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how MojonTwin's fourspriter.bas, from library, works?
#1
while browsing the compiler's content, i found './library/mj/fourspriter.bas'
supposed that '#include <fourspriter.bas>' or '#include <mj/fourspriter.bas>' should be part of our snippets, but i have no idea about how to used...
some ideas?
thanks! Smile
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#2
Have a look at:

<!-- l --><a class="postlink-local" href="http://www.boriel.com/forum/how-to-tutorials/topic402.html">how-to-tutorials/topic402.html</a><!-- l -->

<!-- l --><a class="postlink-local" href="http://www.boriel.com/forum/how-to-tutorials/topic400.html">how-to-tutorials/topic400.html</a><!-- l -->

Where we discussed these as I was working on embedding The Mojon Twins fourspriter into a format that the compiler could work with. There's even some examples of usage listed, as well as variations on the code.
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#3
Believe it or not, I haven't manage to use them yet. I see little documentation and have almost no time (I prefer to work into the compiler during my little spare time). I still want to make a game for the ZX Spectrum using the compiler, anyway. :roll:
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#4
I will admit, I feel a bit lax about not putting fourspriter documentation into the library section; though I haven't looked to see which version of FS is actually included in the compiler.

I'm bad, I know - but I suppose I'm more keeper of the wiki lately than most.

That said, you (and anyone else) are quite welcome to write things and put them in there - let's keep Boriel working on the compiler, hmm? Tongue
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