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JRPG test and TileEditor
#6
Hi LCD.

Glad you like if. Unfortunately i'm better artist then programmer Smile
I dont use print much in the game, just for text messages. The game itself uses putTile library for tiles and sprites. I like it, its pretty fast Smile
Problem is how i store maps. I have defb a map into memory and read with peeks. Twice, one for tiles and one for hight map. I figured like that i can load another set of maps from tap if i need it. But events are just series if if statements based on map player is on and his possition. Not only its slow, its big. Every new screen ads about 1k of data. Will have to work on it but i really dont know how Smile
And everything is uncompressed of course. So far i wouldnt even know how to do that.
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