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Error "4 Out of memory, 0:1"
...well the ASM calls inside the program are simple sound effects and a tiny custom "clear window" routine between the levels. Separately, there's an assembly intro menu including a couple of variables to change some item colours along the screen (but it's outside and detached from the main game).
I'll try to exclude the various ASM calls one by one to trace the problem, thanks pal.

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