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Mirror a sprite
#1
Hi all

Trying to save some UDGs, I'm looking for a way to mirror an existing sprite/UDG, so I only have to define them one way (i.e. facing sprites left) and, with a function, use those sprites to print them facing right.
I was toying with the hmirror function (<!-- m --><a class="postlink" href="http://www.boriel.com/wiki/en/index.php/ZX_BASIC:HMirror.bas">http://www.boriel.com/wiki/en/index.php ... Mirror.bas</a><!-- m -->) but I can't get it to work Undecided

Thanks and cheers.
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