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why is there 2 halt on waitretrace macro?
#2
For what I know, you have to do 2 HALT's to ensure the ray trace is at the end of the screen.
But if you see that macro, it won't override yours if you already define your own!
So, simply define:
Code:
#define waitretrace \
asm \
halt \
end asm

And use yours Smile
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RE: why is there 2 halt on waitretrace macro? - by boriel - 09-10-2021, 07:05 AM

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