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ZXodus][Engine
#54
boriel Wrote:For most purposes, ZX Basic 1.4 (yes, 1.4, not 2.x) can be used exactly as current ZX Basic 1.3 (it maintains the compatibility).

What do I need to be careful about for the 2.0 release? I'm mainly relying on the IF ... THEN functionality to script the game engine. Also on the dungeon front I've decided to limit the number of tiles to 16 which will cut the memory overhead in half as it will be possible to store two tiles in a byte.
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