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Fucking Awesome Spectrum Engine (FASE)
#4
antoniovillena Wrote:Thank you very much

I am looking the bitfrost engine interface. The main 2 calls can be easy done by:

Code:
#define INIT        \
    asm             \
        call $fffc  \
    end asm

#define FRAME       \
    asm             \
        call $fff1  \
    end asm

But in the rest of the code I don't know if make a subroutine or a #define with a POKE.
For a single Poke, #define is MUCH faster, because it acts as an inline function.
You can also use SUB/Function FASCALL <name>(param) for asm functions, if they are a bit more complicated.
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