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ZXodus][Engine
#11
LCD Wrote:Sounds good. Can it be also used with disabled Multicolor?
The whole engine is built around the multi-color display. If you don't want multicolor then you're probably better off using a different engine.
Quote:We are currently working here on Journey`s End II and the biggest problem is the available memory, even after replacing PRINT with my custom printing routine. We only have 10 kb left...
What kind of text compression are you using?
Quote:But if 128K is supported, our next RPG will use ZXodus Engine.
All the game data is stored in banked RAM and the ZXodus][Engine fetches it on demand, so that leaves most of bank 2 available for the game logic.
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