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ZXodus][Engine
#20
ardentcrest Wrote:How will this differ from the 2011 ZXodus Engine And could the magic be replaced with something more Si-fi for a space type game
The older version was compatible with 48K and was only for enhance colour resolution to 8x1. No Dungeon tiles and no NPC controls. All features stated in first post are completly new. As for magic: We must wait for the first release. Maybe the magic can be changed into hacking/Telepatic abilitys, but nothing stops you from writting own SciFi "magic" routines.
I myself hope that Zxodus ][ will be modular. I have a nice game idea to use Zxodus ][.
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