11-15-2018, 12:44 PM
Hi all
Although is not 100% finished, I have decided to release a beta of the game I'm now working on: a clone of the 80s VTech handheld named Escape. These images compare the original with this version:
![[Image: escape02.jpg]](https://thumb.ibb.co/f0ZLUf/escape02.jpg)
Guards' sprites are not finished and they are giving me hard time (I'm using ZX Paintbrush to convert JPGs to UDGs, but they are so tiny and masked that there is almost no detail at all), there are some random crashes and some features are not implemented (all included in the README.txt file) but besides that, I'm trying to simulated all handheld features (clock, chrono, cycles, etc...) For a full comparative, you can download the Escape simulator for Windows from Madrigal's site
As always, attached the .tap with the source code and a readme.txt with instructions and additional info. Any comments and help (especially with the sprites thing) are welcome
Cheers
Although is not 100% finished, I have decided to release a beta of the game I'm now working on: a clone of the 80s VTech handheld named Escape. These images compare the original with this version:
![[Image: escape01.jpg]](https://thumb.ibb.co/fDqzN0/escape01.jpg)
![[Image: escape02.jpg]](https://thumb.ibb.co/f0ZLUf/escape02.jpg)
Guards' sprites are not finished and they are giving me hard time (I'm using ZX Paintbrush to convert JPGs to UDGs, but they are so tiny and masked that there is almost no detail at all), there are some random crashes and some features are not implemented (all included in the README.txt file) but besides that, I'm trying to simulated all handheld features (clock, chrono, cycles, etc...) For a full comparative, you can download the Escape simulator for Windows from Madrigal's site
As always, attached the .tap with the source code and a readme.txt with instructions and additional info. Any comments and help (especially with the sprites thing) are welcome

Cheers