09-05-2013, 11:43 AM
16 NPCs per town - each town has a table of NPC start positions. Each NPC has a dialog tree. You can script other behaviour such as giving and taking objects. Shops are handled separately.
11 character classes - mage, fighter, thief, cleric and all possible multi-class combos
two spell systems - magic and prayer. point based. points derived from skill stats.
melee and ranged combat - top down combat with ranged and magic attacks able to hit distant targets.
11 character classes - mage, fighter, thief, cleric and all possible multi-class combos
two spell systems - magic and prayer. point based. points derived from skill stats.
melee and ranged combat - top down combat with ranged and magic attacks able to hit distant targets.