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Reading keyboard/joystick input
#3
Thanks again britlion. Main loop is kind short (six subroutines are called only) so then I'll start to work with the keyscan. I'm working on a clone of Tetris Attack/Puzzle League and so far the main game it's working but I'm still trying to speed up things equally, because right now the blocks detection and keyboard reading are mutually exclusive (the better the block detection is, the worse is the keyboard reading, and the other way around)

I'm attaching the source code so you can compile it and check what I'm trying to achieve. Keys are the usual Q-A-O-P-SPACE

Cheers


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