Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New bug-fix release 1.2.5-r1513
#1
Hi,

I've been working very hard in fixing almost 10 obscure bugs in the -O2 and -O3 options. And they finally seems to be fixed. Apenao's game compiles with -O3 flawlessly and plays well (obviously, -O3 includes -O2 optimizations); but I need more testing. So anyone who has programs to test both -O2 and -O3, and check if it compiles and behaves as it does with no optimization at all.

If everything works ok, I expect the compiler will behave more intelligently than ever before. It's been ultra-hard Confusedhock: :roll: but I hope it's worth the hassle.
You can download .zip or .tag.gz 1.2.5 files, or the MSI windows install: <!-- m --><a class="postlink" href="http://www.boriel.com/files/zxb/zxbasic-1.2.5r1513.msi">http://www.boriel.com/files/zxb/zxbasic-1.2.5r1513.msi</a><!-- m -->
Reply
#2
I'm going to try it now with other of my crap games, Avatar.

Thanks a lot for working so hard. You're achieving something so big in so little time it's incredible.

If you ever happen to visit the Ruins of Spanish Economy (hint: look inside my crap game) send my a message and I'll pay your effort in beers and prawns Smile
Reply
#3
First: when I try to install the .msi , it still makes me uninstall manually the previous version.

Second: I tried to compile my previous program Avatar. It compiler ok without optimization and with -O 2, but with -O 3 I get this (and no compile):

Code:
> Executing: C:\Archivos de programa\ConTEXT\ConExec.exe -i "C:\Archivos de programa\Boriel Tm\ZX Basic Compiler\zxb.exe" -T -B -a -O 3  -S 28000 avataro3.bas

avataro3.bas:27: warning: Function 'point' is never called and has been ignored
avataro3.bas:29: warning: Function 'screen' is never called and has been ignored
avataro3.bas:26: warning: Function 'input' is never called and has been ignored
avataro3.bas:22: warning: Function 'GetKey' is never called and has been ignored
avataro3.bas:59: warning: Function 'GetKeyScanCode' is never called and has been ignored
avataro3.bas:27: warning: Variable 'col' is never used
avataro3.bas:27: warning: Variable 'row' is never used
avataro3.bas:66: warning: Variable 'col' is never used
avataro3.bas:66: warning: Variable 'value' is never used
avataro3.bas:66: warning: Variable 'row' is never used
avataro3.bas:29: warning: Variable 'dest' is never used
avataro3.bas:29: warning: Variable 'source' is never used
avataro3.bas:29: warning: Variable 'length' is never used
avataro3.bas:41: warning: Variable 'scancode' is never used
Traceback (most recent call last):
  File "zxb.py", line 255, in <module>
  File "zxb.py", line 209, in main
  File "optimizer.pyc", line 2066, in optimize
  File "optimizer.pyc", line 1986, in initialize_memory
  File "optimizer.pyc", line 1976, in get_labels
  File "optimizer.pyc", line 1104, in __init__
optimizer.DuplicatedLabelError: Invalid mnemonic '__ATTR_END'
> Execution finished.

I'll send you my program.
Reply
#4
This is the program. This one does not use custom libraries or binary files so it's enough to post the code here.

Remember that it's best viewed with 3D glasses (well, not really, but I guess it wont be much worse either).



Code:
#include <sinclair.bas>
#include <memcopy.bas>
#include <keys.bas>

memcopy (16384,50000,6912)
    DIM seagull (0 to 18,0 to 7) AS uByte => {{  0,  0,  0, 15, 24, 48, 32, 32} , _
    {      0,  0,  0,  7, 12, 24, 60, 39} , _
    {      0,  0,  0,  0,192, 64,200,156} , _
    {      0,  0,  0,  0,120,204,140,138} , _
    {      0,  0,  0,  0, 64, 72, 72, 72} , _
    {      0,  0,144,144,144,144,152,136} , _
    {     24, 60, 52, 63, 63, 60, 60, 60} , _
    {      0,  0,  0,224,192,  0,  0,  0} , _
    {     32, 39, 56, 49,  3, 14,  0,  0} , _
    {     32,176,146,156,  0,  0,  0,  0} , _
    {     52, 38,102, 68,124,  7,  0,  0} , _
    {    251,  1,  1,  9,  9, 15,  0,  0} , _
    {    104, 40, 62, 48,  0,  0,  0,  0} , _
    {    200, 76, 68, 64,112,  0,  0,  0} , _
    {      7,  1, 14, 31, 15,  0,  0,  0} , _
    {    198,251,123,135,254,252, 80,124} , _
    {     12, 16, 32, 33, 35, 38, 60,  0} , _
    {     88,104, 71, 77, 73, 75, 78,  0} , _
    {      0, 28, 52, 36, 60, 32,160,  0}}
    
    DIM trashsmash (0 to 15,0 to 7) AS uByte =>     {{0,120, 72, 72,252,196,196,  0} , _
    {      0,  0,127,127, 24, 27, 27, 27} , _
    {      0,  0,193,193,  1,243,243, 51} , _
    {      0,  0,243,243,179, 27,251,248} , _
    {      0,  0,254,254,  0,246,247, 55} , _
    {      0,  0, 48, 48, 48, 48,240,240} , _
    {     27, 27, 27, 27,  3,  3,  0,  0} , _
    {    118,246,198, 96,103, 55,  0,  0} , _
    {     12, 12, 13,  3,255,254,  0,  0} , _
    {    118,230,192,128,  0,  0,  0,  0} , _
    {     48, 48,  0,  0,  0,  0,  0,  0} , _
    {     63, 33, 32, 63,  3, 35, 63,  0} , _
    {      0,  0,127, 73, 73,109,109,  0} , _
    {      0,  0, 63,  1, 63, 49, 63,  0} , _
    {      0,  0, 63, 32, 63,  3, 63,  0} , _
    {     32, 32, 63, 33, 33, 49, 49,  0}}

77 DIM MUSICA (0 to 291) AS Byte =>  {7,7,7,7,7,7,6,6,6,9,9,9,9,9,9,9,9,6,6,6,6,6,6,4,4,4,4,4,4,4,4,7,7,7,7,7,7,7,7,7,7,6,6,6,4,4,4,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,7,7,7,6,6,6,9,9,9,9,9,9,9,9,9,9,9,9,7,7,7,11,11,11,11,11,11,11,11,7,7,7,7,7,7,6,6,6,9,9,9,9,9,9,9,9,6,6,6,6,6,6,4,4,4,4,4,4,                                      4,4,7,7,7,7,7,7,7,7,7,7,6,6,6,4,4,4,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,7,7,7,6,6,6,9,9,9,9,9,9,9,9,9,9,9,9,7,7,7,11,11,11,11,11,11,11,11,                                               7,7,7,7,7,7,6,6,6,9,9,9,9,9,9,9,9,6,6,6,6,6,6,4,4,4,4,4,4,4,4,7,7,7,7,7,7,7,7,7,7,6,6,6,4,4,4,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,                                               7,7,7,6,6,6,9,9,9,9,9,9,9,9,9,9,9,9,7,7,7,11,11,11,11,11,11,11,11,7,7,7,7,7,7,6,6,6,9,9,9,9,9,9,9,9,6,6,6,6,6,6,4,4,4,4,4,4,4,4}

  PRINT AT 17,11;PAPER 0;INK 7;FLASH 1;" STOP TAPE ";FLASH 0
  PAUSE 1 : PAUSE 350
1 REM INICIO
  PRINT INK 7;PAPER 0;AT 17,11;"           ";AT 18,11;"           ";AT 19,11;"  ";INK 2;"S";INK 7;" START  "

   FOR MUSIC=0 TO 291:LET MUSIQUILLA= MUSICA(MUSIC):BEEP .05,MUSIQUILLA
   IF MULTIKEYS(KEYS)<>0 THEN GOTO 99: END IF
   IF  MUSIC<145 THEN POKE Uinteger 23675, @trashsmash(0,0): PRINT AT 17,11;PAPER 0;INK 3;"\A";INK 4;"\B\C\D\E\F     ";AT 18,11;INK 5;" \G\H\I\J\K";INK 3;"\L\M\N\O\P"
   ELSE POKE Uinteger 23675, @seagull(0,0): PRINT AT 17,11;PAPER 0;INK 3;BRIGHT 1;"\A\B\C\D\E\F ";INK 7;BRIGHT 1;"\G";INK 2;"\H  ";AT 18,11;INK 3;BRIGHT 0;"\I";BRIGHT 1;"\J";BRIGHT 0;"\K";BRIGHT 1;"\L";BRIGHT 0;"\M";BRIGHT 1;"\N";INK 7;BRIGHT 1;"\O\P";INK 4;BRIGHT 0;"\Q";BRIGHT 1;"\R";BRIGHT 0;"\S":END IF
   NEXT
   GOTO 1


99  CLS:RANDOMIZE

100 DIM udg (0 to 20,0 to 7) AS uByte => {  { 166, 86, 132, 94, 151, 68, 170, 73} , _
      { 178, 53, 34, 113, 106, 33, 82, 121} , _
      { 0, 0, 73, 221, 119, 93, 245, 127} , _
      { 170, 85, 170, 85, 170, 85, 170, 85} , _
      { 22, 27, 7, 3, 3, 2, 7, 15} , _
      { 120, 208, 192, 128, 192, 64, 192, 240} , _
      { 0, 51, 17, 68, 109, 1, 108, 102} , _
      { 0, 116, 102, 18, 182, 128, 44, 108} , _
      { 106, 101, 34, 121, 234, 33, 82, 149} , _
      { 140, 77, 164, 78, 150, 68, 138, 94} , _
      { 255, 127, 63, 31, 15, 7, 3, 1} , _
      { 255, 254, 252, 248, 240, 224, 192, 128} , _
      { 24, 60, 66, 145, 153, 66, 60, 126} , _
      { 14, 17, 24, 52, 122, 126, 60, 24} , _
      { 102, 239, 253, 251, 126, 126, 60, 24} , _
      { 4, 127, 255, 132, 33, 255, 254, 32} , _
      { 126, 129, 129, 129, 129, 110, 24, 56} , _
      { 21, 138, 197, 98, 81, 220, 118, 214} , _
      { 80, 165, 73, 151, 61, 87, 245, 93} , _
      { 1, 3, 6, 13, 26, 53, 106, 213} , _
      { 128, 192, 224, 112, 184, 92, 174,87}}













110 POKE Uinteger 23675, @udg(0,0)





800 REM PANTALLA
PRINT AT 1,13;"______"
PRINT AT 2,10;"__\T\D\D\D\D\D\D\U__"
PRINT AT 3,8;"_\T\D\D\D\D\D\D\D\D\D\D\D\D\U_"
PRINT AT 4,6;"_\T\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\U_"
PRINT AT 5,4;"_\T\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\U_"
PRINT AT 6,3;"\T\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\U"
PRINT AT 7,2;"\T\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\U"
PRINT AT 8,1;"\T\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\U"
PRINT AT 9,0;"\T\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\U"
PRINT AT 10,0;"\R\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\S"
PRINT AT 11,0;"\::\R\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\S\::"
PRINT AT 12,0;"\::\::\R\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\S\::\::"
PRINT AT 13,0;"\K\::\::\R\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\S\::\::\L"
PRINT AT 14,1;"\::\::\::\C\R\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\S\C\::\::\::"
PRINT AT 15,1;"\K\::\::\::\::\C\R\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\D\S\C\::\::\::\::\L"
PRINT AT 16,2;"\::\::\::\::\::\::\C\R\D\D\D\D\D\D\D\D\D\D\D\D\S\C\::\::\::\::\::\::"
PRINT AT 17,2;"\K\::\::\::\::\::\::\::\C\C\R\D\D\D\D\D\D\S\C\C\::\::\::\::\::\::\::\L"
PRINT AT 18,3;"\K\::\::\::\::\::\::\::\::\::\C\C\C\C\C\C\::\::\::\::\::\::\::\::\::\L"
PRINT AT 19,4;"\K\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\L"
PRINT AT 20,5;"\K\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\L"
PRINT AT 21,7;"\K\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\L"
PRINT AT 22,9;"\K\::\::\::\::\::\::\::\::\::\::\::\::\L"
PRINT AT 23,11;"\K\::\::\::\::\::\::\::\::\L"

120 DIM atrib (0 to 23,0 to 31) AS uByte => {  {40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,40,40,40,40,40,40,40,40,32,32,32,32,32,32,40,40,40,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,40,40,40,40,40,32,32,32,32,32,32,32,32,32,32,32,32,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,40,40,40,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,40,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,40,40,40,40,40,40} , _
      {40,40,40,40,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,40,40,40,40} , _
      {40,40,40,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,40,40,40} , _
      {40,40,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,40,40} , _
      {40,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,40} , _
      {4,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,4} , _
      {46,4,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,4,40} , _
      {46,46,4,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,4,40,40} , _
      {46,46,46,4,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,4,40,40,40} , _
      {40,46,46,46,4,4,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,4,4,40,40,40,40} , _
      {40,46,46,46,46,46,4,4,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,4,4,40,40,40,40,40,40} , _
      {40,40,46,46,46,46,46,46,4,4,32,32,32,32,32,32,32,32,32,32,32,32,4,4,40,40,40,40,40,40,40,40} , _
      {40,40,46,46,46,46,46,46,46,46,4,4,4,32,32,32,32,32,32,4,4,4,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,46,46,46,46,46,46,46,46,46,46,4,4,4,4,4,4,40,40,40,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,46,46,46,46,46,46,46,46,46,46,46,46,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,46,46,46,46,46,46,46,46,46,46,46,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,40,40,46,46,46,46,46,46,46,46,46,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,40,40,40,40,46,46,46,46,46,46,46,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40} , _
      {40,40,40,40,40,40,40,40,40,40,40,46,46,46,46,46,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40,40}}



130   LET LIN=0: LET COL=0
      FOR COLOR=0 TO 767: POKE (22528+COLOR), atrib(LIN,COL)
      LET COL=COL+1: IF COL>31 THEN LET COL=0: LET LIN=LIN+1: END IF
      NEXT

200 PRINT AT 23,0;PAPER 6;INK 2;"\N";PAPER 5;INK 2;" \O \P \Q"; AT 23,25;PAPER 5;INK 1;"\N \O \P \Q"




900 rem arboles
    DIM ARBOL (0 TO 4 ,0 TO 1) AS ubyte => {{7,12} , _
                                 {15,15} , _
                                 {4,20} ,  _
                                 {10,25} ,  _
                                 {12,6} }

    FOR ARB=0 TO 4
    PRINT AT ARBOL (ARB,0), ARBOL (ARB,1);INK 4;PAPER 0;BRIGHT 1;"\G\H";AT ARBOL (ARB,0)+1, ARBOL(ARB,1);INK 2;PAPER 0;"\E\F"
    NEXT

    'PAUSE 1:PAUSE 0

    rem tiempo
    PRINT PAPER 1;INK 7;AT 20,6;"TIME                "
333 LET RELOJX=INT(RND*10)+4: LET RELOJY=INT(RND*15)+10:IF ATTR(RELOJX,RELOJY)<>32 THEN GOTO 333:END IF
600 REM INICIALIZAR FLECHA
    DIM TIEMPO AS UBYTE: LET TIEMPO=207
    DIM PUNTERO AS UBYTE
    LET PUNTERO=0
    DIM FLECHA (0 TO 7,0 TO 2) AS UBYTE => {{0,0,0} ,_
                                             {2,16,1} ,_
                                             {4,32,2} ,_
                                             {6,48,3} ,_
                                             {25,200,4} ,_
                                             {27,216,5} ,_
                                             {29,232,6} ,_
                                             {31,248,7}}


700 REM INICIALIZAR MARCADOR
    LET CONTPIT=0
    LET CONTENE=0
    DIM BLOQUE AS UBYTE
    DIM PUNT AS UBYTE
    DIM MARCADOR (0 TO 7,0 TO 3) AS UBYTE => {{0,8,1,72} ,_
                                             {16,8,2,40} ,_
                                             {32,8,3,24} ,_
                                             {48,8,4,16} ,_
                                             {200,8,4,16} ,_
                                             {216,8,3,24} ,_
                                             {232,8,2,40} ,_
                                             {248,8,1,72}}


850     REM INICIALIZAR PROTA
          DIM PROTA (5) AS ubyte => {10,15,10,15,1,0}


1000 REM INICIALIZAR ENEMIGOS
    DIM ENEMIGO (0 TO 4 ,0 TO 4) AS UBYTE => {{6,4,6,4,1} , _
                                 {8,3,8,3,1} , _
                                 {10,3,10,3,0} ,  _
                                 {11,4,11,4,0} ,  _
                                 {13,5,13,5,1} }


1100 REM INICIALIZAR PITUFOS

    DIM PITUFO (0 TO 4 ,0 TO 4) AS UBYTE => {{6,27,6,27,1} , _
                                 {8,28,8,28,0} , _
                                 {10,27,10,27,0} ,  _
                                 {11,28,11,28,1} ,  _
                                 {13,26,13,26,1} }
1200 REM IMPRESION PROTA, ENEMIGOS Y PITUFOS

    PLOT INK 3;PAPER 1;TIEMPO,24:DRAW INK 3;PAPER 1;0,7

    PRINT AT PROTA(2),PROTA(3);PAPER 4;INK 0;"\D"
    'LET PROT=PROTA(1)
    'LET RESTP=PROT/2-INT (PROT/2)
    IF PROTA(4)=1 THEN IF PROTA(5)=1 THEN PRINT AT PROTA(0),PROTA(1);INK 2;PAPER 4;"\B": END IF:END IF
    IF PROTA(4)=1 THEN IF PROTA(5)=0 THEN PRINT AT PROTA(0),PROTA(1);INK 2;PAPER 4;"\A": END IF :END IF
    IF PROTA(4)=0 THEN IF PROTA(5)=0 THEN PRINT AT PROTA(0),PROTA(1);INK 2;PAPER 4;"\J": END IF: END IF
    IF PROTA(4)=0 THEN IF PROTA(5)=1 THEN PRINT AT PROTA(0),PROTA(1);INK 2;PAPER 4;"\I": END IF: END IF

    FOR ENE=0 TO 4
    'LET ENEM=ENEMIGO(ENE,1)
    'LET RESTE=ENEM/2-INT (ENEM/2)
    PRINT AT ENEMIGO (ENE,2),ENEMIGO (ENE,3);PAPER 4; INK 0;"\D" ':PAUSE 0
    IF ENEMIGO(ENE,4)=0 THEN PRINT  AT ENEMIGO (ENE,0),ENEMIGO (ENE,1);INVERSE 1;INK 4;PAPER 0;"\B" : END IF
    IF ENEMIGO(ENE,4)<> 0 THEN PRINT AT ENEMIGO (ENE,0),ENEMIGO (ENE,1);INVERSE 1;INK 4;PAPER 0;"\A": END IF
    'PRINT AT ENE,0;ENEMIGO (ENE,0);" ";ENEMIGO (ENE,1)/2;" ";ENEMIGO (ENE,2);" ";ENEMIGO (ENE,3)/2;" ";ENEM;" ";ENEM/2;" ";REST:PAUSE 0
    NEXT


    FOR PIT=0 TO 4
    'LET REST=PITUFO (PIT,1)/2-INT (PITUFO(PIT,1)/2)
    PRINT AT PITUFO (PIT,2),PITUFO (PIT,3);PAPER 4; INK 0;"\D" ':PAUSE 0
    IF PITUFO(PIT,4)=0 THEN PRINT  AT PITUFO (PIT,0),PITUFO (PIT,1);INK 1;PAPER 4;"\J" :END IF
    IF PITUFO(PIT,4)<>0 THEN PRINT AT PITUFO (PIT,0),PITUFO (PIT,1);INK 1;PAPER 4;"\I": END IF
    'PRINT AT PIT,20;PITUFO (PIT,0);" ";PITUFO (PIT,1)/2;" ";PITUFO (PIT,2);" ";PITUFO (PIT,3)/2;" ";REST:PAUSE 0
    NEXT
    
    PRINT PAPER 4;INK 0;AT RELOJX,RELOJY;"\M"

1500 REM ACTUALIZAR VALORES BACKUP
     FOR BACK=0 TO 4
     LET ENEMIGO (BACK,2)=ENEMIGO (BACK,0):LET ENEMIGO (BACK,3)=ENEMIGO (BACK,1):LET ENEMIGO(BACK,4)=ENEMIGO(BACK,4)+1:IF ENEMIGO(BACK,4)>1 THEN LET ENEMIGO(BACK,4)=0:END IF
     LET PITUFO (BACK,2)=PITUFO (BACK,0):LET PITUFO (BACK,3)=PITUFO (BACK,1):LET PITUFO (BACK,4)=PITUFO(BACK,4)+1:IF PITUFO(BACK,4)>1 THEN LET PITUFO(BACK,4)=0:END IF
     NEXT

     LET PROTA(2)=PROTA(0): LET PROTA (3)=PROTA (1): LET PROTA(5)=PROTA(5)+1:IF PROTA(5)>1 THEN LET PROTA(5)=0:END IF

1250 REM MOVIMIENTO PROTA
     IF MULTIKEYS (KEYO)<>0 THEN LET PROTA(1)=PROTA(1)-1 :LET PROTA(4)=0: END IF
     IF MULTIKEYS (KEYP)<>0 THEN LET PROTA(1)=PROTA(1)+1 :LET PROTA (4)=1: END IF
     IF MULTIKEYS (KEYQ)<>0 THEN LET PROTA(0)=PROTA(0)-1 : END IF
     IF MULTIKEYS (KEYA)<>0 THEN LET PROTA(0)=PROTA(0)+1 : END IF

     IF MULTIKEYS (KEYM)<>0 THEN GOSUB 5500: END IF



1300 REM ALEATORIO MOVIMIENTO

    FOR MOX=0 TO 4':PAUSE 0
    FOR MOY=0 TO 1
    LET VALOR=INT (RND*3)-1:LET VALORB=INT (RND*3)-1
    LET ENEMIGO (MOX,MOY)=ENEMIGO (MOX,MOY)+VALOR
    LET PITUFO (MOX,MOY)=PITUFO (MOX,MOY)+VALORB
    'IF VALOR<>0 THEN GOTO 1390: END IF
    'IF VALORB<>0 THEN GOTO 1390: END IF
    'PRINT AT MOX,0;ENEMIGO (MOX,0);" ";ENEMIGO (MOX,1)/2;" ";ENEMIGO (MOX,2);" ";ENEMIGO (MOX,3)/2;" ";REST:PAUSE 0
    'PRINT AT MOX,12;PITUFO (MOX,0);" ";PITUFO (MOX,1)/2;" ";PITUFO (MOX,2);" ";PITUFO (MOX,3)/2;" ";REST:PAUSE 0
1390NEXT : NEXT



1400 REM COMPROBAR LIMITES
    LET LIMPRO=ATTR(PROTA(0),PROTA(1))
    IF LIMPRO=32 THEN GOTO 1410:ELSE LET PROTA (0)=PROTA(2):LET PROTA (1)=PROTA (3):END IF
1410FOR COMPLIM=0 TO 4      
        IF PROTA(0)=RELOJX AND PROTA(1)=RELOJY THEN LET TIEMPO=207:GOSUB 7000:END IF
    'IF ENEMIGO(COMPLIM,1)<ENEMIGO (COMPLIM,3)THEN IF (ENEMIGO(COMPLIM,1)-INT (ENEMIGO(COMPLIN,1)/2=0  THEN LET LIMENE=ATTR(ENEMIGO(COMPLIM,0),INT (ENEMIGO(COMPLIM,1)/2)-1):ELSE LET LIMENE=ATTR(ENEMIGO(COMPLIM,0),INT (ENEMIGO(COMPLIM,1)/2)):END IF:END IF
    'IF ENEMIGO(COMPLIM,1)>ENEMIGO (COMPLIM,3)THEN IF ENEMIGO(COMPLIM,1)-INT (ENEMIGO(COMPLIN,1)/2<>0  THEN LET LIMENE=ATTR(ENEMIGO(COMPLIM,0),INT (ENEMIGO(COMPLIM,1)/2)+1):ELSE LET LIMENE=ATTR(ENEMIGO(COMPLIM,0),INT (ENEMIGO(COMPLIM,1)/2)):END IF:END IF

    LET LIMENE=ATTR(ENEMIGO (COMPLIM,0),ENEMIGO (COMPLIM,1))
    LET LIMPIT=ATTR(PITUFO (COMPLIM,0),PITUFO (COMPLIM,1))

    'PRINT AT COMPLIM,0;ENEMIGO (COMPLIM,0);" ";ENEMIGO (COMPLIM,1)/2;" ";ENEMIGO (COMPLIM,2);" ";ENEMIGO (COMPLIM,3)/2;" ";LIMENE:PAUSE 0
    'PRINT AT COMPLIM,12;PITUFO (COMPLIM,0);" ";PITUFO (COMPLIM,1)/2;" ";PITUFO (COMPLIM,2);" ";PITUFO (COMPLIM,3)/2;" ";LIMPIT:PAUSE 0


    IF LIMENE=32 THEN GOTO 1420: ELSE LET ENEMIGO (COMPLIM,0)=ENEMIGO (COMPLIM,2):LET ENEMIGO (COMPLIM,1)=ENEMIGO (COMPLIM,3):END IF
1420IF LIMPIT=32 THEN GOTO 1430:ELSE LET PITUFO (COMPLIM,0)=PITUFO (COMPLIM,2):LET PITUFO (COMPLIM,1)=PITUFO (COMPLIM,3):END IF
1430NEXT

1450  FOR CHOQUEX=0 TO 4
      IF PITUFO(CHOQUEX,0)=PROTA(0) AND PITUFO(CHOQUEX,1)=PROTA(1) THEN LET CONTPIT=1:GOSUB 3000: END IF
      IF ENEMIGO(CHOQUEX,0)=PROTA(0) AND ENEMIGO(CHOQUEX,1)=PROTA(1) THEN LET CONTENE=1:GOSUB 4000: END IF
      'IF PITUFO (CHOQUEX,0)=ENEMIGO (CHOQUEX,0) AND PITUFO (CHOQUEX,1)=ENEMIGO (CHOQUEX,1) THEN LET CONTPIT=CONTPIT+1:LET CONTENE=CONTENE+1:GOSUB 3000:GOSUB 4000:END IF
      NEXT

1505 REM PUNTOS
     LET BLOQUE=INT (RND*8):IF BLOQUE=PUNTERO THEN LET PUNT=1: ELSE LET PUNT=INT (RND*3)-1: END IF
     LET MARCADOR (BLOQUE,1)=MARCADOR(BLOQUE,1)+PUNT
     IF MARCADOR (BLOQUE,1)<8 THEN LET MARCADOR(BLOQUE,1)=8:END IF
     IF MARCADOR (BLOQUE,1)>MARCADOR(BLOQUE,3) THEN LET MARCADOR(BLOQUE,1)=MARCADOR(BLOQUE,3):END IF
     GOSUB 5000

     IF CONTENE>0 THEN LET CONTENE=CONTENE+1:END IF
     IF CONTPIT>0 THEN LET CONTPIT=CONTPIT+1:END IF
     IF CONTENE>9 THEN LET CONTENE=0:GOSUB 4200: END IF
     IF CONTPIT>9 THEN LET CONTPIT=0:GOSUB 3200: END IF
     IF CONTENE>0 THEN LET BLOQUE=INT (RND*4):LET MARCADOR(BLOQUE,1)=MARCADOR(BLOQUE,1)+1:END IF: GOSUB 5000
     IF CONTPIT>0 THEN LET BLOQUE=INT (RND*4)+4:LET MARCADOR(BLOQUE,1)=MARCADOR(BLOQUE,1)+1:END IF: GOSUB 5000

     LET TIEMPO=TIEMPO-1 :IF TIEMPO<80 THEN GOTO 8000 : END IF
     IF TIEMPO<95 THEN PRINT AT 20,12;PAPER 2;INK 6;FLASH 1;"HURRY UP!": END IF

GOTO 1200




3000      DIM pitufina (0 to 20,0 to 7) AS uByte => {  { 0, 0, 0, 1, 2, 4, 8, 16} , _
      { 7, 56, 192, 0, 0, 0, 0, 0} , _
      { 255, 0, 0, 0, 0, 0, 129, 126} , _
      { 0, 192, 32, 32, 32, 64, 128, 0} , _
      { 32, 32, 32, 64, 64, 64, 64, 64} , _
      { 0, 7, 0, 0, 3, 12, 16, 32} , _
      { 16, 255, 48, 192, 0, 3, 63, 192} , _
      { 248, 6, 1, 1, 8, 228, 50, 2} , _
      { 65, 70, 56, 32, 32, 32, 32, 64} , _
      { 192, 71, 65, 71, 33, 32, 32, 16} , _
      { 7, 232, 24, 11, 55, 48, 128, 104} , _
      { 0, 188, 16, 16, 200, 40, 36, 36} , _
      { 64, 0, 0, 16, 32, 32, 33, 33} , _
      { 145, 139, 136, 137, 137, 136, 150, 17} , _
      { 7, 128, 192, 62, 176, 192, 1, 254} , _
      { 4, 4, 10, 9, 17, 97, 129, 2} , _
      { 0, 0, 219, 218, 218, 154, 155, 0} , _
      { 0, 0, 117, 85, 87, 117, 85, 0} , _
      { 0, 0, 105, 109, 107, 105, 105, 0} , _
      { 0, 0, 119, 37, 37, 39, 37, 0} , _
      { 0, 0, 96, 64, 96, 32, 96,0}}



   POKE Uinteger 23675, @pitufina(0,0)


   PRINT AT 0,0;PAPER 5;INK 1;"\A\B\C\D";AT 1,0;"\E\F\G\H";AT 2,0;"\I\J\K\L";AT 3,0;"\M\N\O\P";AT 4,0;"\Q\R\S\T\U"

   IF INT(RND*3)<2 THEN PRINT AT 0,4;PAPER 5;INK 1;INVERSE 1;"     DNJIQUI DNJACA    ":ELSE PRINT AT 0,4;PAPER 5;INK 1;INVERSE 1;"       DNJOSCAZO!      ": END IF

   POKE Uinteger 23675, @udg(0,0)

     IF CONTPIT>9 THEN GOTO 3150: END IF
     IF PUNTERO>3 THEN LET PUNT=1:ELSE LET PUNT=-1:END IF
     LET MARCADOR (PUNTERO,1)=MARCADOR(PUNTERO,1)+PUNT
     IF MARCADOR (PUNTERO,1)<8 THEN LET MARCADOR(PUNTERO,1)=8:END IF
     IF MARCADOR (PUNTERO,1)>MARCADOR(PUNTERO,3) THEN LET MARCADOR(PUNTERO,1)=MARCADOR(PUNTERO,3):END IF
     GOSUB 5000

3150RETURN

3200 REM BORRADO PITUFINA
   FOR L=0 TO 4: PRINT AT L,0;PAPER 5;"     ";AT 0,4;PAPER 5;"                       ";AT 5,0;PAPER 5;"   ":NEXT
   'LET PROTA(0)=INT(RND*11)+4:LET PROTA (1)=15

   RETURN
  
4000 REM WALTER

4100 DIM walter (0 to 20,0 to 7) AS uByte => {  { 192, 128, 128, 143, 175, 239, 239, 239} , _
      { 0, 0, 127, 207, 207, 207, 207, 199} , _
      { 0, 192, 240, 254, 254, 254, 224, 192} , _
      { 31, 15, 15, 14, 12, 9, 2, 3} , _
      { 241, 240, 193, 227, 230, 224, 224, 225} , _
      { 131, 129, 128, 159, 254, 127, 255, 127} , _
      { 0, 192, 112, 128, 128, 192, 192, 224} , _
      { 3, 0, 0, 0, 0, 2, 3, 13} , _
      { 224, 224, 224, 224, 240, 240, 248, 248} , _
      { 127, 255, 127, 127, 63, 0, 0, 63} , _
      { 96, 112, 128, 0, 16, 24, 141, 15} , _
      { 5, 29, 63, 125, 125, 253, 253, 185} , _
      { 255, 253, 253, 0, 10, 123, 247, 255} , _
      { 31, 15, 135, 207, 239, 127, 255, 255} , _
      { 79, 15, 31, 255, 255, 255, 255, 255} , _
      { 193, 224, 224, 224, 224, 192, 192, 128} , _
      { 0, 0, 139, 138, 138, 171, 82, 0} , _
      { 0, 0, 209, 80, 80, 208, 92, 0} , _
      { 0, 0, 221, 145, 153, 145, 157, 0} , _
      { 0, 0, 192, 64, 128, 64, 64, 0} , _
      { 0, 0, 0, 0, 0, 0, 0,0}}

   POKE Uinteger 23675, @walter(0,0)
  



   PRINT AT 0,27;PAPER 6;"\A\B\C\D";AT 1,27;PAPER 6;"\E\F\G\H";AT 2,27;PAPER 6;"\I\J\K\L";AT 3,27;PAPER 6;"\M\N\O\P";AT 4,27;PAPER 6;"\Q\R\S\T"

   IF INT(RND*3)=0 THEN PRINT AT 1,4;PAPER 0;INK 6;INVERSE 1;"    SHOMER SHABBOS     ":ELSE PRINT AT 1,4;PAPER 0;INK 6;INVERSE 1;"SHUT THE FUCK UP, DONNY": END IF


   POKE Uinteger 23675, @udg(0,0)
  
     IF CONTPIT>9 THEN GOTO 4150: END IF
     IF PUNTERO<4 THEN LET PUNT=1:ELSE LET PUNT=-1:END IF
     LET MARCADOR (PUNTERO,1)=MARCADOR(PUNTERO,1)+PUNT
     IF MARCADOR (PUNTERO,1)<8 THEN LET MARCADOR(PUNTERO,1)=8:END IF
     IF MARCADOR (PUNTERO,1)>MARCADOR(PUNTERO,3) THEN LET MARCADOR(PUNTERO,1)=MARCADOR(PUNTERO,3):END IF
     GOSUB 5000

4150RETURN

4200FOR L=0 TO 4: PRINT AT L,27;PAPER 5;"     ";AT 1,3;PAPER 5;"          ______            ":NEXT
   'LET PROTA(0)=INT(RND*11)+4:LET PROTA (1)=15

   RETURN

5000 REM RAYAS
     PAPER 5
     PLOT OVER 1;INK MARCADOR(BLOQUE,2);MARCADOR(BLOQUE,0),MARCADOR(BLOQUE,1)
     DRAW OVER 1;INK MARCADOR(BLOQUE,2);7,0
    
    
     RETURN
    
    
5500REM PUNTERO
        LET PHMENOS=FLECHA(PUNTERO,0)
        LET ATPHM=ATTR(23,PHMENOS)
        setattr (23,PHMENOS,ATPHM-8)
        LET PUNTERO=PUNTERO+1:
        IF PUNTERO>7 THEN LET PUNTERO=0: END IF
        LET PH=FLECHA(PUNTERO,0)
        LET ATPH=ATTR(23,PH)

        setattr (23,PH,ATPH+8)

        
        return

6000 REM PANTALLA
     memcopy (50000,16384,6912)
     RETURN


7000 PRINT AT 20,11;PAPER 1;INK 3;"               "
     LET RELOJX=INT(RND*10)+4: LET RELOJY=INT(RND*15)+10:IF ATTR(RELOJX,RELOJY)<>32 THEN GOTO 7000:END IF
     RETURN


8000 REM FINAL
     LET SCOENE=0: LET SCOPIT=0
     PAUSE 500
     PAPER 0:BORDER 0:CLS
     POKE Uinteger 23675, @pitufina(0,0)
     PRINT AT 0,0;PAPER 5;INK 1;"\A\B\C\D";AT 1,0;"\E\F\G\H";AT 2,0;"\I\J\K\L";AT 3,0;"\M\N\O\P";AT 4,0;"\Q\R\S\T\U"
     IF INT(RND*3)<2 THEN PRINT AT 0,4;PAPER 5;INK 1;INVERSE 1;"     DNJIQUI DNJACA    ":ELSE PRINT AT 0,4;PAPER 5;INK 1;INVERSE 1;"       DNJOSCAZO!      ": END IF
     POKE Uinteger 23675, @udg(0,0)
     POKE Uinteger 23675, @walter(0,0)
     PRINT AT 19,27;PAPER 6;"\A\B\C\D";AT 20,27;PAPER 6;"\E\F\G\H";AT 21,27;PAPER 6;"\I\J\K\L";AT 22,27;PAPER 6;"\M\N\O\P";AT 23,27;PAPER 6;"\Q\R\S\T"
     IF INT(RND*3)=0 THEN PRINT AT 23,4;PAPER 0;INK 6;INVERSE 1;"    SHOMER SHABBOS     ":ELSE PRINT AT 23,4;PAPER 0;INK 6;INVERSE 1;"SHUT THE FUCK UP, DONNY": END IF
     POKE Uinteger 23675, @udg(0,0)
     LET K=INT (RND*9)+1
     PRINT AT 17,0;INK 6;PAPER 0;"INVADERS SCORE:" ;AT 18,0;"POPULATION: ";MARCADOR(0,1)*K;AT 19,0;"WAR SHIPS: ";MARCADOR(1,1)*K;AT 20,0;"BLUE PEOPLE KILLED: ";MARCADOR(2,1)*K;AT 21,0;"BURNED TREES: ";MARCADOR(3,1)*K
     PRINT AT 6,0;INK 1;PAPER 0;"BLUE PEOPLE SCORE:";AT 7,0;"NDJOSCAZOS: ";MARCADOR (4,1)*K;AT 8,0;"NDJASQUETES: ";MARCADOR(5,1)*K;AT 9,0;"NDJUSCULOS TRIFASICOS: ";MARCADOR (6,1)*K;AT 10,0;"NDJUMBER OF NDJOFFAS: ";MARCADOR(7,1)*K
     FOR SCORE=0 TO 3
     LET SCOENE=SCOENE+MARCADOR(SCORE,1)
     LET SCOPIT=SCOPIT+MARCADOR(SCORE+4,1)
     NEXT
     IF SCOENE>SCOPIT THEN PRINT AT 13,1;INK 6;BRIGHT 1;FLASH 1;"INVADERS WIN!!! 'R' TO RESTART":ELSE PRINT AT 13,0;INK 1;BRIGHT 1;FLASH 1;"BLUE PEOPLE WIN ! 'R' TO RESTART": END IF
     PAUSE 1:FOR A=0 TO 350:NEXT
88 IF MULTIKEYS(KEYR)=0 THEN GOTO 88: END IF
     GOSUB 6000
     PAUSE 200

     GOTO 1
Reply
#5
apenao Wrote:First: when I try to install the .msi , it still makes me uninstall manually the previous version.

Second: I tried to compile my previous program Avatar. It compiler ok without optimization and with -O 2, but with -O 3 I get this (and no compile):

Code:
>
optimizer.DuplicatedLabelError: Invalid mnemonic '__ATTR_END'
> Execution finished.

I'll send you my program.
Most probably it's you have defined an __ATTR_END label which **CLASHES** with one defined in your basic program.
The namespaces for ZX BASIC is _* (_ prefixed) names. So should not use them. Anyway: in new versions, labels will be prefixed with ZX_BASIC. so _ATTR_END will be assembled as ZX_BASIC._ATTR_END

Update: I'm checking it. It seems I was wrong. :roll:
Reply
#6
Ok, I've uploaded new version 1.2.5-r1513b => <!-- m --><a class="postlink" href="http://www.boriel.com/files/zxb/zxbasic-1.2.5r1513b.msi">http://www.boriel.com/files/zxb/zxbasic-1.2.5r1513b.msi</a><!-- m -->
Please download and try now.

apenao Wrote:First: when I try to install the .msi , it still makes me uninstall manually the previous version.
I have not such a problem. Did you put new files in the \Program Files\...\ZX Basic\ directory? If so, you should not :!:
Always work in your own home directory. If you want to use your library, do as in any other compiler:

#include "directory\file.bas"
instead of
#include <file.bas>

The < and > are used for compiler-included libraries, whilst " .. " are used for user libraries. This is almost standard to any compiler.

Otherwise, if you didn't place any file within ZX BASIC directory, I don't know what could it be...
Reply
#7
Now I know why we haven't heard from you in a few days, Boriel!

Looks like you've been busy. Wow.

I grabbed the very latest version and ran it and was told:

"Another version of this product is already installed. Installation of this version cannot continue. To configure or remove the existing version of this product, use Add/Remove Programs on the Control Panel."

It's a minor issue - but yes, I have to uninstall as well. No files in "C:\Program Files (x86)\Boriel Tm\ZX Basic Compiler" have been modified; and there are no extra files in there.

Uninstall and reinstall works fine with the msi though.
Reply
#8
Thanks for the feeback, britlion. Maybe it's I have upgraded the MSI package maker recently. I will investigate it.
Did you try to compile with -O3? (includes -O2)? Please, do so and check if the program behaves ok.
Reply
#9
Hi Boriel,

I've just downloaded the new .msi 1.2.5-r1513b and it compiles OK now. Unfortunatelly the game is still crap.

Thanks a lot for all your work.
Reply
#10
Ok: I understand the compiler is ok (even with -O3). So if there are no more bugs, let's release 1.2.5 stable and go for 1.2.6 with new features (e.g. The ones in the wishlist forum).
Reply
#11
My big program - a football manager upgrade (which is only partly done) compiles under both -O2 and -O3. That's the good news.

it works under -O2. It doesn't under -O3.

The 42 char routine breaks, and the graphics routine breaks as well.

I've attached the code. If you compile and run with no optimization, then O2, then O3, you'll see the difference.

Notice that it also takes almost 3 minutes to compile. That does seem to be a long time on a VERY up to date computer.
Reply
#12
Ok, Another fix :!:
The PRINT42 routine now compiles with -O3. I've also finally included in the library/ directory so
#include <print42.bas>
will be OK now, and it can be called with PRINT42, Print42, print42, etc....

I've also convert it to FASCALL. On any function:

Code:
SUB FASTCALL MySub(param as Uinteger)
asm
; HL already contains param !
end sub
END SUB
So the initial POP/PUSH sequence can be removed. A FASTCALL function means the 1st parameter is passed on registers. FASTCALL is good for single parameter asm functions. ;-)

This is better explained in another thread.
Reply
#13
I think you mentioned that elsewhere; though when I put 42 char printing together, I didn't know that yet.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)