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ZXodus][Engine
#26
ardentcrest Wrote:How will this differ from the 2011 ZXodus Engine And could the magic be replaced with something more Si-fi for a space type game
Sorry for taking a while to reply, I keep forgetting to check the forum. The original ZXodus Engine was a simple 8x1 color tile engine. The ZXodus][Engine is a full RPG engine. With very little programming effort you will be able to create quite complex games that look visually stunning (for a Spectrum). You'll still need to do a ton of storyboarding to come up with something people want to play. The whole engine is very modular and the magic system could easily be replaced with psionics for a sci-fi setting, or left out entirely. The standard 2D and 3D tile sets are for typical fantasy mediaeval settings so you'd need to create a new tileset if you wanted to say replace the 3D dungeon with a space ship. The engine could certainly handle it though. Creating a game with the ZXodus][Engine will require the following steps:
  • (Optional) Create a 2D tileset in ZX-Paintbrush
  • (Optional)Create a 3D tileset in ZX-Paintbrush
  • Create the music in Vortex Tracker II and convert to P3X format (ZXodus native sound format)
  • (Optional)Create the sound FX in Shiru's BeepFX engine
  • Create the 128x128 world map in the Tiled editor
  • Create the sixteen 32*32 town maps in the Tiled editor
  • (Optional) Create the 9*9 encounter maps in the Tiled editor
  • Create the NPC conversation trees in a text editor.
  • Create the game logic in Boriel's BASIC

Here are the links:
<!-- m --><a class="postlink" href="http://www.zxmodules.de/zxpaintbrush/zxpaintbrushframe.html">http://www.zxmodules.de/zxpaintbrush/zx ... frame.html</a><!-- m -->
<!-- m --><a class="postlink" href="http://bulba.untergrund.net/vortex_e.htm">http://bulba.untergrund.net/vortex_e.htm</a><!-- m -->
<!-- m --><a class="postlink" href="http://shiru.untergrund.net/software.shtml">http://shiru.untergrund.net/software.shtml</a><!-- m -->
<!-- m --><a class="postlink" href="http://www.mapeditor.org">http://www.mapeditor.org</a><!-- m -->

You'll be able to reuse the default tile sets and sound fx in your own games if you want to. The ZXodus][Engine takes care of all the annoying stuff like dealing with 128K paging and actually loading the data in the first place leaving you to concentrate on storytelling. Given the limits of the engine that should be enough for you to begin storyboarding if you're sure the engine meets your requirements. However, expect it to be quite a while before it is finished as I have a lot of work to do.
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