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SPECTRA Advanced Graphics
#3
boriel Wrote:I really NEED a Spectra board... Now! :twisted:
I was reading about it and it's awesome!

Regarding to the code, thanks for sharing. For most purposes, writing them in ZX Basic (not in inlined ASM) is ok.
Most of these routines won't be run during the Game Loop, as far as I know, so speed is not a problem at all Smile
Yes SPECTRA is awesome. Better than ULA+ (And it is available). I want to write some games using ZXBC that will support SPECTRA.
If you want to purchase a SPECTRA, I think, Paul would be happy to sell you one:
<!-- m --><a class="postlink" href="http://www.fruitcake.plus.com/Sinclair/Spectrum/Spectra/SpectraInterface.htm#Documentation">http://www.fruitcake.plus.com/Sinclair/ ... umentation</a><!-- m -->

The first Routines do not need to be fast, but later ones will be more speed-critical. The problem is that the Attribute organisation follows Bitmap-Organisation and is not progressive. The screen is divided in thirds again, so again lot of bitshifting, and I cannot adapt Britlions Paint() and PaintData() routines for it.
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