02-26-2014, 01:51 PM
cheveron Wrote:A port to nirvana should be possible, but I'm using the Spectrum Attribute memory for collision detection and it was a test of ZXBC using SPECTRA. Nirvana also has less colours and my game is just a simple Blitz clone. When doing something other than demonstration games, I can make standard version, one with Nirvana/ZXodus and one with SPECTRA & ULA+ Support.LCD Wrote:cheveron Wrote:Thanks...
By the way, it is compiled with ZXBC 1.4. The only change I did, was to move one function up, in a place before it was called by another procedure.
I'll post a video later when I get a chance. Given that you're using the 8x2 mode, have you considered doing a NIRVANA engine version?
You know. I wanted to demonstrate something on SPECTRA on the Forever demo party. It revealed that X128 emulator will emulate SPECTRA.
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