02-18-2012, 07:32 PM
Just for fun.
Incidentally, if I change the float types to fixed, it crashes. Has something gone wrong with fixed type maths?
EDIT: Updated with fixed and exit for, so if people use it here, they get the best version.
(This will take a long time. Even if you push an emulator to top speed)
Incidentally, if I change the float types to fixed, it crashes. Has something gone wrong with fixed type maths?
EDIT: Updated with fixed and exit for, so if people use it here, they get the best version.
Code:
#define width 256
#define height 192
DIM x,y as FIXED
DIM xstart,xstep,ystart,ystep as FIXED
DIM xend,yend as FIXED
DIM z,zi,newz,newzi as FIXED
DIM colour as byte
DIM iter as uInteger
DIM col as uInteger
DIM i,k as uByte
DIM j as uInteger
dim inset as uByte
xstart=-1.6
xend=0.65
ystart=-1.15
yend=-ystart
iter=24
xstep=(xend-xstart)/width
ystep=(yend-ystart)/height
'Main loop
x=xstart
y=ystart
border 0
paper 0
ink 7
CLS
for i=0 to ( height -1 )/2 +1
for j=0 to width -1
z=0
zi=0
inset=1
for k=0 to iter
';z^2=(a+bi)*(a+bi) = a^2+2abi-b^2
newz=(z*z)-(zi*zi)+x
newzi=2*z*zi+y
z=newz
zi=newzi
if (z*z)+(zi*zi) > 4 then
inset=0
colour=k
exit for
END IF
next k
if NOT inset then
if colour BAND 1 THEN
plot j,i
plot j,192-i
END IF
end if
x=x+xstep
next j
y=y+ystep
x=xstart
print at 23,0;CAST(uinteger,i)*200/height;"%"
next i
BEEP 1,1
PAUSE 0
(This will take a long time. Even if you push an emulator to top speed)