd
;' A=y value
LD E,A
AND 24                        ; calculate
OR 64                          ; screen
LD H,A                         ; address

LD A,E                         ; FOR

AND 7                          ; row

OR a                            ; Y

RRA

RRA

RRA

RRA

LD E,A



LD A,(IX+7)       ;' X Value

CP 30

JP NC, doubleSizePrintCharEnd



ADD A,E                                  ;' correct address for column value. (add it in)

LD L,A

EX DE,HL                     ;' Save it in DE



LD A,(IX+9)       ;'Character



CP 164                         ;' > UDG "U" ?

JP NC, doubleSizePrintCharEnd



CP 32               ;' < space+1?

JP C, doubleSizePrintCharEnd



CP 144                         ;' >144?

JP NC, doubleSizePrintCharUDGAddress



LD L,A

LD H,0



ADD HL,HL

ADD HL,HL

ADD HL,HL       ;' multiply by 8.

LD BC,(23606)  ;' Chars

ADD HL,BC      ;' Hl -> Character data.

EX DE,HL         ;' DE -> character data, HL-> screen address.

JP doubleSizePrintCharRotateLoopCharStart



doubleSizePrintCharUDGAddress:

LD HL,(23675)    ;'UDG address

SUB 144

ADD A,A         ;multiply by 8.

ADD A,A

ADD A,A

ADD A,L

LD L,A



JR NC, doubleSizePrintCharUDGAddressNoCarry

INC H

doubleSizePrintCharUDGAddressNoCarry:



;' At this point HL -> Character data in UDG block.

EX DE,HL ;' DE -> character data, HL-> screen address.



doubleSizePrintCharRotateLoopCharStart:

LD C,2 ;' 2 character rows.

doubleSizePrintCharRotateLoopCharRowLoopOuter:

LD b,4 ;' 4 source bytes to count through per character row.

doubleSizePrintCharRotateLoopCharRowLoopInner:

   PUSH BC



   LD A,(DE) ;' Grab a bitmap.

   PUSH DE



   LD B,4

   doubleSizePrintCharRotateLoop1:

      RRA

      PUSH AF

      RR E

      POP AF

      RR E

   DJNZ doubleSizePrintCharRotateLoop1



   LD B,4

   doubleSizePrintCharRotateLoop2:

       RRA

       PUSH AF

       RR D

       POP AF

       RR D

   DJNZ doubleSizePrintCharRotateLoop2



   LD (HL),D      ;' Output first byte

   INC HL          ;' Move right

   LD (HL),E      ;' Second half.

   DEC HL         ;' Move left

   INC H            ;' Move down

   LD (HL),D      ;' Output second row (copy of first), first byte.

   INC HL          ;' Move right

   LD (HL),E      ; Output second row, second BYTE

   DEC HL         ; Move left

   INC H            ; Move down.

   POP DE

   INC DE

   POP BC

DJNZ doubleSizePrintCharRotateLoopCharRowLoopInner

; CALL __DECY+2        ;'Jump into the DRAW next_line_down routine, at a convenient point (accounting for the INC H above)

; Can't seem to call to this at the moment! Here in longhand form:



ld a, h

AND 7

jr nz, doubleSizePrintCharRotateNextCharRow

ld a, l

add a, 32

ld l, a

jr c, doubleSizePrintCharRotateNextCharRow

ld a, h

SUB 8

ld h, a



doubleSizePrintCharRotateNextCharRow:



DEC C

JR NZ, doubleSizePrintCharRotateLoopCharRowLoopOuter



doubleSizePrintCharEnd:

END ASM

END SUB



SUB doubleSizePrint(y AS UBYTE, x AS UBYTE, thingToPrint$ AS STRING)

'Uses doubleSizePrintChar subroutine to print a string.

'By Britlion, 2012



   DIM n AS UBYTE

   FOR n=0 TO LEN thingToPrint - 1

      doubleSizePrintChar(y,x,CODE thingToPrint$(n) )

      x=x+2

   NEXT n

END SUB


Attached Files
.zip   CICLOPDEMO.zip (Size: 6.34 KB / Downloads: 598)
Reply
#8
P.S. There's one thing I wanted to write about the graphics. The sprite routine is the same for both games, but if you check the code in the cars game there are fewer graphics. That's because in the car's game we change the picture in every horizontal displacement (the graphics are pre-shifted) and in the cyclops game we also change the picture in every vertical displacement. That's a lot more memory usage but the "rolling" effect is nice Smile
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