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DIM At?
#7
Not sure if I get you.
When you declare an array it's a fixed location (for the moment).
However it's possible to copy array content (if both arrays have the same type and size).
For example:

Code:
DIM myUDGSet1(128) as UByte => {...}
DIM myUDGSet2(128) as UByte => {...}
...
POKE UInteger 23675, @myUDGSet1(0): REM Sets 1st graphics bank. Always use myUDGSet(0) to get the addr of the 1st element
...

Does this help?

What you're asking above looks more like a pointer and it's not yet :-)
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