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4spriter editor released
#1
[Image: KMolW.jpg]
<!-- m --><a class="postlink" href="http://www.mediafire.com/?dbgt4hulg4129gl">http://www.mediafire.com/?dbgt4hulg4129gl</a><!-- m -->

press the spacebar to save and your sprites will be there in the same folder as the executable ready to cut and paste into your basic code

(the save is called .monkeystate)

EDIT - altered the colors to match speccy colors
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#2
Nice work!
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#3
thanks Big Grin
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#4
Whoa!! Nice work!! :!:
:wink:
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#5
thanks
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#6
This can also be used to design 8x8 sprites, for use with the Print UDG statement
simply draw the sprite and copy the numbers into a defb statement
e.g.
Code:
MyUdgBlock:
ASM
defb 255,129,129,129,129,129,129,255
defb 231,231,165,231,189,231,165,255
defb 0,248,190,255,127,255,213,255
END ASM
^this is 3 sprites
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#7
This file is no longer online? I lost it! Sad
You can also attach .zip files to the messages, BTW.
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#8
here ya go

the flash one is faster but the html5 works on more platforms


Attached Files
.zip   flash.zip (Size: 179.07 KB / Downloads: 963)
.zip   html5.zip (Size: 120.13 KB / Downloads: 969)
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#9
slenkar Wrote:here ya go

the flash one is faster but the html5 works on more platforms
HTML5? Have you though in put this online on a web?
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#10
heres the one for bifrost:

<!-- m --><a class="postlink" href="http://slenkar.herobo.com/brofist/brofist.html">http://slenkar.herobo.com/brofist/brofist.html</a><!-- m -->

and here is the normal one:
<!-- m --><a class="postlink" href="http://slenkar.herobo.com/spriter/spriter.html">http://slenkar.herobo.com/spriter/spriter.html</a><!-- m -->
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#11
Fine, thanks!! Smile (I didn't realised, sorry).
Now people reading this thread will go there directly. 8)
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#12
you can now rotate sprites now by ten degree turns

some examples:
[Image: TG2fmfE.png]
[Image: CK28f0o.png]
[Image: cxa1HTk.png]
[Image: 5ueAqnJ.png]
[Image: WKMaBYV.png]
[Image: bDJBtUj.png]
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