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Best way to put UDG in my program ?
#1
Hi

I'm trying to write a kind of space shooter from scratch, i kind of wrote it in Sinclair BASIC first and in there I use UDGs
in the usual way by POKEing the usual UDG area at 65368. How do I do this in Boriel ZX ? It didn't like me doing it manually
causing random crashes and giving me "Out of Memory" when I tried to use inline ASM call. Thanks Smile
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